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Mass Effect: Legendary Edition brings a major graphical evolution to one of the biggest RPG franchises, but that's the only notable change. The collection seems to have been designed only for longtime fans who wanted to see their favorite saga in current visuals, without worrying about gaining new admirers by keeping gameplay somewhat dated and not translating the text into other languages, such as Portuguese.
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Returnal is a very difficult title to evaluate and, therefore, to recommend. It's not bad — on the contrary, it's addictive, beautifully crafted, has controls bordering on perfection, and sublimely leverages the PS5's next-gen features. But its cruel game design is for few; most players will become discouraged and abandon the game along the way. If you like roguelikes, enjoy a good challenge and have unwavering persistence, I definitely recommend Returnal. But if you're one of those people who doesn't like the mechanics of starting over hundreds of times with little progress between the runs, you better move on.
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Aluna: Sentinel of the Shards manages to bring a mostly positive experience, mainly due to the great narrative baggage inherited from comic books and the cultural richness of Mesoamerica during the colonization period. The feeling of a plot with the potential to present better results is notorious, due to the lack of side missions to expand and detail the universe presented here to the player. For an initial game that seeks to reach an audience that is not necessarily integrated with the comic book universe, it deserved a little more work in this regard. Still, in the end, the title is able to entertain, especially Diablo fans.
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Moss reminded me that fear is an understandable feeling in the face of the unknown, but that bravery takes us beyond what we expected when we considered ourselves so small and powerless in the face of everything, even more so when we can count on fellow travelers who are there for support and teach us valuable lessons in overcoming our trials.
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Jin Conception is certainly a whirlwind of feelings. While the combat is very well done and the mechanics of social deduction instigates curiosity, the numerous bugs and wrong decisions in the game design make it tiring, frustrating and disappointing. There is a potential hidden in the midst of the problems that appears to be a light at the end of the tunnel. At the moment, it is just an RPG that delivers an experience of the nostalgic games of the 16-bit era, but in a mediocre way.
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Rust Console Edition is not for everyone. On the one hand, there's no tutorial, the visuals aren't flashy and the gameplay is relatively slow, most of its parts are just modest and uninviting. On the other hand, if the player enjoys the survival genre and sees the package as a whole, the game provides exciting and fun runs. Future updates may change this picture, but for now, the title serves only a small niche in the market.
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Days Gone is a good action game in which the player must deal with hordes of zombies and try to survive, managing their inventory as much as possible. Although its history and gameplay are generic, its technical performance on the PC is commendable, and it is worth checking out for those who like action games.
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Enhancing many aspects of its predecessor, Subnautica: Below Zero is a formidable survival experience with the well-known layers of sensation that made Unknown Worlds Entertainment's previous title relevant in this challenging genre. A mandatory choice for those who enjoy adventure, mystery, tension and challenge.
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Throughout the ten Essays on Empathy games, the developer's competence in building captivating and delicate stories, always with striking soundtracks and charming visuals, is proven.
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Biomutant is a fun and rewarding experience for those who like to explore worlds in search of items while getting involved in a good adventure story. Of its main highlights, the exploration is excellent, and the combat has its problems that can be overcome with extra dedication and possible future updates. The game is an invitation to adventure that is worth accepting, despite a questionable performance on current consoles and other details of a more technical nature.
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As a film, Erica is a very engaging thriller, not for the somewhat cliché plot, but for the interactivity that brings a special flavor, since the decisions define the ending that will be shown. It is a pity that only the options at the end of the film really matter for the outcome and that there is no system for revisiting scenes or altering decisions. Still, Erica is an interesting title for anyone who is looking for simple entertainment, but with the participation of the viewer, staying in the middle between a conventional film and a game.
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Rising Hell is a great arcade action title. It is exciting to climb a hellish tower infested with monsters and dangers, mainly because of the fast pace and agile mechanics. There are many ways to explore and those who enjoy a good challenge will find options to continually increase the difficulty. However, the diversity of content is limited, making every run very similar to each other. In the end, Rising Hell is a good option for quick matches and pure and immediate fun.
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Just like a good wine, Hundred Days - Winemaking Simulator brings an explosion of flavors to those who try it. The excess of information can be frightening at first, but the well-constructed tutorial and captivating story work very efficiently to win over the player. In addition, observing all the details and realizing the care that the developers took in the development made me more willing to explore all the possibilities in the manufacture of wines. Hundred Days is, without a doubt, one of the most delicious experiences I have had the pleasure of experiencing in the last few years.
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Aerial_Knight’s Never Yield easily joins my list of indies that are worth trying out. The constant use of the soundtrack to give an immersive rhythm to the experience is something that is constantly explored in the games industry, however, there are few cases that manage to stand out like this. Its basic gameplay gives accessibility to different audiences while allowing for a considerable level of challenge. Its only counterpoints are the short campaign duration and the lack of a cooperative mode that could take advantage of the dynamic camera transition feature.
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Death Crown does not innovate in the visual department and that is not a negative point. The retro "1-bit" art gives this experience a unique charm that uses the fundamentals of real-time strategy very well while challenging the player in slightly elaborate and fierce matches.
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Retro Machina is a beautiful adventure that ends up stumbling on several aspects. The enemy controlling mechanics are interesting and there are some notable uses, as in certain more elaborate puzzles. The ambience captivates with a beautiful hand-drawn retro-futuristic universe and great character design. However, there are lots of problems: inconsistent pace, overly simple puzzles and repetitive combat.
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After an entire generation without new R-Type games, it is nice to be able to play Final 2, which has kept the main traditions of the series. The visuals are only ok and it has crazy difficulty spikes in the middle of the campaign, but the creative level design of the final stages and that feeling of finishing a difficult game compensate the slow and boring start. R-Type Final 2 is not for everyone; it is explicitly aimed at hardcore shoot ‘em ups fans, but it’s an interesting addition to the library on current consoles that lack good representatives in this genre.
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In one of the most unusual mixtures in the gaming world, Heavy Metal Machines stands out thanks to several qualities. Beautiful visuals, captivating characters, good gameplay and original and well-executed game mechanics are some examples. In addition, the title is free and does not harm anyone who wants to enjoy this gratuity. If you are a fan of crazy cars, destruction, rock n 'roll or football, it is worth trying this great Brazilian production.
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Lost Ruins uses intense difficulty to create an exciting action and survival adventure. Numerous dangers and aggressive enemies make the journey complicated, but the process of learning the minutiae of combat to advance is very rewarding and fun. Various weapons, spells and equipment offer many possibilities in battles, and it is interesting to use the environment as offensive resources. Sometimes the difficulty is unbalanced and too punitive, which ends up creating some frustrating moments - patience and a lot of insistence is essential to complete the journey. In the end, Lost Ruins is for those who seek a methodical, difficult and rewarding experience.
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Skate City could dare more when it reached the consoles. Its attractive visual composition and sound track achieve a certain level of immersion, which unfortunately is broken by some slips. Maybe with some additional content, the feeling of being playing a mobile title will be changed and it will be seen as the fun indie that it has the potential to be.
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