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TUNIC invites us to explore an intricate land in an unparalleled adventure. The mysterious island captivates [players] with a journey filled with the right amount of challenge, such as tough, vigorous combats, many interconnected, detailed areas and many puzzles. The isometric visual that evokes a miniature world, soft music and enigmatic atmosphere turn the experience into something even more charming. The main attraction is the way information is shown: most concepts and hints are in a manual full of runes and cryptic illustrations. Also, the island has countless enigmas to solve, many of which are very subtle and complex. For that reason, creativity and experimentation are necessary to advance, and there's a constant dazzling feeling of finding something new. Sometimes, the indications are too vague, and this can hinder the pacing, but by persisting some more and with the help of other people, it's possible to proceed. In the end, the combination of so many interesting elements makes TUNIC a must-play.
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In what matters most, Shadow Warrior 3 is a very good FPS. With beautiful and fluid visuals, we have adrenaline-filled combats against fantastic monsters and good platforming sections. While it works well, some issues limit the overall game experience. So, if you are not a fan of the genre, this title will hardly change your taste. On the other hand, if you are a fan or enjoy a lot of action, this is a great choice for your library.
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Music Racer: Ultimate is going to be that game that is sporadically sought out to relax. The possibility of choosing any hit, regardless of rhythm, language or genre, is always good, but other than that, the game doesn't have much of an attraction. The gaudy colors are also a very strong point, as no one likes an explosion of palettes that causes more confusion than admiration.
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After many runs in Grid Legends, I can say that the game is very positive, especially thanks to its accessibility, beautiful production and the large amount of things to get and do. Don't expect a revolutionary experience, either technically or functionally, but rather a job well done and varied. If you are a fan of racing games or even an admirer of the genre, this is certainly a must-have model to have in your garage.
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Though it is still somewhat lacking in the quality of life department, Phantom Breaker: Omnia is a game that is worth getting for fans of the genre. With a gameplay that offers simple inputs but many possibilities for combat, this game has a lot more to offer than it may seem at first.
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FAR: Changing Tides fascinates [players] with a contemplative journey through an abandoned world. Manually controlling a vehicle that's simultaneously a ship and a submarine is really intuitive, and the various puzzles along the way helps the game offer some variety. Beautiful backgrounds and a well placed soundtrack intensify emotions such as loneliness and feeling small before the vast locales. This sequel to FAR: Lone Sails has brand new mechanics and concepts, adding to the adventure's longevity. However, these new features aren't only positive: the rhythm is boring sometimes and some tasks related to the machine control can be tiresome due to their repetitiveness and other issues. In the end, FAR: Changing Tides manages to create a pleasant experience, though far from being perfect.
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If you like racing games and own a PS5 or PS4, Gran Turismo 7 is a must-have for your library. In my opinion, GT7 managed to capture the essence of what made the series spectacular and it comes with all of its key features – the good ones, like gorgeous graphics, attention to detail and impeccable track simulation.
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Voice of Cards is the typical product that the industry sometimes needs, that knows how to do the basics with an identity of its own, without necessarily having to reinvent the wheel, after all not every game needs to be revolutionary. In fact, there is a saturation of pretentious attempts to break paradigms that forget the basic concepts of a minimally healthy game design. There was little time between The Isle Dragon Roars and The Forsaken Maiden releases. Both are RPGs that are consistent in their proposal to offer their audience a traditional RPG.
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The King of Fighters XV does not revolutionize the franchise, but it is very competent in what it proposes to do, bringing its characteristic gameplay in a way that appeals to newcomers and veterans, in addition to having a vast amount of secrets, a competent online mode and a cast At first. If you like fighting games, this is a must-have title for your library.
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If I had to use one word to describe Elden Ring, it would be “spectacular”. In many ways, this is FromSoftware's magnum opus and the game the studio always seemed to want to create. The fact that even its current performance issues aren't enough to deter a genuine recommendation is a testament to the quality of one of the most influential studios of all time. Like Dark Souls before it, Elden Ring carves its name in history and should deservedly influence countless works in the years and decades to come. Who will benefit, in the end, are us, the players.
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Atelier Sophie 2: The Alchemist of the Mysterious Dream is an excellent addition to a high-quality RPG franchise. Although the final stretch ends up weakening the experience a little by taking longer than it should and making progress difficult, it clearly shows the great skill of developer Gust and any RPG fan should give the game a chance.
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Beat Souls manages to hold the player's attention but only for a little while. Its colorful and dynamic style matches the original music from each opponent well, but it eventually becomes tiresome over time. If it had more variety in its songs and characters, it would definitely be a great show. Right now, it's like a fun garage performance that loses appeal before the end.
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Total War: WARHAMMER 3 ends the trilogy that started in 2016 with a main campaign heavily based on narrative, necessary improvements in basic game systems and new factions with unique and interesting mechanics. Unfortunately, a title as great as this one suffers from poor optimization in certain areas of the map and a series of small bugs which, in the end, end up slightly undermining the player's experience. However, CA has a good track record when it comes to post-launch support and bug fixing, so hopefully this title could eventually become the definitive experience in the Warhammer Fantasy universe.
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Horizon Forbidden West is a graphically beautiful game, wide, with a remarkable story, and extremely fun gameplay. Despite some bumps in the script and occasional bugs, the richness and detail in its setting make the player feel genuinely involved with this universe. Like our heroine Aloy, Horizon Forbidden West may not be perfect, but it's insanely good.
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Relayer is a product that ventures out into the universe of SRPGS bringing with it two very different layers of the genre. On one side, it has the mechanics and evolution systems that instigate players to create their group of heroes and make them very powerful; on the other, the story insists on taking the highlight to itself but doesn't have the appeal to turn into something really interesting thanks to its characters, which, most of the time, do not feel like worthy additions, and a narrative with a great theme but shallow and mediocre execution.
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Blue Fire is a strange experience, easy to love and hate simultaneously. Sometimes you find it amazing, other times terrible, it all depends on your patience. With references from several classics such as Zelda and Dark Souls, the title from Robi Studios even has an interesting world story, varied three-dimensional environments and platforming levels that cry out to be explored through creative mechanics and fun movement combinations. However, those same features that make it enjoyable to a certain extent are soon overshadowed by physics issues, demanding jumps, necessary backtracking, extremely monotonous combat, and confusing level design. What remains is a dubious game that becomes good one second and bad in the next.
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KungFu Kickball is an undeniably fun and easy-to-play title, but it's really just for group fun. Not even completing Arcade on the various difficulty levels generates a stronger excitement. In the end, this is the kind of title you keep up your sleeve when the crowd gets tired of playing other things.
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Dynasty Warriors 9 Empires remains a title aimed only at those who want to participate in the chaotic combats that are a hallmark of the musou genre, and despite having this element, it's not as satisfying as its original version. The excessive repetitiveness and with little varied objectives in the combats, and the excess of information and situations that must be managed by the player are points that leave the general experience quite dull and uninteresting after a few hours.
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I'd say Cake Invaders can be compared to the traditional dessert called quindim: very simple, it's sweet and pleasant during the first bites. The issue is that, when eaten too much, it can be cloying because its excessive simplicity ends up undermining the chance of offering more interesting flavors and textures. In the end, it's a good title for people looking for an easy platinum but it doesn't offer much beyond that.
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With an interesting story and solid gameplay, Monark is an excellent addition to FuRyu's RPGs. Despite having some flaws in the level design, it is a consistent title from the company and an RPG that any fan of the genre should explore.
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