Gods Will Fall Reviews
Gods Will Fall is an entertaining bet from Manchester indie studio, Clever Beans. A fantasy roguelite rpg brings us a war story against the gods, in which we will have to handle 8 savior heroes. At first the game becomes interesting and has very well planned dungeons, witch with the time lacks of some technical aspects and can become repetitive. Other than that, it's a very nice game that can bring several hours of fun to roguelike fans.
Review in Spanish | Read full review
Watching other reviewers play Gods Will Fall got me incredibly pumped to try out some of the most unique mechanics I’d ever heard of, but actually playing left plenty to be desired. I’m positive the developer will be ironing out any kinks mentioned here and by other players, so I’m sure that in six months this will be a much more enjoyable experience; for now, Gods Will Fall falters slightly. I still really enjoyed my time with this one, but only after I brought out my controller and chose characters that didn’t walk at the speed of a snail. There is so much potential here, so if you’re not sold yet, please either check it out on console or keep this one on your radar and revisit in a few months. Gods Will Fall has solid bones, and with a little more love and attention, it will achieve the greatness it seeks.
Gods Will Fall certainly has its enjoyable moments and the boss battles themselves were fun, but some frustrating design choices saw me tire of the game quite quickly. Sure, it has some clever ideas on show and it tries to do something unique with its setup, but the unpredictable nature of the game and punishment for failure saw me getting more and more annoyed with each playthrough. It’s a shame too because there were occasions where I was having a really good time battling through each realm, especially when I would finally slay a boss that had been causing me trouble. The times in between though? I don’t necessarily hold such fond memories for those…
Gods Will Fall does a lot of things right, so if you’re looking for a game that has high replayability and offers success through personal growth rather than arbitrary difficulty, then look no further. The lead developer at Clever Beans mentioned that their inspiration when creating this game was Demon’s Souls and I’d say they did an excellent job creating an indie version of their muse.
Gods Will Fall should have been so much more fun. An average action-adventure with a few roguelike elements, it’s combat is both fiddly and too simplistic to engage. Its Gods fail to inspire, and its world lacks tangible reward, while hurting the player with its high-stakes warrior loss mechanic.
“Gods Will Fall” has some interesting ideas and on first glance the dynamic story events and risk-rewarding combat system are promising, but the game fails to provide meaningful variation. The design of the world and its cruel and twisted inhabitants are noteworthy, but sadly the gameplay fails to match the promising art design. As harsh as it sounds, there are just too many better rogue-likes on the market for this one to compete.
Review in German | Read full review
The idea is not bad -on the contrary-, and the execution is remarkable. But a certain feeling of repetitiveness and, above all, certain gameplay problems tarnish a game that, on the other hand, offers a good mix between permanent death and progression between games and an interesting combat system.
Review in Spanish | Read full review
Proceed with caution like these heroes would in this hellish world.
An addicting gameplay loop, followed by charming visuals and enjoyable combat, makes this an experience that shouldn’t be missed, and undoubtedly deserves to be ranked highly alongside other top contenders of the genre.