New World: Aeternum
Top Critic Average
CriticScore
New World: Aeternum Trailers
New World: Closed Beta Trailer
New World: Outpost Rush 101
New World: Touring Aeternum - Windsward
Critic Reviews for New World: Aeternum
New World's engaging crafting and faction rivalries are held back by abysmal PvE and a boring world.
New World is a very pretty survival-MMORPG hybrid that saves its best moments for the endgame – but you have to be willing to grind like hell to get to them.
High-stakes PvP battles and top-notch production values bolster Amazon's MMORPG, even if its PvE content and occasionally frustrating systems may leave some players wanting.
I was admittedly surprised with how thoroughly I enjoyed my time with New World. From the freeform character and weapon progression to the resource gathering and faction dynamics, there’s a lot to explore and experience. That said, New World very much feels like an MMO in a very early state. There’s not a ton of Expeditions, there’s no mounts, and there’s an obvious need for balancing with features like Siege. Luckily, MMOs often get better as they age, and if Amazon Games can build upon this great foundation, they’ll have a surefire hit on their hands.
Neither meat nor fish, New World amazes but not in a positive sense. Not everything is to be thrown away: the mass game created by Amazon Games can entertain and has potential, but the absence of identity and technical problems weigh.
Review in Italian | Read full review
New World is a pretty damn good MMORPG. It's fun and accessible, and though it doesn't do anything truly new, it has enough little twists on existing ideas to keep me invested.
New World Aeternum is fascinating. A huge campaign that you can enjoy alone or with friends joins a lot of PvP and PvE content in groups, a thousand things to do and a lot of factions that will allow us to conquer the territory, improve its defenses and turn Aeternum into our empire
Review in Spanish | Read full review
New World offers players - even MMO veterans - a satisfying mix of combat, character growth and discovery.