George Foster
I can’t be too upset, though, as Finding the Flowzone is OlliOlli World at its absolute peak, something I thought it had already hit way back in March. If this is the end of OlliOlli World, at least it went out like it lived - radically.
When Disintegration’s satisfying first-person shooter gameplay clicks with the intuitive real-time-strategy elements, there’s nothing else quite like it. For RTS fans, there’s enough strategy to get you through, and for newcomers to the genre, the FPS focus makes this the perfect introduction.
Even with my love of the 2012 Teenage Mutant Ninja Turtles and my enjoyment of the fun, but simple gameplay, Wrath of the Mutant's short run time and high price point make it an incredibly hard game to recommend. If this was a bonus game added to The Cowabunga Collection or a part of a sequel collection for some of the modern games then it’d be a notable treat, but on its own, it's simply not worth it.
The biggest sin that Crossroads commits is being boring; a sad take for a franchise that is definitively not. Whether you like the series or not, you can't argue that the films are almost always bombastic and entertaining, whereas here it's just really uninteresting and flat, doing both the Fast and Furious franchise and driving games both a disservice. There are some bad licensed games out there that I could still recommend to the hardcore fans out of love for the series but Fast and Furious Crossroads is so bad that only the absolute die-hard fans will get any enjoyment out of this one. And even then, you may want to strongly reconsider this stain on an otherwise loved franchise.
SuperMash is an unfortunate example of a concept working better on paper than in execution. Whilst the mashing system is fun to mess around with and watch the first few times, that magic quickly wears off and all you're left with is the poorest imitations of great game genres.
In comparison, the most unique thing that Clive ‘N’ Wrench has going for it is its focus on speed and its wider pool of moves, which doesn’t feel like a defining feature. How much that bothers you is going to depend on what you go into Clive ‘N’ Wrench expecting. If you’re hoping that it’s going to revolutionise or build upon the collect-a-thon platforming genre, you’re going to be disappointed. If you’re just looking for a simple, nostalgic adventure that calls back to the platforming days of old, then you’ll Clive ‘N’ Wrench might be worth grabbing a backpack for, but its dated design makes it a tough recommendation for anyone other than the genre diehards.
Earthblood's satisfying combat can't quite make up for its constant repetition, boring characters and short run-time.
Kao the Kangaroo’s core mechanics are solid and some of the things it adds to the series, like the elemental gloves, help keep things interesting, but it’s nothing that the genre hasn’t seen before, and some of those changes end up actively taking away from the experience. There’s good to be found here, but it’s weighed down by so much jank and a lack of innovation that it doesn’t feel like the welcome back that Kao deserves.
When Kukoos gives you a good gimmick to focus your platforming skill on or puts them on the back burner entirely for its main mechanics, it’s a good, gorgeous time. Unfortunately, glitches, strange difficulty spikes, and an over-focus on these pets end up holding it back from being more than a pretty face.
Some fun customisation options and unique charm can't save Biomutant from feeling unfinished.
The truth of Hellpoint is that even with all the jank and annoyance, it’s working with a well-known and beloved formula in an interesting setting, with enough tweaks to feel like its own thing.
Final Fantasy XV's final chapter goes out with less than a bang.
I ended up feeling the same way about Shredders in comparison to SSX as I do with Tony Hawk and Skate. I prefer the fast-paced arcade action of the former, but the latter is a great time as well. I’d love to see the core gameplay and vibe of Shredders with a little more budget put into it, as there’s something special hidden underneath all the snow.
I’m sure I won’t be thinking about Shadow Warrior 3 in five minutes’ time, but I’m okay with that. It doesn’t do anything to reinvent the wheel or the first-person shooter, but it moves away from the co-op looter-shooter nonsense the second game tried to pull and delivers a short, satisfying campaign that’s fast-paced and close enough to Doom to be considered good. It’s just a shame there’s no “shut the fuck up” filter.
Even being aware of Saints Row The Third's issues and having played the game more than enough in the past, I still found myself wanting to keep playing it and really enjoying myself when I did. If you've not played Saints Row before I can't see this one leaving a better impression than the fourth game, but if you're familiar with the franchise this is still a good, if a messy, time.
The bottom line is this: the gameplay, abundance of cards, and fan service mean that those looking for a virtual Yu-Gi-Oh! card game experience have come to the right place. The overwhelming learning curve and lack of production values means that it's probably not the best way for newcomers to experience the series though.
Even if Rogue City had started to rust a little towards the end of its lengthy campaign, its surprisingly in-depth shooting and roleplaying mechanics, love of the source material, and keen understanding of what makes RoboCop so great in the first place has made it one of the biggest surprises of 2023 for me. In a year full of absolute bangers, make sure you spend some time in Detroit.
Like with the platforming, the map exploration and Metroidvania mechanics can be a bit too simplistic in execution and mostly tell you where everything is and how to get it. Seasoned platformer fans might find things too easy, but if you can accept that lack of challenge and take Illusion Island for the joyful adventure that it is, then you'll find that it's a good, simple time, with satisfying mechanics, a love for Mickey, Minnie, Donald, and Goofy, and a gorgeous world to explore.
Technical issues aside, Wavetale is a charming, chill time with beautiful visuals that’s perfect for winding down. It’s a little too simple and chill for its own good, but I still loved gliding along the sea and taking in what Strandville had to offer. If you're looking for something a little more relaxing than saving Ragnarok this Christmas, Wavetale might be the one for you.
Sony's latest first-party title is fantastic fun, but needs balancing and more content.