Sunday Gold Reviews

Sunday Gold is ranked in the 56th percentile of games scored on OpenCritic.
8 / 10.0
Sep 12, 2022

Sunday Gold is a successful mix of a point and click adventure and a turn-based combat game, with a bit of role-playing. Taken individually, these three components would not be that memorable: puzzles can be solved by trial and error, shooting is not very varied, and character builds are quite simple. Combined, however, they represent a successful alchemy capable of transmuting not so precious metals into gold. Flaws become less visible, limitations appear more distant, and one of the most difficult gameplay genres to innovate could find a new youth.

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81 / 100
Sep 15, 2022

Sunday Gold didn't set my mind on fire like those artsy fartsy RPG/adventure game hybrids, but it makes up for it with honest, lunch pail, hardcore resource management.

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8.3 / 10.0
Oct 3, 2022

A pleasant surprise from the first minutes and a representative sample of the studio's good work when things are clear.

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8.5 / 10.0
Sep 12, 2022

A strong narrative and well-crafted characters more than make up for any rough edges in this slick, fast-paced point-and-click adventure/RPG hybrid.

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85 / 100
Sep 12, 2022

Sunday Gold is a fun, if occasionally frustrating, point-and-click adventure game with a visceral and effective, if simple, turn-based combat system and a working-class narrative about the corporations being the bad guys. It’s not Disco Elysium, but it also wasn’t trying to be. So, go into Sunday Gold for what it is, not what it may seem like on the surface.

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8.5 / 10.0
Sep 24, 2022

In between silly remarks, turn-based combat and puzzle solving, Sunday Gold provides enough entertainment to keep you going until the end, which is probably around 12-15 hours if you figure out the puzzles and finish the boss fights faster.

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9 / 10
Sep 12, 2022

Successfully marrying two completely different types of gameplay while still making sure they're sufficiently deep is no mean feat, but Sunday Gold offers up that and more with its excellent gameplay and lovable cast of foul-mouthed characters.

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9 / 10.0
Sep 25, 2022

Like Guy Ritchie's Snatch, Sunday Gold is criminally underrated for MANY reasons. Outside of its gritty and gruesome portrayals of a dystopian London, it executes a well-blended mix of RPG and point-and-click adventures. The great voice acting, sleek comic-book aesthetic, and grungy music offer players a neat and unique package that's not only worth a try, but worth completing. I can understand that some may not be down for point-and-click gameplay, but please--give it a shot. You won't regret it.

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90 / 100
Sep 12, 2022

As I said before, Point and Clicks aren’t usually my thing. Putting things randomly together, making obscure leaps of logic, and cycling through inventories just gets boring for me. But Sunday Gold offers so much more than most Point and Click games. It’s got JRPG-like combat. There’s the fun mini-games. And it’s excellently voice-acted and it looks gorgeous. Sure, the story won’t blow you away but trust me, Sunday Gold is a big game in a little package and it’s definitely worth a look.

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Unscored
Sep 12, 2022

There's a good point and click adventure to be found here, but it's buried under a gruelling turn-based battle system that makes everything feel like too much of a slog.

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Liked
Sep 23, 2022

Sunday Gold represents a bold effort to teach the old dog of point-and-click adventure games some new tricks. While there are some flaws and frustrations, BKOM Studios’ experiment has been broadly successful and players who would never normally touch an adventure game may well enjoy this one. In any case, Frank, Sally, and Gavin are likeable new characters who hopefully will get to humble the rich and powerful once again.

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Recommended
Sep 26, 2022

Sunday Gold is a satire of real London through and through, clad in an aesthetic colour pallet. The plot might seem exaggerated—cybernetic animal bloodsports, secret cyborg labs, billionaire vampires gutting an over-industrialized city—however much of the stuff is based on real-world scenarios. If you read the newspapers, emails, notes and magazines in the game, you’ll know what I’m talking about. However, the game still lacks in-depth combat, even becoming tedious at times especially when you can’t catch a break from random encounters while ending your turn. Despite all that, I would totally play a sequel starring these ragtag trio again.

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