Raoni Mendes Pinheiro
Persona 5 Strikers is a great game. If you played and liked P5, being able to revisit these characters and follow the plot of Strikers will be a beautiful gift. Going further, it's amazing to be able to play Persona with an action combat system and see how well everything works. Musou fans and people who don't know Persona may need to adapt a little to really understand Strikers and must be open to many moments when the action stops completely, but I believe it is impossible not to appreciate a work that hits on so many points as Persona 5 Strikers. The Switch is probably not the ideal platform for you to live this adventure, but it does its job well.
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Sword of the Necromancer certainly had potential, however, in the state the game is in, it is difficult to recommend it. Looks like the game is in its early stages of development, as it seems to be incomplete and without knowing very well its reason for existing. Aside from the story and the main idea of summoning defeated monsters, very little of the game is worthy, which is a shame.
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Space Crew is a strategy indie with a simple and adorable appearance, but with complex and well-built mechanics. The problem is that the title is lost in the presentation of its ideas and ends up delivering a repetitive experience without much space for experimentation. Space Crew could have been much more, but it ends up looking incomplete.
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Shiren The Wanderer is not exactly relaxing, on the contrary: the game is intense and cerebral, like a chess game in many moments. In addition, there is not much to explore beyond its main purpose: constant adventures in dungeons generated in a procedural way. However, this is not exactly a problem. The gameplay of the game is its strong point and, within the specific subgenre of the Mystery Dungeons, it delivers an almost perfect experience.
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Warriorb sins at the point that I consider most central in a video game, entertainment. The game is not only not fun, but also not pleasant to look at, hear or play. The feeling of spending my time in this world was like buying a game just for the cover, just to regret it bitterly after 10 minutes. Even so, amid the mistakes, stumbles and bumps of this unpleasant environment, something still remains in the memory. I believe the idea of a challenging platform game focused on more "realistic" ball physics is quite interesting, but the title has failed to make it work.
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I tried very hard to enjoy my time with Star Renegades on the Nintendo Switch, but the game itself kept me from moving forward steadily. It is a pity that such a different and well thought out title, with excellent dialogues, a deep and layered combat, great art and soundtrack is such a bad experience on our beloved hybrid console.
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Sakuna: Of Rice and Ruin is a really unique game. The end result may not have reached a certain level of exceptional quality, but the attempt to do something new has certainly reached its goal. As much as the central mechanics are bound to become tiring, it manages to blend two very different genres with mastery, and this is something very worthy of respect. If you like farm simulators, action platforms or simply indies who are not afraid to invent their own formula, Sakuna is a good option.
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Prehistoric Dude is a short and uninteresting adventure, where much of your time is spent walking over bushes trying to see enemies. Jumping through obstacles, the limited combat and te repetitive exploration are never intriguing or rewarding. The visuals and the soundtrack also do not deliver any particular positive points. The title is not horrible in itself, but it definitely fails to be interesting in almost 100% of its aspects.
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Old-fashioned role-playing fans, Harry Potter and other magical school environments fans, and enthusiasts for retro games in general will certainly appreciate Ikenfell. Unfortunately, some points prevent the title from becoming really unmissable or extremely memorable. The biggest problems are the structure of the narrative and the unbalanced challenge of the confrontations, but the overall package appeals to several points, such as its visuals, soundtrack, striking story and unique battle system.
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Going Under deviates a little from the path of an ideal roguelike. Instead of enjoying the wonderful visuals, the great soundtrack and the fun premise to make a captivating, agile and action-packed game, the title loses a little focus on what really matters. It is possible to spend some good hours of fun with the game, but the technical problems in the combat, the little variety inside the dungeons (and outside them), the lack of information in some moments, and the excess of exposure in others, made that I never fully get caught up in the adventure.
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It is difficult to find a reason why someone who has a Switch does not purchase Super Mario 3D All-Stars. There is a certain lack of polish in the visual presentation of the collection, and it doesn't make much sense for Mario 64 not to run at 60 fps in 1080p widescreen in 2020. However, as much as this collection could be better, it currently offers the best way to play these three absolute classics of video game history.
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West of Dead has a great premise and manages to deliver a fun combat that certainly has its layers. As any good roguelike, you must master the mechanics of the game and go through a good number of runs before you can expect any success. However, there is a feeling of lack of polish thanks to some poor game design choices that prevents the experience from being truly memorable.
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A Short Hike is short and sweet, just like a tiny chocolate bar. You know that each bite will be worth it, but the experience definitely lasts for a short time. Going beyond a "mere" video game, A Short Hike resembles a poem or an interactive work of art at different times, while still managing to be a legitimately fun game in the process.
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Spiritfarer is a game about collecting a ton of resources at a frantic pace and exploring a vast map solving quests, but likewise it is also a beautiful bittersweet tale about life and death. The games explore themes like love, affection, goodbyes, pains, insecurities and new beginnings in a way that we don't see much in the world of video games. Best of all, this beautiful story takes place within a legitimately innovative, fun and well-made game. Do not waste time, Spiritfarer is one of the best games of the year for Switch.
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Nowhere Prophet is a large project by a small team that resulted in a different, innovative, intriguing and well-done job. There is no glaring flaw in what the game proposes, but there are undoubtedly points that could be better polished. Additionally, the genre itself, the large amount of text to read and rules to learn, the severe difficulty and the high learning curve make the game a niche game that will go unnoticed by many people. Fans of different card games and / or roguelikes, however, may like it a lot.
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Ageless is a beautiful tale about empathy and purpose, with an ambience as simple as its message and full of puzzles that can be quite complicated. The game has several positive aspects, and it manages to develop its own identity to create an experience that deserves to be explored. However, there are also several stones in the way: gameplay can be repetitive, tiring and simply flawed and frustrating.
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Bloodstained: Curse of the Moon 2 is brutal, intriguing, nostalgic, fun and frustrating. The experience is unlikely to appeal to everyone, and perhaps it exists only for niche players, like people with an interest in difficult games, old platformers or Castlevania fans. However, there is no doubt that the title fulfills what it promises, honoring its traditions and bringing some valid new things that result in a game well done and that deserves to be played. I'm here hoping that a possible third one will take the formula to even less orthodox places, but for now, Curse of the Moon 2 has a lot to offer - especially if you have a friend to play with.
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In general, in addition to being somewhat boring and repetitive, Radio Squid is simply not a fun game. Having to deal with your own shots all the time coming straight to your face in every single, tight room is exhausting - you can't even stand and think for a second without being punished by the game. As small positive points, the soundtrack is pretty cool and the Game Boy style look certainly appeals; however, these aspects are far from rescuing an experience as unpleasant as that of this game.
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Despite some problems, it is not difficult to have fun and spend several hours exploring the world of Story of Seasons: Friends of Mineral Town. If you like this kind of game, but you've played Stardew Valley a thousand times, can't take Animal Crossing: New Horizons anymore, or just played the original or miss a good old Harvest Moon, go ahead without fear. There is a lot to do, more than I expected at the beginning, actually.
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If you like Dig Dug, some older Mr. Driller or even Tetris, it's worth giving DrillLand a try. You can expect a game in which there is much to be done, with addictive gameplay, a great soundtrack and a first-rate setting.
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