Pick a direction and wander off to get the most out of this mesmerising game of exploration.
Sable's lonely, heartfelt journey of self-discovery will sit with me for a lifetime.
Sable is a beautiful, minimalist voyage that's hindered by bugs and bland puzzles.
A stunning visual style can't hide the fact that Sable is not only uninterested in guiding its players but it doesn't really care about entertaining them either.
Sable is downright beautiful in its execution and storytelling, and captures an innate desire for exploration like few other open-world games.
Self-guided exploration is bolstered by quests that give you an excuse to jump on a speeder, climb mountains, and float through unexplained ruins in a dazzling ecosystem
The game reminded me that perfection isn’t a prerequisite for a work of art to be meaningful, or for a young person to be valued and supported. Sable, bugs and all, is the perfect example of that.
Sable is a relaxing adventure with a satisfying focus on exploration and player freedom.
Sable it's a wonderful adventure that, at first sight, can seem slow and with frustrating aspects (slow pace, world apparently empty...), but its universe will hook you up with lots of mysteries to unfold and the main character's journey. All that with an unique audiovisual and aesthetics that will leave you wanting more, even with evident faults.
Review in Spanish | Read full review
Sable is a truly wondrous and serene experience at times, but lift the mask and you find it's also one that has its flaws and inconveniences. If you can see past its weaknesses, this is a journey of pure and innocent discovery that's well worth taking.
Sable is a beautiful story about self-discovery. It’s themes of solitude and what it means to be independent strongly resonated with me. The game is bolstered by a one-of-a-kind art style and an excellently crafted original soundtrack. If you can handle a slow burn and push some UI issues aside, Sable is an overwhelmingly pleasant experience.
Sable is a difficult game to rate: if you think only of the quality of the work from an aesthetic and narrative point of view, the number at the bottom of the review should skyrocket. Exploration is everything here: the game really comes into its own when you take the liberty of setting your own course. Unfortunately, analyzing the work of Shedworks as a whole, one cannot help but notice how the technical limits weigh on a gameplay that is not particularly inspired, even going so far as to undermine the user's involvement during the game session.
Review in Italian | Read full review
There's a melancholia to Sable, wrapped up in the ruined cities and gigantic skeletons dotting its landscapes, but this is balanced with an infectious core of positivity running through the game. What it lacks in drama, it more than makes up for with sheer creativity and grandeur, leaving you with a sense of serenity much-needed and appreciated in these bizarre times. However, it all circles back to the joy of discovery: you might not know exactly what you’ll find as you peel back the layers of Midden, but it’s bound to be interesting.
Sable features a wonderful open world presented in a gorgeous art style that gives you complete freedom in working out who you are.
It offers an otherworldly break from the busyness of life, and, when you do return to Earth, you will do so with a smooth landing, and without stress.
I love the weird beauty of Sable and its coming-of-age adventure story, but there are a lot of small irritants that pile up and - perhaps worst of all - your bike just isn't fun to drive.
These issues are unfortunate because Sable is a remarkable game that would normally warrant a higher rating. But the problems, although minor for the most part, were encountered with such regularity that they can’t be overlooked. Hopefully, Raw Fury will fix these hiccups quickly because, without those flaws, Sable truly is a beautiful and minimalist journey through an open world that is a joy to explore.
Sable is high on the list of game of the year contenders in one jam packed with them. It's a gorgeous, immersive coming of age story that happens organically and at your own pace - you can see as much or as little of the game as you like. While it certainly has its share of issues, Midden is just a place you have to visit.
You play a girl on the cusp of adulthood, trying out different vocations, in this exquisitely rendered 'open world' journey
When everything clicks, Sable is a great game. Once you've got your head around a quest, especially a longer one with a few moving parts, you can get lost in the world climbing buildings, finding secrets, unlocking puzzles, and gathering knick-knacks. Unfortunately, the game leaves you to your own devices far too often, and doesn't present an interesting enough world for you to want to get lost in it. I'd say at least I could enjoy flying around in it, but after my hovercraft conked out, I didn't even have that. It cares too much about how it wants to make you feel and not enough about how it's going to get you there.