Destructoid
HomepageDestructoid's Reviews
That's kind of where Forza Horizon is at right now: It's a series that's consistently enjoyable on an every-other-year cycle. Playground Games' take on Australia falls right in line. It's not quite the leap that the franchise made from the original Horizon to Horizon 2, but it's not on cruise control, either. There's enough variation here -- from the feel of cars to the game modes to the radio stations -- that this is another excellent installment in an always-excellent series. And, since variation is a key reason for Horizon 3's success, well, Australia seems like it's probably the most perfectly appropriate setting.
Still, some people will find meaning and depth in what Dear Esther delivers. I envy that. The linchpin of these games is to develop a connection with the player. Along with that connection comes emotion. Dear Esther is simply too disconnected from itself to ever connect with me.
You still have your patented "safe" approach from Telltale with Batman: A Telltale Games Series: Children of Arkham, but its heart is in the right place. Retreading on Batman themes we've already seen from great writers like Jeph Loeb, Frank Miller, or Scott Snyder isn't necessarily a bad thing.
Noitu Love: Devolution feels better than ever on the 3DS. It looks just as beautiful, even on the small screen, and plays right into the touchscreen's strength. The arcade nature of the game almost guarantees multiple playthroughs on harder difficulties and with new, completely unique characters.
Atlus has been going strong for over 30 years and they have no sign of stopping. This would have been a cash-in almost anywhere else, but here, Shin Megami Tensei IV: Apocalypse was shown the level of love and care most would give aggressively marketed new IPs. It's still no Nocturne, but it'll do.
World of Warcraft: Legion does the greatest job so far of really connecting players to its world. Unlike the past several expansions I really want to be a part of this universe and see this story through until its end. This is the best WoW has been since Wrath -- believe it.
There are plenty of games out there that you can beat, speed-run, and master. There are very few you can talk to. Don’t sleep on the opportunity.
Feral Rites ends up coming across as a budget Bloody Roar beat-'em-up that's not actually budget priced and clocks in around 10 hours. If it was multiplayer (another base issue with VR) and had a more encapsulating setting, I would be more on board with it. The cartoony, arcade brawler subgenre isn't as prevalent as it once was, and I saw flashes of classics like Fighting Force in this project that brought a fleeting smile to my face.
MeiQ: Labyrinth of Death isn't a bad game, it's half-assed. There are a couple of interesting ideas here that, applied to a competent dungeon crawler, could have made for something great. Instead, it's just passable. But I still had fun.
Nearly every Dragon Quest has added something unique to the gaming landscape as a whole, but Dragon Quest VII: Fragments of the Forgotten Past is one of the best of the lot. As an RPG, VII simply begs to be played, though not necessarily on 3DS if you can swing it (or dig it out of a box somewhere).
But for as uneven as that specific slice of Dead Rising 2 can be, the rest of the experience shines, even today. It's one of those games that pays back the time you invest into it at least double fold. Returning players won't find anything substantially new in this remaster aside from sharper image quality and better performance, but given the budget pricing here, that's a perfectly reasonable offer.
How much you enjoy Dead Rising hinges entirely on your acceptance of this principle. As someone who doesn't mind playing games over and over until I perfect them, I like the idea of adding some form of urgency, and feel like in most sessions I have ample time to meander without missing out on much. By that same token I also prefer the leniency of the sequels, and enjoy replaying them more often. It's a give and take, but Dead Rising is worth the squeeze and still holds up after all this time.
These problems are extra frustrating, because when Dead Rising 2: Off the Record functions properly, I have a blast with it. The story is nothing memorable, but the toybox that is Fortune City allows for all sorts of emergent storytelling that I'll remember for some time. I'm hoping that Frank's return in Dead Rising 4 fares better.
It's all a shame because ReCore shows so much promise in its opening hours. It's easy to envision a way in which all those ideas could manifest into something great. They don't, though. Instead, it's just a jumble of mechanics that never jell, gameplay that grows stale far too quick, and insulting design. System failure.
It's icky at times, but Madden 17 is definitely a step up. If you skipped a year, now is probably the time to come back around. Coming back around? Kind of like the Ravens, who have an open path to the playoffs again with a healthy Flacco. You heard it here first, folks.
It might be a case of sky-high expectations, but this sequel doesn't live up to its sublime predecessor Pac-Man Championship Edition DX+. Still, I'm not so sure it ever could -- that game was damn near perfect, putting Bandai Namco in a tough spot when creating a follow-up. Pac-Man Championship Edition 2 is worth playing for its frenetic new style and ruleset, but it's no replacement.
I'm so torn on Tahira: Echoes of the Astral Empire. It's easily one of the most mechanically sound entries into the genre I have played in quite some time, but it barely lets the players experiment with its mechanics. It feels like having some of the best tools on the market and no supplies to build anything with. That being said, many of these issues can be addressed and fixed with future episodes. Tahira's debut adventure, however, just left me wishing for more without really filling my belly.
Even with those two bits absent from this entry, it's tough to knock Picross 3D Round 2 without getting nitpicky. This game doesn't really do anything wrong. Sure, it could be a bit more difficult, but the hours I spent with it were filled with fun and interesting puzzles in a stress-free setting that was just what I needed to take the edge off after a long day at work. This game is comfort food, and it's a dish I won't mind having every single day.
Overall, I enjoyed my time with Champions of Anteria. The visuals are beautiful, and it's easy to see why someone high up at Ubisoft might have wanted to save the work their artists did. The game is a unique blend of genres that I haven't seen attempted anywhere else, and it gets more right than it does wrong. I don't think it's necessarily for everyone, but there's a free demo available if you'd like to try it out and see if it's something you'd enjoy.
When compared to NHL 15, NHL 17 is miles ahead; when compared to NHL 16, it's incrementally better. That's the EA Sports way. There are some new features and improvements, but nothing mind-blowingly innovative. That's perfectly fine. There's a good hockey game at the core, and a lot of options on the periphery. That's all we ever wanted.