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Postcard 4: No Regerts fails to stand out in any aspect, giving us an experience that leaves us with a bittersweet taste in our mouths. There's no shortage of over-the-top jokes and somewhat objectionable references, so if you've come for this, it's a resounding yes. If you're looking for something else in this fourth installment it's best to stay away.
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An action RPG with a striking shonen-like story that simmers, but the simplicity of the gameplay and its overall art design exerts too much of a counterbalance.
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The honesty and delicacy with which Ashwalkers builds its world is truly remarkable. The conflict is presented by its mechanics, which manage to keep us distant from what should be a survival experience worth remembering.
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Blackwind has very entertaining combat and a well thought out progression, but its platforming, camera, and certain enemies, as well as bugs and glitches, make the game clunky and undercooked.
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Twogether: Project Indigos proposes some interesting ideas, but with a somewhat poor execution. The lack of a cooperative mode, which the game cries out for, also hurts it.
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Even with its artwork and personality, INDUSTRIA is a game that leaves us with a very bittersweet taste.
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This is a game that could be fun if it worked properly on Nintendo Switch. If we leave this aside, we are facing a totally enjoyable title, especially for fans of this kind of games.
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A puzzle-platformer that fails in both its gameplay and story execution.
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Although it tries to innovate, King's Bounty II makes several mistakes. Only the most hardcore fans of the genre will be able to take advantage of its excellent combat.
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What Happened is a great idea on paper, but it ends up being poorly executed by staying too close to video game conventions.
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The Shape of Things is a nice, calm and satisfying 3D puzzle game in small doses, perfect for relaxing during coffee bre
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A wonderful title that is weighed down by a PC version that needs some patches to improve both crashes and some sound problems.
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Silicon City is a very original city building simulator with great room for improvement, which is clouded by its slowness and its problems in the game economy.
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Minabo is an experience that we recommend trying, but it lacks in the execution of playable variants that can give rise to the very ideas it promises.
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Overall, The Creepy Syndrome has been a suggestive proposal of horror anthology that bets on experimenting with its narrative, artistic and playable themes, although unfortunately the lack of a more powerful common thread takes its toll.
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Process of Elimination has a very interesting plot and manages to grab you from the beginning. It mixes the visual novel style with strategy; the bad thing is the problems I experienced with the Nintendo Switch version.
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Sherlock Holmes: The Awakened remains as a simply correct title that wastes its references. Only recommended for the biggest fans of the studio's work or of the original title, of which it is fair to say that it is a good reinvention.
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Although The Crown of Wu manages to be entertaining thanks to its pace and variety, it has many rough edges at the gameplay level that prevent it from reaching higher levels of quality.
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Many lights and shadows for this simple, small, dynamic and striking adventure. The Pathless, in a way, brings us closer to the indecipherable and unrelenting beauty of nature with a usual, but functional, sensibility.
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Estencel is a soulslike videogame created by a single person. Despite its flaws, it has some interesting points.
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