Space Crew Reviews
WORTH CONSIDERING - Space Crew, the sequel to Bomber Crew, pits players against the perils of space, managing their crew and spaceship and defending the galaxy from the Phasmids. The game feels less like a sequel, and more like a complete reskin and a version 1.5 from the original. The controls are still a bit complicated, but gameplay is engaging with a lot of micro management to be had, albeit a tad more grinding than I would have hoped for. If you haven’t played Bomber Crew, or you want a new theme for that game, then take to the stars and enjoy some Space Crew.
Space Crew is a patchy trip into the cosmos. If you can tolerate the lack of mission and enemy variety you’ll get joy out of it but, with a little more attention it could have been stellar.
It’s quite a challenging game from the get-go, so anyone seeking a more relaxed experience would do better to look elsewhere, but Space Crew makes for a solid follow up to its predecessor. Though it retains Bomber Crew's flawed control scheme, it ultimately proves to be quite enjoyable, bringing some in-depth spaceship management to the table.
Space Crew shares the DNA of its predecessor Bomber Crew and utilises its strengths in interesting and engaging ways, and is a worthy follow up, though the fiddly controller mapping means you really should be playing this on a PC.
Space Crew is a competent sequel to Bomber Crew, and not just a palette swap, as it introduces new elements into the mix while at the same time refining what made the first game so good.
Space Crew is a reasonable introduction to the Crew series, but it tones down the entertaining chaos and difficulty a bit too much.
All of these issues are fixable (some quite easily, I’d hope), and just a little extra content could do so much to hide the edges of the game. I hope it comes. Because the compulsion reactor at the heart of Space Crew is putting out more power than is currently being used.
A compact, confident, bite-sized roguelite with a bit too much emphasis on the 'lite'.