Space Crew is a solid management and strategy title with enjoyably tense space battles, but the grind does get repetitive after a while. A bit more variety to mission structure would be very welcome.
All of these issues are fixable (some quite easily, I’d hope), and just a little extra content could do so much to hide the edges of the game. I hope it comes. Because the compulsion reactor at the heart of Space Crew is putting out more power than is currently being used.
Visiting those strange new worlds was always fun on TV and it’s a fun and rewarding experience in Space Crew as well.
Space Crew is a reasonable introduction to the Crew series, but it tones down the entertaining chaos and difficulty a bit too much.
It’s quite a challenging game from the get-go, so anyone seeking a more relaxed experience would do better to look elsewhere, but Space Crew makes for a solid follow up to its predecessor. Though it retains Bomber Crew's flawed control scheme, it ultimately proves to be quite enjoyable, bringing some in-depth spaceship management to the table.
A compact, confident, bite-sized roguelite with a bit too much emphasis on the 'lite'.
Space Crew: Legendary Edition falls into the category of a "certain type of game for a certain type of player." If you haven't played a challenging space sim, then I really don't think Space Crew is for you. It's hard and very unforgiving, with lots of systems you need to understand and control. However, if you're someone who loves challenging space sims and you're looking for something new to play on your Nintendo Switch, then Space Crew: Legendary Edition is likely a decent game you'll enjoy. It really depends on the type of player you are.
You will learn to use every trick your crew can perform to survive, or you will die over and over and over again as I did. Even with no room for error, I still found Space Crew fun, making me want to beat its missions just to spite it.
Cute visually, but lacking the gameplay depth of its predecessor, Space Crew is a slow grind that offers glimpses at what could've been. A decent follow up to Bomber Crew, Runner Duck's latest game aims for the stars but just gets out of the atmosphere.
While it doesn't add anything to the first game, everything that made the formula fun has been brought to space.
Review in Turkish | Read full review
It's not the most complex of games, but Space Crew serves its purpose as a decent enough sequel to Bomber Crew. It's a 4X game with a couple of missing Xs if you will. Poor controls and a lack of variety stop it from being a classic however.
Space Crew is a solid follow up to Bomber Crew that delivers some pretty in-depth management gameplay. The game looks good and building up your ship and crew while completing missions can be quite fun. I would like it even more if there was more mission variety and the controls were better suited to console. Decide if those negatives are that big of a deal for yourself before you join the United Defense Force
Ultimately Space Crew does have some notable moments and gameplay ideas, and it’s astounding that Runner Duck, a very small team, developed a game of this scale. But the core gameplay loop loses its luster far too quickly and drags on for far too long to give a full throated recommendation. That’s not to say this game doesn’t have its place; if you’re interested in space sims, but the complexity or difficulty of other games in the genre has put you off, then Space Crew may be for you. If you’re a vet of the genre looking for another dazzling adventure, though, then stay far, far away.
Although very limited, Space Crew is a game that manages to appeal in short sessions, using its concept to deliver good moments to the player. It is a pity that the repetitive design and lack of variety in the gameplay limit its potential.
Review in Portuguese | Read full review
Space Crew is a patchy trip into the cosmos. If you can tolerate the lack of mission and enemy variety you’ll get joy out of it but, with a little more attention it could have been stellar.
Space Crew is fantastic and insanely good fun, but also can be quite punishing. Whilst some of the missions were challenging, it drove you to do better each time, and with missions that only last about 15-20 minutes, it’s a great game to play in short bursts. Gameplay is super smooth with excellent sounds and space visuals, particularly in missions with asteroid fields.
Space Crew is a strategy indie with a simple and adorable appearance, but with complex and well-built mechanics. The problem is that the title is lost in the presentation of its ideas and ends up delivering a repetitive experience without much space for experimentation. Space Crew could have been much more, but it ends up looking incomplete.
Review in Portuguese | Read full review
Let me take one step back. There is plenty of fun to be had for the casual gamer in Space Crew, but true enjoyment will come from fans of grinding and developing within the game. If you’re the type of person who loves to tinker and micromanage, pick the game up, you won’t be disappointed.
I really wanted to love this game as much as I loved the original Bomber Crew. Sadly, it was not meant to be. At first glance, Space Crew seems to be more of the same, but just after a couple of hours it becomes apparent most of Bomber Crew’s charm is missing, leaving the player with repetitive combat and tons of grind, resulting in a quite monotonous gameplay.
Review in Polish | Read full review
Space Crew has interesting gameplay mechanics and, on a base level, is very fun to play. The action can get frenetic and the mission variety is decent. The problems show up once you’ve been playing for a little while. Recommended Strategy Roguelike set in space that's perfect for short play sessions.