Gods Will Fall Reviews
Numinous landscapes and skull-rattling combat combine in this leftfield classic
An inventive Souls-meets-roguelike that frustrates and delights in equal measure.
Games built entirely around boss battles can be great.
Gods Will Fall is a unique and challenging dungeon crawler that cleverly combines a handful of inventive gameplay mechanics, resulting in constantly tense and thrilling runs through some seriously tough death chambers and boss battles. This is a pretty brutal and unforgiving game – one some players are sure to bounce hard off – but stick with it until it clicks, explore, experiment, forge ahead through frustration and you'll be rewarded with one of the most addictive and original roguelikes we've played in quite some time.
Gods Will Fall is a solid adventure with some cool ideas that will satisfy your craving for challenge while it lasts.
Gods Will Fall knows how to mix roguelike concepts in his own way with challenging and fun combat. Small flaws in control will cloud the bottom line, but it will delight everyone who is drawn to his particular proposition. Very honest with its price, too.
Review in Spanish | Read full review
Gods Will Fall tries to reinterpret the roguelike genre and some ideas show that the theoretical potential to do so is there, but the problem is that the technical structure ruins any good intuition (such as faulty AI). On the Switch, the rough controls also increase frustration.
Review in Italian | Read full review
Quotation forthcoming.
Review in Spanish | Read full review
While it has some positive elements that may still make it worth checking out, Gods Will Fall's procedurally generated difficulty hurts itself more than it really helps in the long run.
Developer Clever Beans started with a great idea in Gods Will Fall, it just doesn't seem like they fully worked it out. The game could have been more than what it is, and right now it just felt like a simplistic dungeon crawler that would feel right at home on a mobile device. It played well, it looked fine, it just could have been much more.
Gods Will Fall isn't a casual fighting game.
Gods Will Fall is a well-focused action-oriented dungeon-crawling soulslike with procedural generation. Only the procedural generation is on the difficulty, allowing for developers Clever Beans to have handcrafted each dungeon in a stunning hand-brushed art style and have each playthrough feel that bit different, as the increased difficulty of a particular dungeon brings new creatures, paths, and opportunities. While not perfect, some things like the rather barren overworld as well as some bugs standing out, the character development, emergent storytelling and tight combat does more than enough to let this stand out.
When a new idea arises in a genre where recycling is the new normal, it's always good news: and this is the case with Gods Will Fall, who reminds us that challenging the gods is quite the gamble. Unfortunately, even if the idea is clever enough to be appreciable even when it causes anger, it does not appear to be supported by an equally valid gameplay. The boss fights with the giant gods are quite entertaining to play, but the tons of repetitive battles against uninteresting enemies that you have to face to get there feel way less intriguing.
Review in Italian | Read full review
Whilst Gods Will Fall has the potential to provide some genuine excitement with its unique features, its randomised difficulty feels unnecessarily obtuse. There's certainly a challenge you can embrace, but it seems to come down to luck more than skill that sees you progress. If you've copious amounts of patience, Gods Will Fall has some stellar moments, but by flaw of design they are too few and far between.
From a narrative perspective, the elevated difficulty and unfair mechanics are perfectly appropriate. How else do you make players feel like they’re taking on the gods themselves? Uneven rules and impossible odds, combined with the sinister music and the desolate world, create a lasting feeling of hopeless doom. And yet for me, it’s too much. I get that fighting the gods should be crazy hard, but the strange combat rhythms and the extra-permanent death system are a bridge too far. Hoping for the right weapon, losing that fighter to a mis-timed jump, and then struggling for 20 more minutes for a brief, ill-fated boss attempt? This kind of cruelty feels downright excessive. If, like me, you’ve grown weary of toil and suffering in your games, consider this your fair warning. On the other hand, if you’re thirsting for a relentless challenge, Gods Will Fall will be all you’re looking for and more.
There are some clever ideas to be found within the world of Gods Will Fall, but they can't make up for the fact that it often feels like a tedious slog.
You'll likely have a really good time with Gods Will Fall. Straight up, it's a good game. A lack of polish keeps it from being a great game, but there's still plenty of fun to be had here.
Gods Will Fall takes inspiration from some of the most iconic roguelike games out there, but its limited replayability and a lack of content make it a hard recommendation, even for fans of the genre.
Review in Spanish | Read full review
A beautifully crafted combination of RPG and rogue-like that contrasts with souls-like difficulty.
Review in Spanish | Read full review
Despite its faults, I did enjoy the brief amount of time I spent with the game, and I feel like it has a lot of potential thanks to a distinct premise. Unfortunately, there isn’t enough in Gods Will Falls world or gameplay that warrants me giving it a glaring recommendation, at least in its current state.