Deliver Us Mars Reviews

Deliver Us Mars is ranked in the 34th percentile of games scored on OpenCritic.
6 / 10.0
Mar 9, 2023

While it retains the intriguing plot and robust space atmosphere of the first game, the lack of puzzle variety, poor face modeling, and monotonous gameplay that quickly becomes repetitive make Deliver Us Mars a weak game. Despite the additions, it feels more like a step back than a sequel.

Review in Turkish | Read full review

6 / 10.0
Feb 28, 2023

It might have a compelling concept, but a good premise just isn’t enough to carry an adventure by itself. The game suffers from really lacklustre visuals and a gameplay loop that just left a lot to be desired by the end of its runtime. A bit disappointing, considering how solid its predecessor was.

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GBAtemp
Top Critic
5.8 / 10.0
Mar 3, 2023

Far from delivering an out-of-this-world experience, Deliver Us Mars intensifies tedious and unintuitive mechanics from the first entry that even its compelling voice acting cannot save.

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55%
Feb 8, 2023

If you're expecting a Martian mission like Total Recall, then recalibrate those expectations. Deliver Us Mars is a rather slow affair with little variation in its puzzles and a languidly delivered narrative. In spite of its issues, however, this is a journey just about worth sticking with.

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2.7 / 5.0
Feb 18, 2023

Deliver us Mars is a highly ambitious game but simply does not provide a payoff. I would only recommend playing it if you feel sentimental towards its predecessor, and even then I think currently only frustration will be waiting for you. You might say having read this that I should not have given the game the score I did, however I can see what they wanted to do with it, but also I can see what they failed to.

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2.5 / 5.0
Feb 8, 2023

Deliver Us Mars is a small studio's notable attempt at bringing something new to their fledgling franchise.

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Feb 2, 2023

In attempting to emulate the cinematic aesthetic of many narrative-driven triple-A games, Deliver Us Mars lost a lot of what made Deliver Us The Moon work. Instead of a charming indie, we’re left with a disappointing wannabe. There’s an interesting story in here that’s able to shine through the dust occasionally, alongside some gorgeous vistas and wonderful sci-fi imagery, but if we get a third entry in the series, I hope it returns to its roots instead of trying to be something it’s not. Bigger isn’t always better.

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5 / 10.0
Feb 21, 2023

Deliver Us Mars tries to improve on everything its predecessor did that was interesting, but perhaps it tried to do too much at the same time. The narrative is very good and dense, but the various performance problems are perhaps just not a nuisance for those who really enjoyed Deliver Us The Moon.

Review in Portuguese | Read full review

XboxEra
Harm0nica
5 / 10.0
Mar 21, 2023

I think it is fair to say that Deliver Us Mars is a frustrating experience and somewhat of a let-down compared to Deliver Us The Moon.

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Feb 2, 2023

Shooting for the stars only gets you so far.

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Recommended
Feb 8, 2023

Bigger than its predecessor in almost every way, Deliver Us Mars is a relatable family drama with a sci-fi wrapper.

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Liked
Feb 17, 2023

Deliver Us Mars is a sequel that doesn’t quite hit all the highs of its predecessor and never really pushes the genre forward in any new ways. Mechnical gripes aside, though, it has a meaningful, memorable story with a good, relevant message, enjoyable dialogue and a beautiful soundtrack that all compliment each other very nicely.

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Unscored
Feb 2, 2023

A thoughtful exploration of humanity's will to survive, Deliver Us Mars marries big, planet-sized problems with gripping, interpersonal drama - and pleasingly tactile platforming. The only disappointment is its rather rote puzzles.

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Unscored
Nov 23, 2022

In terms of difficulty, it felt well-balanced. For someone smarter than me - and with good reflexes - aspects of it may feel too easy, but I found it well pitched. I struggled in a couple of areas but was able to overcome the challenges with a little practice and time. My only real complaint was that a couple of the puzzles were a little difficult due to me struggling to spot the colour differences in some beams that indicated if the power was too low, too high, or just right. However, this is a very minor thing, and I played a beta version, so there’s still a chance for things to change.

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