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Each stage has been updated substantially to properly fit modern TVs and has a nice, smooth, cartoon-like look
There is a certain portion of the gaming population who want a more complex experience, which this expansion certainly adds, but I'm not convinced it adds depth to the gameplay in equal measure. If you are itching to go back out into the void and stake another claim this expansion will give you more of the content you want. However, if the core game didn't win you over, Jupiter's Forge isn't likely to prompt further investment.
the characters Regalia are colourful, and each has their own unique personality, so spending time with them doesn't turn into a mindless chore just to get some better stats.
I just don't really see any need to make this game for an older audience.
Rime is thoughtful, intelligently designed, and satisfyingly accomplishes the emotional experience it strives to deliver. It's Journey meets The Last Guardian, and while individual elements of Rime feel familiar at times, the way they're combined make for a unique and memorable experience.
I grew bored pretty quick, though that may just be my jaded outlook. If you don't feel beaten down by slashing your way through another sweeping battle, this may be the game for you. If you've related to my weariness for the genre, this one will only exasperate the feeling.
There is nothing else that quite compares to the excitement and joy you feel after stringing a bunch of moves together, making an epic combination, and kicking the big-bad to smithereens!
Utawarerumono: Mask of Deception is largely a visual novel experience full of anime tropes leaning towards the harem genre. While there are interesting turn-based battles to experience, there isn't any depth to them and merely gives you a 'feels good, looks great' experience without any challenge whatsoever. It's a streamlined experience that you should sit back and mindlessly enjoy, but nothing more.
I highly recommend The Fidelio Incident for anyone hungry for moving stories in video games.
It is a welcome step back from the previous 3DS Fire Emblem games as it focuses on a tighter narrative while providing us with a glimpse towards the future as Shadows of Valentia ventures into new territory with its explorable areas and fresh gameplay mechanics.
There is no career or story mode, and really no options for customizing a game beyond how long it goes on for or how many points you need to win.
Admittedly, there were some genuinely fun moments – I really like using the grappling hook and the Magnetic Glove provided some fun offense.
There's just enough plot here to act as a vehicle for the many cheesy one-liners which are the meat of this game's script.
There is no question the most noticeable eye popping difference with these maps is the enhanced visuals.
Portal Knights is a kid's game, and with that come the kid game trappings: Cutesy visuals, minor challenge, whimsical story, and simple design.
With a much improved tutorial advisor, fantastic graphics, and race specific storylines, Endless Space 2 is a galactic adventure worth having.
Turn 10 deserves serious props for the way they've handled the games post-release content
The lasting power of Black & White Bushido is probably what concerns me the most. Despite the entertaining core Deathmatch mode, the whole experience still feels pretty forgettable.
Your experience is less about the thrill of the fight, and more about watching characters you love annihilate enemies in creative and spectacular ways.
There is no digging through your inventory for that extra elixir or bomb; if you can't figure out an enemy's pattern or weakness, you are dead.