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There's plenty of room for improvement, but I had fun playing through Marvel Ultimate Alliance 3. With the Marvel IP less muddled and the simplicity of this deal between Marvel and Nintendo, I'd love to see another with enhancements in tow.
Assassin's Creed Odyssey: Fate of Atlantis has been one of the more consistent DLC storylines in the history of the series. All of the folks who have been holding off for a full Game of the Year edition have a lot to look forward to, and those of you who have been waiting to see if the entire saga was worth it can safely pull the trigger.
Umihara Kawase Fresh! is easily my favorite entry thus far. I hope that the changes to the framework and the added accessibility manage to hook some new fans. Maybe this really is a fresh start for the series.
But that toolkit is only half of the equation. The other half is a platform game with no quality control, no impetus for putting legitimate effort into your original designs, and no way to weed out poor content creators other than trusting that players will be able to discern the difference between a bad level and good level and rate them accordingly. Given how many positive messages I've seen attached to genuinely bad stages, I don't have much faith in the Mario Maker community right now and I question whether it'll get better down the line.
I'm conflicted. Cooperative titles like this are hard to find nowadays, especially with drop-in, drop-out co-op. There's no denying it's fun exploring with a friend and the game contains some genuinely clever challenges, especially during the boss fights. There's the seed of a great game here, and I'd genuinely like to see more like it. I really hope BonusXP gets the chance to use this engine to make something else: It's pretty good for a licenced product, but ultimately, that's all it is.
With Blazing Chrome you kind of get what you get: it's an hour and change shooter that pays extreme homage to the Contra series. JoyMasher has already proved that they "get" the bygone eras of retro gaming with Oniken and Odallus, and now they have yet another triumph to add to their resume.
It's easy for me to say Dragon Quest Builders 2 is a good game because it'd be a lie for me to say otherwise. The groundwork laid by the first title is still sound, but it just didn't grab me the same way its predecessor did. That doesn't mean I'm going to stop playing anytime soon -- I still have my home island to complete -- but it does mean it's not going to get my undivided attention for weeks-on-end like the first game did.
Ultimately, though, the game ended up not being for me. I do believe it's worth a look to the right person, but you should know what you're getting into before taking the plunge. I'd also recommend you check this out on PC because that random bug in the Switch version could wind up causing you to waste a ton of time without you even knowing it.
I appreciate Ace Team's attempt here, I really do. It's kind of amazing that this game exists in 2019 under Sega. It's not as original as the team's past projects, but SolSeraph has a lot to like if you're looking for a modern take on an absolute gem of the 16-bit era. Part of me wonders how outlandish these creators could've gotten with a bigger budget and scope, but as a tribute, this still hits the spot.
Marvelous and Honey∞Parade Games' biggest mistake with Senran Kagura: Peach Ball was treating it as a budget title because it deserves so much more: more tables, more girls, more everything. Combining the cheeseball sexuality of Senran with pinball is perhaps the most brilliant idea this franchise has ever had and the execution of what is here is nearly flawless. But the lack of a diverse set of pinball tables and a curtailed cast keep Peach Ball from reaching the excellence it could have so easily achieved if the developers had more time and more ideas for what they wanted Peach Ball to be.
Sea of Solitude stands out as heartfelt, almost painfully sincere, so much so that I hesitated to actually put a score on this review at all. It felt almost crass to do so, like being allowed to read a relative's diary, only to give it a thumbs-up or -down. Though engaging gameplay and meaningful messaging aren't mutually exclusive in games, Sea of Solitude is squarely one of a growing number of titles that challenges the notion that "fun and entertainment" should be a game's main priority in every case.
Final Fantasy XIV: Shadowbringers is more XIV, and right now that's something I'm still happy with. The story delivers with its effortless whimsy and urgency, the battles are filled with spectacle, and the core fundamentals have only gotten better over time.
Crash Team Racing: Nitro-Fueled not only succeeds as a loving and faithful adaptation of the classic PS1 release, but it has been turbo-boosted by a glut of welcome new content including characters, tracks, and modes. Though it occasionally shows its age in course design, and erratically pumps the brakes with a surprising difficulty spike, Nitro-Fueled remains a fast and fun kart racer, sure to please old fans and worthy of a test drive from new ones.
Overall, as much as I adore the story and atmosphere of The Sinking City, it definitely feels like a budget title at times. If you can get past the weak combat, harmless jank, and enjoy a solid detective experience that won't hold your hand and throw tough choices your way, you shouldn't pass up on it. Even more so if you're a fan of Lovecraft. Because as the Old Ones were, the Old Ones are, and the Old Ones shall be and that's a good enough reason for me!
If you're ever in the mood for more Overcooked 2, try not to sleep on Night of the Hangry Horde for too long. Ghost Town Games has really come into its own with these DLC releases. There's still one final expansion pack left to go in the season pass, and at this rate, my expectations are only rising.
Above all, Samurai Shodown proves that SNK still has its fighting spirit. King of Fighters XIV wasn't an accident and it seems like any future games won't be, either. Now we just need to get Capcom back on track.
I appreciate that the Yakuza studio wanted to try something different with Judgment, even if the biggest deviations are the absence of the bankable character Kazuma Kiryu and the addition of some detective busywork. Given that said work is typically brief, this is an easy one to recommend to Ryu Ga Gotoku acolytes and folks with patience.
My Friend Pedro is a crazy, violent, and sometimes downright weird score-attack title. It's designed to be played and replayed in perpetuity, with the aim simply to master its wild action, wide variety of weapons and maneuvers, and over-the-top physics. As long as you're aware of what you're buying into here, you'll have a (double-barreled) blast with its gleefully unashamed anarchy.
I'm not as over the moon as I was with DUSK, but that's like saying you didn't enjoy driving the Camaro as much as the Corvette. Obviously the sports car is nicer, sleeker, and prettier, but the muscle car is still a damn fine piece of machinery. Amid Evil is much the same. This is another wonderful FPS from New Blood that pays homage to and improves upon the past in all the ways you could hope for. Do you really need me to say anything else?
Bloodstained is occasionally frustrating, refreshingly open, and as promised, wholly Castlevania. Hopefully some polish is on the way for Bloodstained: Ritual of the Night as to not alienate folks who are new to the genre, but as any Castlevania fan knows, partial jank comes with the territory.