Top Critic Average
Space Crew is a solid follow up to Bomber Crew that delivers some pretty in-depth management gameplay. The game looks good and building up your ship and crew while completing missions can be quite fun. I would like it even more if there was more mission variety and the controls were better suited to console. Decide if those negatives are that big of a deal for yourself before you join the United Defense Force
Space Crew is a solid management and strategy title with enjoyably tense space battles, but the grind does get repetitive after a while. A bit more variety to mission structure would be very welcome.
All of these issues are fixable (some quite easily, I’d hope), and just a little extra content could do so much to hide the edges of the game. I hope it comes. Because the compulsion reactor at the heart of Space Crew is putting out more power than is currently being used.
Space Crew is a reasonable introduction to the Crew series, but it tones down the entertaining chaos and difficulty a bit too much.
It’s quite a challenging game from the get-go, so anyone seeking a more relaxed experience would do better to look elsewhere, but Space Crew makes for a solid follow up to its predecessor. Though it retains Bomber Crew's flawed control scheme, it ultimately proves to be quite enjoyable, bringing some in-depth spaceship management to the table.
A compact, confident, bite-sized roguelite with a bit too much emphasis on the 'lite'.
You will learn to use every trick your crew can perform to survive, or you will die over and over and over again as I did. Even with no room for error, I still found Space Crew fun, making me want to beat its missions just to spite it.
Cute visually, but lacking the gameplay depth of its predecessor, Space Crew is a slow grind that offers glimpses at what could've been. A decent follow up to Bomber Crew, Runner Duck's latest game aims for the stars but just gets out of the atmosphere.
Ultimately Space Crew does have some notable moments and gameplay ideas, and it’s astounding that Runner Duck, a very small team, developed a game of this scale. But the core gameplay loop loses its luster far too quickly and drags on for far too long to give a full throated recommendation. That’s not to say this game doesn’t have its place; if you’re interested in space sims, but the complexity or difficulty of other games in the genre has put you off, then Space Crew may be for you. If you’re a vet of the genre looking for another dazzling adventure, though, then stay far, far away.
Although very limited, Space Crew is a game that manages to appeal in short sessions, using its concept to deliver good moments to the player. It is a pity that the repetitive design and lack of variety in the gameplay limit its potential.
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