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If you can get friends interested, though, Windjammers makes for an almost no-brainer local purchase. The intensity of the gameplay and sheer attitude the game exhibits is truly a joy. I do wish the Vita version had ad-hoc multiplayer, but since this is a cross-buy title, you'll have access to the better realized PS4 version regardless of which console you buy this on.
Not every single aspect of Everybody's Golf hits the mark, but so, so much of it does. It gets the most important parts right, and I'm hopeful we'll see some quality-of-life updates and advanced control options before long to help close the gap. Clap Hanz has dreamed up a wonderfully warmhearted game, one I encourage every would-be golfer to consider picking up.
Distrust is a refreshingly unique take on a familiar horror setting, where both players and survivors alike are gradually worn down by a lack of respite, and victory is a hard-fought push to the finish line. Though it's not quite The Thing as billed, Distrust manages to carve out its own fascinating niche with a devious cycle of madness and decay.
Depending on how you tackle the journey, it can take around 20 to 37 hours to save Altago from danger. Of course, this time range takes the side missions and optional bosses into account. Because of HYDE, Inc.'s involvement with the PC port, this makes Ys Seven's new release the best version of the game. In other words, XSEED has found themselves a great ally.
Space, science-fiction, and "expanding your mind" have always gone hand-in-hand. Whether it's something as worthy as Kubrick's 2001: A Space Odyssey, or as campy as Jane Fonda vehicle Barbarella, many creators like to partner the vast unknown of space with, well, tripping your balls off.Songbringer, an action-RPG from indie outfit Wizard Fu Games and its auteur, Nathaniel Weiss, also marries sci-fi adventure with a healthy injection of New-Age philosophy, all presented under 1980s aesthetics. Some would like to call it "Zelda on acid!" but that's not strictly accurate on either count, as well as being awful writing.
Absolver's sure to be divisive. There's a clear vision that shines throughout the game. Its combat system encourages a granular knowledge of the different moves and potential combos that stem from each directional stance. But while the appeal will be apparent to the competitive-minded player, Absolver's pointed focus is complex enough to turn others away. The journey from lowly Prospect to Absolver is arduous and challenging, but it's hardly inviting.
Warriors All-Stars is good silly fun as the story never takes itself too seriously, nor do the cameos. But in the process a few huge staples we've come to expect have been stripped, much to the detriment of a project of this scale. I really wish it didn't have to be an "either or" situation.
Very few games make me smile while playing. I always find gaming pretty intense, even when having fun. But boy, do I grin like a dang fool when playing the Shantae series. I love the colours, the characters, the world, the adventures and the music. Simply put, the Shantae games make me happy, whisking me away briefly from the blues of the world, like many good video games should.Last year's Shantae: Half-Genie Hero was a popular release, despite its streamlined design, audience-dividing aesthetic changes and incredibly low difficulty. Sometimes, people love a game's world, and just enjoy being part of it. Today, you can return to the Half Genie Hero world, but this time in the role of the genie-girl's notorious arch-enemy; Risky Boots, Queen of the Seven Seas!
Sparc has the potential to grow, but it needs all the help it can get from as many installbases it can get its hands on.
Mario + Rabbids Kingdom Battle's guts are impressive, but its main event feels like a [good] expansion for a fleshed-out strategy RPG that has more to offer than a great combat system. By the time it opens up halfway in and you really start to delve into the skill tree, it begs to be played. But until then both exploration and some battles feel like going through the motions in a "kinda sorta" tutorial way.
Ultimately, there may not be all that much that's genuinely new about Rock of Ages 2, but the sheer solidity of what's on offer here affirms that ACE Team have hewn themselves a sequel that nobody asked for, yet will find handily enjoyable anyway.
Forma.8 is hardly a flawless game, but it's a damn fine addition to the Nintendo Switch's library. The last third is almost perfectly executed and the finale genuinely surprised and left me craving more. It took a while to get there, but its closing moments left one hell of an impression.
It's not perfect, but Chicken Wiggle tickles the creative part of my brain that loves drumming up platformer levels when I should be doing actual work. The campaign can be better, a lot better, but the hours I'll spend with this game will not be going back over those levels. I'll be spending them making my own little masterpieces and that's the part this game mostly gets right.
Flip Wars is in some ways less fleshed out than the demo for Fusion Frenzy. Almost every feature, from the blocked out local mode to the disappointing "My Room" option (that's less of a room and more like a statistic menu), is a half measure. Maybe Over Fence can add to what they've built with a sequel, a series of free updates, or even a re-launch (which has been done in the very same party space). Until that happens, don't worry about missing out.
In any case, White Day has some good scares and decent puzzles that you have to play hide-and-seek to reach, but it doesn't quite live up to its legends. In 2001, it was probably one of the scariest games in existence, and you can't fault it for not matching modern horror heights, but in any era the backtracking and waiting for the janitor to pass over and over isn't the greatest gameplay experience. Still, this will do the job if you can't wait til Halloween for a six- to eight-hour ride.
While the story mode leaves something to be desired, the survival mechanics of The Long Dark's sandbox make it worthwhile. We have three more episodes of Will's journey to weave a wider story throughout the alternately unforgiving and inviting Canadian terrain. In the meantime, I'll be sitting back with my coffee mug, reflecting on my own small stories within The Long Dark.
Really, you can't go wrong with Kiwami. I would have liked it if every aspect of the game had been fully redone, but we don't see remakes like this come along often. I can deal with a few stumbling blocks when the core quality of what makes Yakuza so unique and engaging remains untouched. At least now more people can have a chance to experience this classic, which is the best thing about Kiwami's existence.
It took a while (and effective months of uncertainty), but Guardians of the Galaxy: The Telltale Series finally did it, reaching a point where Telltale's peculiarly successful approach feels justified, while also managing the dual feat of selling me on their distinct, cinema-inspired vision of the titular characters as a genuinely cool alternate take (one I actually prefer to the current comic book originals, at the moment). Now it'll be up to the next two outings to bring it home.
I don't consider Sine Mora EX to be a game that sets the genre on fire, or redefines shmup gameplay in general. But it is very well-priced, looks fantastic, has replay value and is a fun and ferocious slice of old-school arcade action, one that can be enjoyed by battle-scarred veterans and eager rookies alike.
Uncharted: The Lost Legacy proves that Naughty Dog doesn't need Drake to keep this series going. It's familiar in just about every respect, but given how much refinement has slowly crept up since 2007, it's cemented itself as one of the most reliable action-adventure franchises in recent years.