Sable Reviews
These issues are unfortunate because Sable is a remarkable game that would normally warrant a higher rating. But the problems, although minor for the most part, were encountered with such regularity that they can’t be overlooked. Hopefully, Raw Fury will fix these hiccups quickly because, without those flaws, Sable truly is a beautiful and minimalist journey through an open world that is a joy to explore.
You play a girl on the cusp of adulthood, trying out different vocations, in this exquisitely rendered 'open world' journey
Shedworks has created a gorgeous throwback of an adventure game that settles the player in for a leisurely, minimalist voyage of self-discovery.
A sweetly told tale of youth, travel, and self-discovery that's not afraid to wear its inspirations on its sleeve. In turbulent, inward-looking times, Sable is a true comfort.
Sable is not just an iteration on open-world design, but a true spiritual successor to The Legend of Zelda: Breath of the Wild.
While this left a sour taste in that moment, it just serves as a warning to save the game frequently, because the devs are actively fixing many of these issues for launch and these hiccups shouldn't get in the way of playing Sable. It has a beautiful story to tell about the ups and downs of growing up and leaving home for the first time, with plenty of lovable characters and unique moments to experience along the way. With its beautiful design, surprisingly deep lore, and comforting soundtrack, Sable provides a joyful and inspiring escape that would be a shame to miss out on.
Sable borrows a popular and tried and tested approach to open-world game design and gives it a truly unique feel indicative of the works of the French artist Moebius. The lack of combat may turn some off from playing the game—however, for those looking for a casual game where exploration and light puzzle-solving comes first, it's hard not to recommend Sable.
Devoid of the stress and grind that has become staples of most modern games, Sable reimagines what a fun, open world game can be and delivers with an original take.
Sable is a game with an artistic intent, it incites thought on the meaning of life through its enchanting journey. Unfortunately, for a game focused on quests, the title should offer information more clearly and in a more accessible fashion. Nonetheless, the experience is overall really rich and interesting, turning it into an easy recommendation for adventure games fans and those looking for artistic experiences. I hope that eventual patches will fix the game's main issues.
Review in Portuguese | Read full review
Sable is a game about the journey. In the end, there is a destination, but when you boot the game up after finishing it, you’ll be put back before you make the decision of what mask to wear.
Sable’s non-linear structure is liberating and lets you explore at your own pace and in whatever direction your whim takes you. But its many technical issues–including poor performance and game-breaking bugs–contrive to stymie your journey to the extent that your Gliding may never leave the launch pad.
Sable’s ability to make the player feel so involved in such a hands-off approach to its open world is one that should be celebrated. The gameplay is a little one-note and the framerate can buckle under pressure, but it’s a game full of intrigue and wonderment that captivates you immensely. Not to mention exceptional cel shaded visuals and a zen like soundtrack that makes Sable enrapturing to explore.
I had a great time playing Sable and thoroughly enjoyed the game. The narrative and how it was told was delivered very well and helped me connect with Sable and the world. The story delivered from exploring and completing quests was both engaging and satisfying. I enjoyed the puzzle solving and travelling across Midden even if the hoverbike was a tad bumpy. I respected the cel-shaded design and Sable looked beautiful. However, textures and the environment looked low in detail and sometimes with parts of the landscape appearing through solid walls. The soundtrack and score of Sable were a big part of why I was so immersed in the game. Music coming from Japenese Breakfast especially at key scenes set the tone. Alongside environmental sounds and sometimes Sable herself, the game felt more engaging. With many hours of content and 57 trophies to win, you’ll have plenty to keep you busy. I am pleased to give Sable the Thumb Culture Gold Award. I’m excited to see what the Shedworks brings us next after their debut game! I hope you enjoyed my Sable review as much as I enjoyed playing it. If so I also reviewed Broken Pieces which you can check out right here.
Sable is a fascinating coming of age videogame with an incredible art direction inspired by the works of the late Jean Giraud.
Review in Italian | Read full review
In Sable, all parts intertwine in a perfect manner. Alone the technical deficiencies currently impair the experience.
Review in German | Read full review
A thoroughly enjoyable and relaxing voyage of soul-searching self-discovery, Sable is also a rewarding jaunt across an otherworldly desert that involves climbing, hoverbiking, and gliding. And rather good it is, too.
Sable is a fascinating and unique journey that lets the player discover the world of Midden and face a poetic but pretty empty open world.
Review in Italian | Read full review
Sable is a slow paced exploration game with some Zelda sprinkled on top. At times some of the “wandering around” you do will seem needless yet all the beautiful vistas and adequately designed quests will pull you back in.
Review in Turkish | Read full review
If a true voyage of discovery appeals to you, you will be in your element exploring Midden and it’s many mysteries, and with Day One Availablity on Xbox Game Pass, it should probably be at the top of your download queue. I ended up as a Trader by the way – which Mask will you choose at your journeys end?
I think that whether you enjoy Sable will very much depend on your mood and expectations. Some gamers will appreciate it for the chill, Zen-like, conflict-and-combat-free, emotionally resonant story that it absolutely is. Other gamers may grow impatient with its lack of real incident, and weary of the pace and absence of challenge. I tend to land in the latter camp. Sable is a beautiful game, but it needs to rev up the dramatic engine or raise the stakes for the player to keep fidgety gamers like me engaged.