Satisfying arcade skate-'em-up that's fun from the off, and promises many hours on the hard path to mastery.
The soundtrack and gameplay come together to give what initially seems like a small package a lot of replay value.
Overall, I felt OlliOlli was quite addictive and fun to play, and while I'm not the type of person to try to always go for the high score, it had me pondering, "I could get a better score than this" and going back to a previously completed stage.
It may not be a full 3D Skateboarding game like we used to have, but for those who want their extreme skateboarding fix should look no further than OlliOlli. Its fast, fun and incredibly addicting and I think I will be returning to this game many more times in the future.
OlliOlli clearly stands out as a fun, addictive, frantic and extensive game, free from boasting grandeur but very involving nonetheless. The cross-buy possibility is another point in its favour and hopefully something that will become more disseminate in the future. It could have landed earlier on Nintendo's eShop, but this doesn't make it any less recommendable or fun.
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The Wii U version also supports Off-TV play on the fly, or will show you your sub-missions much like the touch screen does on the 3DS version of the game. While the 3DS version of OlliOlli is very solid, if I had to choose between the two, the Wii U is the clear winner. With (to me) more responsive controls, better graphics and colors, and higher audio quality, the Wii U version manages to outshine the 3DS slightly. All of the other slight frustrations from the 3DS version remain (no cross-save data, some poorly placed obstacles), but as a whole OlliOlli is a great addition to both the Wii U and 3DS library. The Wii U one is just slightly better.
OlliOlli manages to walk a fine line between being legitimately infuriating to insanely rewarding. It's probably not for everyone, but if you've been yearning for a challenging game, with a nostalgic nod to yesteryear, then you can't go wrong with this one.
The important thing to take away is that OlliOlli is finally on Nintendo platforms, and it plays, looks, and sounds just as impressive as it does on other systems. It's easy to get into, but mastering it and doing everything the game has to offer is a long journey — one that may frustrate at times, but one that will reward you immensely. There really is nothing like nailing a 360 impossible into a perfectly executed crooked grind.
Aside from the minor disappointment of lacking added features, the core game has translated across intact; thankfully it's as good as it ever was. Obsessive high score perfectionists will love the one-more-try gameplay together with the 'twitch' skills needed to top the scoreboards. For everyone else, career mode contains more than enough content to get stuck into, just be aware it can get difficult fast. OlliOlli is an addictive, unique and fun game that's a worthy addition to anyone's library, whichever format you own.
Regardless of the above quibbles OlliOlli is a game that's going to live on your Vita for a long, long time. It's a great example of the kind of game that works perfectly on the move, but just couldn't be achieved on a mobile platform. It's twitch gaming of the finest quality, with the simplicity of the controls obfuscating the true depth of the combo system that overlays them. Give OlliOlli a chance and you'll be hooked, more so than with any other Vita game that's appeared for a while. Now, if you'll excuse me, I'm off to dream about hardflips and salad grinds, impossibles and laserflips down at the South Bank. Potentially while wearing a silly hat.
While it's an acquired taste to be sure, and has a bit of a sting to it when the hardware isn't quite right, OlliOlli brings solid skating to the PC and is worth a look for anybody who enjoys a good scoreboard chase.
OlliOlli is the very definition of a love it or hate it game, and I apparently came down on the wrong side of that equation. I fully acknowledge that OlliOlli is not my kind of game and there are plenty of gamers and reviewers who already love it, but unfortunately for them and Roll7 I exist too and my opinion is just as important. And my opinion is that OlliOlli is getting deleted off my hard drive the second I finish this sentence. Try it, you may very well like or even love it, but don't come crying to me if you don't. I told you so.
Tony Hawk who? This skateboarding game turns America's favorite extreme sport into a puzzler, with excellent results.
If you've waited to pick this title up or perhaps didn't have a Vita to play it on, then the Steam version, given that it's priced the same, is the way to go.
OlliOlli was addicting, frustrating, and a downright enjoyable title. I was put off having it on console at first and not on a handheld on the go, but I think no matter what platform you play it on, you're going to find yourself having a great time. It was a pleasant surprise that made me all the more happy there is a sequel.
OlliOlli is a game that sounds good on paper, but in the end, doesn't work. By the end, you realise you're just going through the same routine, except this time you're flicking the analog stick a bit more than you were a few minutes ago. Only take this one if you're really desperate for something to play when you're on the bus.
It may have some great tunes but, until those controls aren't quite so terrible, I'm going to have assume that OlliOlli was best left on the PS Vita. But, just as I mentioned in the headline, your mileage may vary.
For every time I've thought, "if only this game had a tight control scheme and consistent physics and scoring," the devs at Roll7 must have been furthering their plot to make 'OlliOlli.' I would never have guessed that I could be addicted to a skateboarding title, and I have some serious concerns that the Vita might not have been designed to support such a replayable (if brutally challenging) game. It might not be much of a looker and many will confuse it at a glance for an iOS title, but the gameplay really trumps such superficial concerns. If anything, they should make a version for the PS3/PS4, and put one of the DualShocks to work.
OlliOlli is great fun, provided you've got the requisite patience and diligence. I'm still not convinced that the landing mechanic was the correct design decision, and some of the later levels seem overly taxing, but it's still a solid accomplishment. No, I didn't really care for Tony Hawk and I never understood the skateboarding obsession in the first place.
OlliOlli is a cracking little game that combines fiendish challenges with simple fun, with the responsive controls and inventive level design making for a game balanced perfectly between enjoyment and frustration. It's just a shame that it doesn't fully take advantage of the Vita's capabilities, with little sense of score challenges between friends so masterfully wrought in the likes of MotorStorm RC. Still, a worthwhile purchase for arcade fans, and a cracking content package at a budget price.