Destructoid
HomepageDestructoid's Reviews
Tales of Berseria may not be the most ambitious or innovative game ever, but that's entirely okay. It may have a handful of issues, not least of which includes its forced backtracking, occasional reuse of dungeons and its uninspired puzzles. At the same time, its characters are often likeable and entertaining, its tale of revenge is intriguing, and its combat system is fast-paced and responsive. If you're already a fan of -- or are curious about getting into -- the Tales series, this is one to check out.
Dragon Quest VIII was without question one of the best RPGs on the PlayStation 2, and 13 years later it's one of the best RPGs on the 3DS as well. If you haven't played it before, this version offers a lot of features that make it very easy to recommend over the PS2 and mobile versions. Even if you have, there's more than enough new content to make DQVIII worth revisiting. As I said in my review in progress, this game is a classic in every sense of the word, and I'm overjoyed that it's available for a new generation to get their hands on.
Atelier Shallie Plus may close the curtains of the Dusk trilogy, but it is a good place to start for those new to the Atelier games and can even be a good way to ease into the series. The story doesn’t get overly serious while maintaining a lighter tone than your typical JRPG. Being on a portable like the Vita, this entry makes it easy to pick up and play where you can get things accomplished in short sessions. Atelier Shallie Plus is perfect for anyone ever interested in trying out an Atelier game.
Poochy & Yoshi's Woolly World is as fun on the 3DS as the original is on the Wii U. The levels are just as crafty as before, the visual take a slight hit but are still colorful and creative, and the soundtrack is so gosh darn charming. It's the best Yoshi game on the 3DS, and if you don't already own it on the Wii U, I would suggest picking it up.
That's the unpredictable allure to Candleman. Its obvious hook is in its unique mechanic, but that's not enough to carry it to the conclusion. Then, there's a Rudy-like emotional investment that takes over when everything stops revolving around gameplay. Fittingly, Candleman burns out prematurely. But, that doesn't mean that it stops shining.
Arc System Work's staunch dedication to the retro aesthetic for Double Dragon IV is admirable, but still falls short of the mark even when juxtaposed to several of the series' own entries. Punch and kicking dudes as Billy and Jimmy still works, but many elements of IV just feel a little too off-brand for my liking.
As usual the new zombie map feels like the main event, but Call of Duty: Infinite Warfare: Sabotage is a mostly successful injection of new stuff to do. I'll be combing forums for days trying to figure out all of Rave in the Wood's tiny secrets, and at this point, I think we've solidified that the gang is coming back for three more add-ons. Tubular!
From the looks of it, Bamtang likely had to deal with a tight deadline and a low budget when they undertook this project, since Bandai Namco probably wanted the game to come out before the Power Rangers movie hits theaters. Seeing that the title showed a bit of potential with the way how the Rangers played, I could see this being true. However, this doesn’t prevent the game from leaving a huge dent in the Command Center.
There is so much heart and so many great ideas in Nefarious that I want to see it as a better game than it is. I want to be able to recommend it as a hidden gem in Steam’s massive collection of throwback indie titles. But I can’t. It’s a sloppy game that feels in many respects half-done. All the heart in the world can’t make up for something that just isn’t fun to play.
The Descendant is a wildly inconsistent adventure; reflective of the reasons why Telltale Games is seen in high regard, even on its worst days. At at the same time, it's one of the better pretenders out there, thanks to the morally grey protagonists, daunting set-pieces, and odd gameplay subversions. Much like the sci-fi oddities found deep in Netflix, The Descendant has this rough B-movie charm going for it; flawed, but perfectly passable.
Resident Evil 7 went beyond my expectations, and I feel we have an instant classic here. I want to jump back in right now, and I have a feeling I'll be doing so for years to come.
While the new engine doesn't sport a consistent framerate and you can pretty much skip the Chi movie, Kingdom Hearts HD 2.8 Final Chapter Prologue is a healthy enough serving of what's to come in Fragmentary Passage, and bundles in one amazing core entry that everyone should play. It's a massive risk if you aren't already invested in this wacky series, and as always, all eyes are on Kingdom Hearts III at some nebulous unknown time.
It features all of the best aspects of the series with very little of the negatives, making for a game that I’ll probably still be digging through by the time Kiwami releases over here.
For as much as I enjoyed Fate/Extella, I must admit that there simply isn't enough to keep most people interested in it. This is definitely one for the fans.
To summarize in a similar vein to Rise & Shine's humor: This game could have been a triumph, but then it took an arrow to the knee. The graphics make you think the gameplay cake is real, but the cake is a lie. All you'll find are Flappy Birds, a dead Princess Peach, and Marcus Fenix. But hey, at least you can kill the Duck Hunt dog, so that has to count for something. Oh, and this is the Dark Souls of video game humor. Take that for what you will.
Gravity Rush 2 is the kind of game that makes me want to do everything. If there's more DLC beyond the upcoming free Raven campaign, I'll play it. If there's some uncovered secret or time trial I haven't done yet, I'll find it. Now that the series is unchained from the ill-fated Vita, I hope it gets the recognition it deserved the first time around.
As for me, I know I’ll be returning to this for a long time to come. I still occasionally boot up the original Flash game and I’ve put more hours into Rebirth between the PC version and the PS4 version than I’m proud to admit. The finale of the whole saga may not be so cut and dry, but Isaac has never had an easy life. The poor kid is still crying, six years after his introduction to the world.
In terms of content and presentation, Hatsune Miku: Project DIVA Future Tone is less a "Greatest Hits" compilation than a near-total PS4 remaster of more than half a dozen Miku games released over the last six years. What it lacks in frills, it makes up for in staggering volume, enough to satisfy anyone that's accepted Miku into their heart (that isn't already sick of playing older songs), or serve as a playable canon of popular Vocaloid compositions to pique the curiosity of the yet-to-be-converted.
Even if not every minute of HoPiKo is classic, I definitely think the game is worth playing. You can grab this new PC release or opt for one of the many other platforms it is available on, but don’t miss out. If nothing else, that soundtrack is worth the price of admission.
There's already a large contingency of the Warhammer 40K defense force saying that people disliking the game just don't "get it," that this is the perfect video game adaptation of Space Hulk. Expect to see them in the comments, saying that I played it wrong. Maybe that's true, and I'm just a big dumb idiot! Or more likely, this game was pushed out too soon. Streum is already working on fixes, including reducing multiplayer crashes. I hope that in the next few months, Space Hulk: Deathwing goes through some drastic changes and becomes a more engaging romp through grimdarkness. For now, I'd say get your bloody jollies elsewhere.