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Capcom could just keep making these with different time periods in new regions and I'd keep playing them. As long as it employs a good writing crew and delivers satisfying scenarios, I'm in. Phoenix Wright: Ace Attorney - Spirit of Justice, you made this aspiring lawyer's day.
Strike Vector EX is a small game with a lot of heart. While the campaign is sub-par and it doesn't offer the depth or longevity or other titles, what's there is fun, fast, and wild. Released at a discount price, this is definitely a game to rope one or two friends into buying with you so you can always have a wingman (or nemesis) on call on and seed some multiplayer action.
Despite its flaws I can recommend Hearthstone: One Night in Karazhan, and every other solo adventure to date for that matter. Even if Blizzard hasn't innovated as much as it has in the past with Medivh and friends, it's still one of the best card games on the market, and the miniature stories that each one entails manage to simultaneously capture the spirit of Warcraft in a patented lighthearted way.
The battles hooked me right from the start, and only improved as I gained the ability to upgrade my Guardian.
When the zombies mode returns, it'll be in Infinity Ward's capable hands with the Spaceland storyline in Infinite Warfare, and I just might get my wish. But for now, the book on Black Ops III has been closed. Although it had one bumpy DLC chapter, things are pretty encouraging overall. If you want to grab the season pass or the inevitable Game of the Year Edition, you can do it without shame.
Mother Russia Bleeds is a bloody and charming affair. It is Splatterhouse by way of David Fincher. I wanted more when it was done. Devolver Digital and Le Cartel studio have laid the groundwork for a stylish and brutal world. Whether you are a fan of beat em ups or just good old fashioned violence, this is sure to scratch that itch for you. I went into this thinking it would be like Hotline Miami but in a different genre. Then I beat a pig to death with my bare hands. What I came away with was an experience produced by a company that knows its strengths without being afraid to try something new and for the most part, it works very well.
Whatever the case, though, God Eater 2: Rage Burst inadvertently feels less like a sequel to God Eater Resurrection than a very substantial expansion, becoming a refinement of what came "before" than a genuine step forward. While it's impossible to deny the mechanical improvements in the game, many players' enjoyment of it will largely hinge on how much more God Eater they wanted to play, or if this is the only one available to them.
Nuka-World is big and impressive and flashy, but just like any theme park, it’s all a facade. Peek behind the curtain and you can see the struts and wires that animate the mascots. In Nuka-World’s case, that’s a scaffolding made of bones and spent magazines. It’s up to you if that’s a park you feel like visiting.
Overall, The Final Station is a contemplative slice of sci-fi horror. It might not be utterly original - spot the shades of Snowpiercer, Evangelion, and That Insidious Beast if you get the chance - and it can be ever so slight, but it rattles along at steady pace, taking you on a reflective journey, all the way to a gut-punching end.
With that said, hopefully the game grows over time. I know Evolution Studios turned Driveclub into an enjoyable experience after a failed launch. Maybe Kunos Simulazioni can do the same for Assetto Corsa.
Hue is a well-crafted, enjoyable experience. I don't usually like physics-based platformers, but the controls are simple and responsive enough that I never felt like a death was anyone's fault but my own. Its visuals are sparse but clean, and the puzzles gave my brain a workout. It's a little brief, clocking in at four to six hours, but that just means it doesn't overstay its welcome, and it left me wanting more.
Keep in mind that even though you're not battling "one million troops" at once, Attack on Titan still sticks to tried-and-true Omega Force sensibilities. It has light RPG elements, but it's still a hack-and-slash, and those of you who aren't down with Warriors games will probably get bored after several hours.
While this iteration fixes many of the annoyances of the previous titles, it added a few of its own, though not enough to sour the experience. This is hands-down the best music and rhythm game of the current generation of home consoles, though it isn't exactly a competitive genre these days. I'd rank Project Diva X in my top ten favorite music games ever, but no one has yet to topple the king; PaRappa the Rapper is still the funky flowing top dog of the genre.
It’s a special thing when a game gifts you a superior experience without traditional or prescribed story mechanics, and from that perspective Obduction prevails completely. Some of the puzzles and paths can become overused and tiring after a while, but on the whole it stretches the mind in the right ways. For what it sets out to do, it does it pretty perfectly, and I think both fans and newcomers alike will appreciate its ingenuity.
I'll gladly be replaying this to see the different conversation trees. It's really cool how no two people will have the exact same playthrough, yet the game will still cover the same themes and motifs. This should provide for a lot of conversation in the coming months.
King of Fighters XIV falls somewhere between XII and XIII. It's not exactly bare-bones and the roster is mighty, but the gaudy presentation and by-the-book story is distracting, and takes away a lot of the uniqueness of the series.
There really isn't a whole lot more to say about Worms W.M.D. If you've skipped over the last few Worms games but pine for the nostalgic feeling of ripping apart cute little critters across a gigantic map with precision bank shots, you'll be able to relive those memories here. Especially so if you love Armageddon, which this one is trying hard to emulate.
Let's be real: unless Nintendo and DeNA take this series to mobile, this is probably the last Style Savvy game we're going to get. If Style Savvy: Fashion Forward is the franchise's last hurrah, it certainly doesn't go out on a low note as it has the best fashion and is filled to the brim with stuff to do. But readjusting to a real time clock means changing the way I enjoy this series, and without the addictive draw of a short day and night cycle, I don't see this game taking dozens of hours of my time as past entries have done.
Deus Ex: Mankind Divided doesn't succeed in making me care about the plight of humans and augs, but it still pulled me into its compelling cloak-and-dagger world where people in capes can turn invisible and shoot balls of lightning out of their arm. Oh, and your aug doctor looks just like Prince, so it's in the running for GOTY.
As much as I enjoy the tone of Okhlos and its silly but well-informed take on Greek mythology, its repetitive format and simplistic gameplay hook aren't an engaging combination. I'd like to see every little goofy reference it has to offer, but the motivation to push through the grind just isn't there.