Alec Meer
It feels like a game which knows exactly what it wants to be. And like a game which someone really, really wanted to make.
Card Hunter feels as though, with a few technical tweaks and a neatening-out of the biz model, it can be a perennial. I really hope that proves to be true.
Propulsive, thrilling and breathless, DOOM is the triumph I never expected. I just can't see there being a better shooter this year, I really can't.
Singleplayer felt so mechanical, so repetitive – whereas with humans and no unlocks to pursue in multiplayer, it felt tense and organic.
Rite Of the Shrouded Moon is a quiet, careful joy, spinning an impressive tapestry out of relatively few threads.
I enjoyed Bedlam, without a doubt: it looks great, it motors along and the fights are thoughtful as well as punishing. I don't necessarily feel like I'm going to go back to it though. While it looks lovelier than FTL, it doesn't have the drama and tension which keeps me committed to that game of endless space danger.
Despite some characterisation wobbles and a somewhat perfunctory final mile, STASIS is the best adventure game I've played in years. It's also one of the most impressive horror games I've played lately. The tiny team behind it have done remarkable things, far in excess of what many, much larger studios seem capable of. Those studios should be afraid – be very afraid.
The thin storyline around it is entirely superfluous, I'll admit to tiring of the spaceship looking identical every single time I play and it's fair to say there's less motivation to keep on going back once you finally beat it, but even if you only get a few days out of it, right now the price is right.
In many of the later [missions], bigger and more multi-path, I was reacting instinctively, taking risks and having them pay off, finding a groove. There was flow and joyfulness. The good game at the heart of all the frequently irritating bluster and padding shines through.
If you've been round the neon block a few times already, then Hong Kong's going to feel pretty familiar, despite being perfectly solid and having a few new toys plus a wider, more ostentatious stage than ever before.
I have no interest in finding out where the plot goes, because so far it's Arbitrary Events In The Lives Of Wooden Characters, but I do want to find out which dramatic places it will show me next.
Deserts of Kharak does manage to be standalone as well as prequel to an old series, and if you're tired of the twitchy frenzy which grips so many latter-day RTSes, Kharak is a smart and beautiful destination whether or not you still dream of Hiigara. It might be set on land, but by recent RTS standards it's nonetheless reaching for the stars.
It'll keep you busy for a long damn time too, even if you only play it once – though, of course, for many there'll be later playthroughs in co-op or at at unlockable higher difficulties. I think it's the (admittedly presumed) desire to be the spiritual sequel to Diablo II which holds me back from heaping breathless praise on Grim Dawn, though.
American Truck Simulator is a simulation of driving a truck across America, and while it can claim many successes in terms of mechanical authenticity, its most effective simulation is state of mind. That zen-like focus and calm of driving, when every other worry evaporates from your mind. Only the road. Only the music. The music and the road as one.
American Truck Simulator is my game of the year. Again. If we get more states in 2017, it almost certainly will be my game of the year then, too.
It makes me too sick, and because the underlying experience collapses from operatic space disaster into rinse and repeat all too soon, I am not minded to endure that awful lurching sensation. Despite that, some of my VR confidence has been restored. Maybe this thing can happen after all.
It’s delightful, but it’s delightful for about 90 minutes – with the very important exception that you might very well bust it out every time someone new comes around your house.
This is good VR. Let there be more of it.
With Civ 6, I really do feel like I’m playing Civ right out of the gates – it’s remarkable how much it reminds me of the first ever game in the series. There’s a certain balance and pull of development vs competition that’s really present and correct, and now it’s accompanied by this delightful, colourful, busy appearance it feels surprisingly fresh, once one can get past its failure to explain stuff like Amenities.
While Time Machine VR is not a revelation, is does offer some promising signposts.