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Guilty Gear Strive is an overall excellent package with a few bumps, but nothing to derail it off the tracks. Many consider this the first true next gen fighting game for the 9th generation of consoles. By all accounts then, things are off to a fantastic start.
This is the game that set my standards for a turn-based JRPG, and revisiting it showed me why. Make no mistake, I loved Shin Megami Tensei IV, Apocalypse, and Tokyo Mirage Sessions #FE as well. But this one stands triumphantly as the best of MegaTen (although TMS is a solid second, salty Fire Emblem fans be damned). At least for now. Shin Megami Tensei V is on the way, and it’s coming for Nocturne‘s crown. May the best God-rejecting simulator win.
Insomniac did something great in reminding us that the best of games can still just be fun. That doesn’t mean to toss away narrative or to do without seriousness, but that a game doesn’t need to rely on them. PlayStation has been knocking them out of the park this gen, yet somehow Ratchet & Clank finds itself standing a Rift Apart of the competition.
Returnal for me is as close to a masterpiece as I think I’ve gotten. Despite a few small visual glitches, nothing that I encountered was game breaking. There were no crashes or any bugs that would force me to start a new run. Once I started playing, I didn’t want to put the game down. I was fully hooked into this world, into Selene’s story, and I wanted to fight my way out of there.
Death’s Door was a title I was looking forward to from the previews. I liked the concept, the gameplay looked good, and the characters looked silly and fun. However, I did not expect it to be one of the best games I’ve played this year. Beating the main boss and rolling the credits isn’t even the end. There is still more mystery to unfold and I haven’t been able to put it down. You absolutely owe it to yourself to play this title.
I honestly can’t remember the last time I played a game that I found just as fun as I did find impressive. With the way this game works, there’s still so many options and paths I have left to see. And it’ll take a while to see them all, but I know I’ll enjoy every moment.
It takes what Age of Calamity did for Breath of the Wild (or at least tried to), and makes good on it. It does great honor to its original game, fixes its flaws, and, for me at least, does everything better. It ends up being to me, what Persona 5 seems to be to everyone else. I wouldn’t say it’s my favorite MegaTen game, but it’s damn close.
Eastward is a spectacular adventure well worth the wait. Hell, my complaints are all subjective, so they, to most, won’t even apply. That’s a testament to how mechanically sound it is. I enjoyed every second of it.
So go, good people of the Switch. Go enjoy Mario Party Superstars. It’s a brilliant entry point for those who didn’t play the old ones, and it’s a welcome revival to those who remember the classics fondly.
Psychonauts 2 is not just a rare example of a sequel that delivers an experience to rival or outperform its predecessor, it’s truly a masterpiece in its own right.
Sometimes there’s an update or a DLC that changes a game forever and finally makes it accessible to the people at large. Repentance is not that DLC. If anything, Repentance can and will scare off newer players who feel like they’re just getting their bearings when a flood of new stuff comes screaming in. But, for long time players, this is the parting gift they were all waiting for.
Just like the Marvel Cinematic Universe iteration of the franchise, no one expected anything from this game, from this group of miscast nobodies. This isn’t the Avengers, they aren’t perfect, but that is kinda their thing. All this time, I wanted more Guardians of the Galaxy in me. Who would have thought? Sometimes, I guess it is the B-Sides that make or break an album.
I knew there was something special about GetsuFumaDen: Undying Moon, but I didn’t expect for it to become this juggernaut of a roguelike that captivated me like no other game in the genre has ever done, and doubtfully will do in the foreseeable future. It’s not just about the jaw-dropping ukiyo-e visuals; it’s the addictive loot acquisition, the ultraviolent combat system, the enemy designs, and the sense of beating an entire level without ever getting touched by an immense boss, all culminating into what’s possibly my favorite roguelike of all time.
What I loved the most was that Infernax did something that almost no retro-inspired game has done up to this point: it took me back. It made me appreciate and get excited over the exploration and discovery like no other game has in decades. It didn’t just look like a game from my childhood, it felt that way, and it drove me to keep going forward, to find out more, to see what I could do and even if I had the power to do it.
It may not be the Final Fantasy Tactics 2 that myself and others were expecting, but, honestly, it’s even better than that. Triangle Strategy is its own game that manages to stand on its own feet, which is always impressive for a new IP. I only hope there will be more to come.
Tunic may have been a long time coming, but the wait was absolutely worth it. This little indie game has so much heart, and challenged me in more ways than I was expecting. The complete mystery of the world and how it lets the player discover things naturally without the hand-holding nature of most games is a breathe of fresh air. Its difficulty and lack of pushing the player through may turn some off, but trust me when I say that accomplishing the puzzles in this game are rewarding. For me, Tunic is an absolute must-have.
Tiny Tina’s Wonderlands is not only a glorious return to its roots, but it’s bloody entertaining to play.
Sure, it might have a few technical issues here and there, but they are minute when you assess everything this hilarious and thought-provoking walking simulator has to offer. Not to mention the fact it runs superbly well on the Switch. In short, buy The Stanley Parable: Ultra Deluxe. It’s brilliant. It’s a testament to game design. It was oh so worth the wait.
Eiyuden Chronicle: Rising is a fantastic hybrid that does both genres justice. The tribute to the old school days of JRPGs is so delightful to see infused into a modern-day example. More importantly, if this is what this team can do with a spin-off, I’m beyond excited for the granddaddy JRPG.
Souldiers is an all-around joyful experience; its three classes being unique enough from each other, warranting different playthroughs. The use of different elemental types to fight enemies and gain an advantage, plus using them to traverse the world, is a great implementation. Characters feel unique, enemies are distinguished and not just reskins throughout, and the ambient sounds are all great. A genuinely memorable game all metroidvania fans should check out.