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Forza Horizon 4 is another fantastically fun Forza Horizon game even if it's tough to pinpoint Playground's grandest ambition. If it was to reinvent the series with seasons, that falls a bit flat and underwhelming. But, if it was to simply remove the constraints and make everything as open and free as possible, then Playground hit its target in the most impressive way. Regardless, Forza Horizon is still the king of open-world arcade racers, and it really doesn't look like that'll change anytime soon.
Star Control: Origins was an absolute joy for me. Its story and characters were utterly charming and unique. Its combat is a ton of fun. Exploring the galaxy and trekking along the surface of planets, while not much of a challenge once your lander is fully upgraded, does get tedious, but once you are picking up valuable elements and leaving the less rewarding materials behind, it becomes less necessary. Stardock did an extraordinary job reviving a long-dead series, and I am excited to see how the game is updated going forward, and what potential there could be in further expanding its wonderful universe.
I can understand the appeal of wanting to put any title on Nintendo's massively popular console, but I'm surprised publisher Paradox Interactive didn't attempt to make an original version of Cities for the Switch. That would have been far more preferable than whatever we've ended up with.
Apart from that it's a pretty milquetoast affair. Super Dungeon Tactics poses a decent challenge, some cheery art and a fluffy storyline and straightforward campaign with a respectable variety of missions whose tedium is helped by the variety in the mechanics upon which they sit. When it's put next to Disgaea or X-COM, it's almost laughably simple and cheap in comparison, but cheerful enough to grant a looksee if you have exhausted any and all other similar options on the Switch.
As the credits roll, however, all that's left is cruel sadness, with the apparent notion that it is now a cliffhanger that will never see resolution.
The Low Road isn't a bad game -- it's perfectly competent and serviceable in basically every way. It just doesn't take its great setup to anything more than a perfectly competent and serviceable game, which results in more of a big letdown than an objectively bad game.
Even though Timespinner set out to imitate SOTN, it managed to find its own identity during its long development. It's not quite as deep as its inspiration and it won't take as long to finish, but I thoroughly enjoyed every minute I was playing.
Despite there not being many engaging elements, I find that Gone Home is still a superb example of a narrative journey. We'll have to see in another five or fifty years just how Gone Home has set the stage for future immersive simulators.
For all you lapsed players, 4.4 continues the good will Square Enix has garnered since Heavensward. It's still one of the most polished games on the market right now by any metric, and even if you don't stick around forever you'll get something out of it.
It took three years for Yo-kai Watch Blasters to make it out of Japan, and I'm not quite sure it was worth the wait. The game looks fantastic and has an excellent localization, but the lackluster and repetitive combat hold it back from being anything more than run-of-the-mill. It's a serviceable spin-off, but with this series struggling as much as it does, it needs to deliver more than serviceable. Especially when it's on a piece of hardware that is on its way out.
Lamplight City offers an intriguing set of mysteries and stands as a great throwback to titles like Monkey Island and Sierra's Gabriel Knight series. The cases aren't especially taxing, but the well-realized setting and characters add plenty of flavor and help the game feel like something more than the sum of its parts. Fans of classic adventure games should definitely give Lamplight City a look.
Overall if you're looking for a way to get your Scythe fix in on a Tuesday evening when everyone else can't play, then yes, this adaptation is for you. If however you're looking for a replacement for your gaming group or a rigorous competitive scene, the player base just isn't there yet.
Operation Warcade isn't a terribly innovative game, but it's fun enough if you're just looking for a very basic arcade shooter. Just don't expect a definitive VR experience from it.
Shikhondo - Soul Eater is a dessert shmup. Newcomers won't want to skip ahead to the last course of a meal because there are already so many other dishes to choose from, even at the same restaurant (eShop).
If you're looking for a fun puzzler that doesn't pressure you with any kind of time limit, it's hard to go wrong with 7 Billion Humans. The game's variety of tools and obstacles keep it interesting all the way through... Just don't expect anything particularly special from its story.
Senran Kagura Reflexions is really nothing more than a proof of concept. Honey∞Parade Games set out to make a game where you touch Asuka all over until she's been satisfied and in that respect, it succeeds. Just a damn shame the developer couldn't turn all that touching into something worth playing.
In case you're curious Xenoblade Chronicles 2: Torna - The Golden Country does mostly work as a standalone RPG, like a sort of pointed gateway for the daunting series. You might not pick up on some of the relationship-centric nuances or worldbuilding cues, but as long as you're paying attention you'll be able to piece that together.
All of the gating is unnecessary, but if you're willing to dig into Seal the Deal there's a decent amount there. I wish that there was a Goku-approved hyperbolic chamber for the Hat in Time developers to enter so they could have an eternity to keep coming up with more hubs with no strings attached. One in just under a year isn't enough, but I have a feeling they're going to be cooking up a lot more in the future.
While overly ambitious, Haunted Dungeons: Hyakki Castle is an enjoyable enough dungeon crawl, but could easily be ignored if you aren't absolutely in love with the genre.
That's why the narrative payoff falls short. Lara has always played the roles of savior and protector and researcher and badass -- almost entirely because those are parts she has been thrust into. Shadow of the Tomb Raider is a perfectly good game, but it feels as though it never figures out a way to address the most compelling aspect of this arc: Lara's personal growth. What path does she want to carve? What does she want her legacy to be? Maybe she'd be happiest spending her life raiding tombs -- all of the danger with none of the world-ending stakes. The glass half-full analysis is that she's a regular chip off the ol' block; glass half-empty, she never really escaped her father's shadow.