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Super Mario Party Jamboree is a game with plenty of modes and content, very competent, and paying extra to have access to an expansion that seems rushed just to justify a few features of the new console doesn't seem like a good deal. I found no bugs, the online works well enough and the new minigames may be fun for a week, but, after that, what is left? The excellent original game that already existed.
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Simple things done well will always be enjoyable; it's not always necessary to rethink how video game concepts are presented to players to ensure a pleasant experience. Earthion is proof that starting a game that engages the player right away can be an experience every now and then.
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Despite the weak action, Noctuary has good ideas and a rich world that could build on what worked here and address a few issues that were lacking. Starting with one that I find quite problematic: the game's lack of visual accessibility options: While beautiful, the interface limits text size, making it difficult for those with some degree of visual impairment to read the menus and subtitles. While uninspired, the action scenes are entertaining to a certain extent, but their limited number makes them seem more like barriers to admiring the game's story than a playful element where the characters' powers can be seen in action and the antagonists can demonstrate the magnitude of the threat they pose. I hope the developer sees the project as a good start and brings us an adventure in which the quality seen in the narrative is also seen in the action!
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Arcana Famiglia Rinato is a game with a very interesting proposal, that's for sure. I really enjoyed the attempt to represent the story in an animated manga format. However, in just about everything else, the game is lacking, with a story that takes a long time to conclude, as well as a very poor translation quality, make me not want to recommend this title to anyone.
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A very limited budget and poorly implemented ideas made MADO MONOGATARI: Fia and the Wondrous Academy a wasted return to a franchise that deserved to be cult and prosperous, not to live in the shadow of a puzzle game. It lacks narrative depth, lacks interesting mechanics, and isn't as suffocatingly challenging as expected of the genre, yet it still manages to make Sorcery Saga: Curse of the Great Curry God a more contemporary game than the latter in terms of gameplay and visual/graphic beauty.
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Wild Hearts S brings an experience that is shockingly close to the Monster Hunter franchise. I must admit that, I went into this game with somewhat low expectations at first, but I'm happy to report that it met them and perhaps even more. While it is a shame that this version is isolated from the PlayStation and PC releases of the game, I do think it's a game that's quite worth it at the price of 50 US dollars, especially in the current market trend of 70-80 US dollar games.
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We can say that DK's new title has finally managed to dispel the dark days the franchise seemed to be experiencing. I believe that not even the most optimistic fans of the series were expecting something so fun, beautiful, and addictive. In short, a video game in its raw form. Donkey Kong Bananza—as the subtitle puns—is an "unexpected riches," an abundance of good things for players, and it points, once again, to the possibility of a calm and prosperous future for DK and his friends.
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Tony Hawk Pro Skater 3 + 4 is a triumphant return of two fun titles from the 128-bit generation. Keeping the gameplay simple and fun while introducing some very good new features, the new title maintains the liberating and creative essence of its originals while introducing a new generation to a series of fun games about a culture that remains relevant even in today's modern world.
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I don't think my experience with this game was bad, but I was disappointed compared to previous titles. Still, my feelings are a bit conflicted, considering the positive surprise presented by the new gameplay segments focused on Escape Rooms. These are good moments, but they don't enhance the narrative as a whole, which in my opinion has always been AI's greatest strength.
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Sorry if I interrupted your rhythm. Unfortunately, Patapon's time period is different, but that doesn't mean it's no longer good. On the contrary, it still has all the charm it had during the PSP era, but it also seemed right at home on that console. I'd even venture to say the Patapons themselves were designed with Sony's classic handheld in mind. Its mission structure is something that can be enjoyed in short bursts of play, on a trip, during lunch, or perhaps while waiting for the microwave to heat up your food. The missions are so short that it's possible to complete one or two, perhaps speeding up all the unnecessary grinding in the game before dedicating yourself to beating it.
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HITMAN World of Assassination – Signature Edition is an excellent way to kick off the Switch 2's life cycle, offering console owners a fun stealth experience that continues to receive additional official and community challenges. Some performance issues, bugs, and the constant online requirement are downsides, but overall, the package's positives make it worthwhile.
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The illustrations are beautiful, the dialogue is humorous, and it leaves easter eggs for those who have followed the series for a long time. And even if you ignore all of that, it's still fun just to play the game, even without paying much attention to its narrative. This was my first game in the Touhou series, and I already feel compelled to delve deeper into the series' past. Even with minor performance issues on the World Map playing in TV mode, the overall experience was very satisfying. Who knows, maybe we'll be able to see the older games in the series on the Big N's remarkable little hybrid console.
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Flora & Fang is a perfect game if you're with a partner who enjoys tower defense games and doesn't mind the game's low light, but that's a very specific niche. However, focusing on specific niches is what we at NintendoBoy like to do, and Flora & Fang manages to fit that bill. Despite some personal issues (specifically, me being terrible at the game), I still had a lot of fun. However, it's not a game I'd say everyone would feel the same way about... Just to be safe, I'll sleep with a garlic necklace.
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I highly recommend No Heroes Here 2. It consistently delivers a fun experience, especially considering how many people love Overcooked! as much as I do, making it a great friend game. The roguelike elements, however, may not be for me, but that doesn't mean they'll be a problem for you, honestly.
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Everdeep Aurora takes a bit of everything, which makes it a good metroidvania, but reduces it significantly to fit the scope of the game. In other words, it doesn't have a huge variety of settings, music, level design, skills, stories, etc., but it still manages to make what little it does have interesting — the game chose its battles, and won most of them overwhelmingly. In the end, what makes Everdeep Aurora special is how the game uses its “free” level design to its advantage, considering that this approach could easily backfire.
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I would definitely recommend Tamagotchi Plaza for younger children. The charismatic designs, musical voice acting, songs and minigames that have educational value put everything in a very interesting perspective for younger audiences. But honestly, even as an older person, I was able to enjoy this experience quite a bit, with a certain nostalgia for the style of games I played in Flash when I was younger.
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Although this new entry in IREM's classic collection series only features horizontal shumps, the curation work here was extremely successful in bringing together games that have a unique synergy between them and that cater to a diverse target audience. It's very nostalgic to enjoy games that don't need anything more than addictive gameplay and attractive visuals to keep you in front of the TV or Nintendo Switch screen with a smile from ear to ear.
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In a poker game, The Eternal Die would look insecure with his hand, even holding a Full House. Not strong enough to beat a Royal Flush from Hades, its clear inspiration, but enough to surprise the table that was expecting, at most, a pair.
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I think that if they had given more depth to the characters, especially Juliet, the game would be more enjoyable to play. A more real protagonist with a more natural romantic development between her and her romantic interests would completely change the final tone of the story. But the lack of charm is critical, giving us a game like a beautiful plate of food where the chef forgot to add salt while cooking the meal.
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Despite all the improvements over the previous version, Shikhondo: Youkai Rampage leaves a bitter taste in the palate of the shmup fan who is so well served on the Nintendo Switch. All my respect to the developers, but the energy that motivated them to produce a new version of the game could be better spent if it was directed to actually improving the experience of the first version.
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