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Easy Delivery Co. is undoubtedly an enjoyable experience, especially thanks to its almost meditative pace, its intriguing plot, and its quirky characters, but it fails to be truly engaging, mainly because of its repetitiveness.
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We liked Styx: Blades of Greed to some extent, but unfortunately, it also left us a bit disappointed. Nine years after the release of the series’ last installment, we would have expected a significant improvement, but instead we found some flaws and shortcomings. The somewhat predictable plot, subpar AI, and various technical issues undermine the good work Cyanide has done. It’s a shame, because the engaging protagonist, excellent storytelling, and—above all—the well-crafted gameplay and world-building had us hopeful. A merely decent title that doesn’t fully convince, recommended for fans of the series and the genre, but one that might disappoint everyone else.
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Arknights: Endfield isn’t just a gacha game; it’s a well-rounded title that offers hours and hours of gameplay, from exploring dungeons to developing industrial facilities. It seems almost impossible to access such a wealth of content without spending a single penny, especially given the high-quality graphics and sound. Perhaps the plot isn’t particularly original, and the gacha system can be frustrating, but these are details you can overlook if you decide to fully immerse yourself in the experience this title has to offer.
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My Hero Academia: All’s Justice is anything but a perfect product. It’s not without its issues, it isn’t always flawlessly balanced, and for that very reason, it might not appeal to those who aren’t particularly fond of Kōhei Horikoshi’s original manga or who aren’t familiar with 3D fighting games. Yet, what was said in the introduction remains true: we are looking at a project created with passion, a game made by fans for fans, and despite its flaws, none of the issues encountered truly manage to compromise the overall experience of a title that knows its audience perfectly and knows how to win them over.
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Romeo is a Dead Man is certainly a unique game; its style is hard to find in other titles of the genre, and the boldness with which it presents unconventional narrative choices and gameplay elements makes it truly one of a kind. However, certain flaws prevent it from becoming the standout title it could have been, and so even though it comes close to greatness—thanks to a nice variety in gameplay—it unfortunately fails to make the leap needed to be one of Suda51’s best games.
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Earth Must Die is a delightful graphic adventure that offers a series of consistently entertaining scenarios and characters who are as detestable as they are hilarious. Despite a few gameplay elements that end up making the adventure too easy, the game is definitely a worthwhile purchase for any fan of graphic adventures.
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Carmageddon: Rogue Shift is a solid, fast-paced, and engaging racing-action roguelite, capable of becoming addictive thanks to a well-crafted gameplay loop, rewarding progression, and a wide range of strategic options. The gameplay is chaotic and exhilarating, supported by a strong system of weapons and perks and a reliable technical performance. At the same time, however, the game abandons much of Carmageddon’s historical identity: iconic characters, vehicles, and maps are missing, the narrative remains marginal, and the overall aesthetic feels dark and somewhat anonymous.
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Shogun Showdown is an example of how the simplicity of game design, supported by a concept, can be transformed into a depth capable of attracting the attention of lovers of the genre. Roboatino's production succeeds in maintaining high tension through a combat system that does not reward those who get distracted. The title manages to capture the sense of gratification that comes from overcoming a challenge, offering a balanced learning curve. A little gem from the indie world that deserves to be tried by anyone who loves strategy and roguelikes.
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Hank: Drowning On Dry Land is a profound intellectual experience which, despite its unfortunately limited longevity, manages to capture and convey the vision of a hero at the mercy of himself. Although there are some technical uncertainties, they do not invalidate the overall quality of a title that shines for its courage and solid basic mechanics.
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Pseudoregalia is a little platform gem that captures the pure essence of the genre while evolving its mechanics. Although the combat system and initial navigation may be a little rough around the edges, the title shines thanks to a movement system that is pure joy. It is a work dedicated to those who love a challenge, unguided exploration and that lost aesthetic charm of the early 2000s.
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Two Falls (Nishu Takuatshina) is not a video game for everyone, nor does it want to be. It is an experience that requires patience and a willingness to be transported to an era of cultural and spiritual clashes. This development studio's debut offers an honest and never banal look at colonial history and the roots of the Innu people. Despite some technical uncertainties, the title manages to impress with its enchanting atmosphere and profound message.
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Terminator 2D: NO FATE is a love letter to James Cameron’s film and to classic run & gun arcade games. A title that proves how, even by looking back, it’s still possible to move forward.
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Ritual of Raven proves to be a successful video game experiment, capable of shaking the foundations of a genre that too often lacks innovative ideas. The work done by Spellgarden Games delves deeply into the dynamics of interaction between the user and the world of Leynia, offering a vision that is different from the rest.
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ROUTINE is an atmospheric horror film, fascinating but imperfect: punitive, divisive and deliberately anachronistic, it foregoes jump scares in favour of loneliness, tension and powerful aesthetics, capable of imposing a unique vision despite its limitations.
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Marvel Cosmic Invasion is an explosion of arcade energy that decisively abandons the cinematic sheen of the MCU to return to the most vibrant, comic-book roots of the Marvel universe and the many titles produced by Capcom, Data East, Konami, and U.S. Gold that flooded arcades in the 1990s. Drawing strength from the legacy of masterpieces such as beat ’em ups like *X-Men*, *The Punisher*, and *Captain America & The Avengers*, as well as classic fighting games like *Marvel vs. Capcom*, *X-Men: Children of the Atom*, *Marvel Super Heroes*, and many others, the game stands as a heartfelt love letter to the golden age of arcade cabinets and to the most cosmic Marvel comic sagas.
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Metroid Prime 4 is an interesting experiment born with the clear objective of bringing the saga to a wider audience through a mix of new ideas that, depending on the case, either hit the mark perfectly or fail miserably, resulting in an extremely solid title that risks alienating its historic fanbase. That said, the game should be judged for what it is, not for what someone would have liked it to be. What we have here is a chapter that, while not the ideal sequel to Metroid Prime that many were expecting, proves to be an excellent overall experience with cinematic overtones, supported by a surprisingly successful cast and gameplay that continues to work great.
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Syberia remains one of the most unique graphic adventures ever created. On the one hand, the original has aged surprisingly well; on the other, this remaster suffers from some technical issues that prevent it from being considered the definitive version of the world imagined by Sokal. Despite these limitations, it remains a worthwhile experience, especially for those who have never played Syberia before.
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Death Howl stands out for its strategic depth and dark atmosphere, which are captivating, but the frustration that builds up during gameplay risks overshadowing much of its potential: despite the high-quality atmosphere and pixel art, the overall experience is often compromised by excessive difficulty and a lack of strategic variety, which turn the challenge into a test of endurance rather than a fun experience.
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LOST EMBER: Rekindled Edition is a charming title that will keep us busy for a few hours as we discover its wonderful landscapes and endearing inhabitants. However, repetitive gameplay and a rather dull story mean that we are unlikely to feel any interest in the game, and we are likely to forget it once we have finished playing.
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Ayasa: Shadows of Silence is a product where the artistic aspect dominates the entire experience, but which cannot sustain the entire production on a decadent gameplay structure. As it stands, the experience is so undermined by control issues, crippling bugs and sound gaps that Ayasa's journey is more a test of frustration than pleasure. This title is a beautiful dream trapped in corrupted code, a work that perhaps, after many months and many patches, will find its redemption.
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