Star Fox Zero Reviews
Star Fox Zero is a decent but unspectacular return of a once great series, and is held back by forced motion controls and some questionable level design.
Surely if Nintendo thought it was time to bring back Star Fox now there'd be some big things in store, right?
Overall, I loved the experience Star Fox Zero provided. I felt my skills improve every time I ran a new mission and I still get cravings to just go back into the game for the feeling it offers of flying and shooting down enemies. It's extremely disappointing that there isn't more content to offer above its 20 levels as the Gameplay is incredibly fun for those who take the time to master it.
Star Fox Zero serves as a good way to please fans and get new players on board, but the occasional control issues can be slightly frustrating. Feel free to forget about Guard, though.
Star Fox Zero fails to capture the magic of its predecessors
Star Fox Zero is a great return to the Star Fox formula. But at the same time, it's way too similar to Star Fox 64. While it is fundamentally a reboot, it does bring a lot of new things to the table...just not enough. It's a good framework for a sequel.
Star Fox Zero revisits on the series' best days, while recapturing its great ship combat, but motion controls and too many recycled elements dampen the experience.
The only case Star Fox Zero convincingly makes is one for maybe permanently retiring the franchise.
Star Fox's loooooooong awaited return doesn't disappoint on any conceivable level…well…maybe online multiplayer, but given how great this game is, it would be silly to complain.
Star Fox Zero is a very fun game. But you first need to learn that lesson the hard way.
While there's a lot to like about Zero, its gameplay innovations seem sometimes obstructive and the presentation fails to impress in some regards. It's still a great game, but measured against other timeless Nintendo classics, its shortfalls hold it back from standing in the company of giants.
Same old Star Fox, fantastic new control scheme.
In every way it's the faithful successor to Star Fox 64 that fans have been anticipating for almost 20 years.
Closure on a difficult chapter in Nintendo's history
Star Fox Zero is a fun game on the Wii U not only offers some entertaining gameplay but some immersive level design matched with first class graphics and audio. Sure it's a little dated here and there but overall, Platinum Games should be commended on bringing this game to the 21st century.
Star Fox Zero could be a great game if it could decide what game it wanted to be, and unnecessarily touchy controls, confused pace, underwhelming branching paths, and a serious shift away from its rail shooter roots are what it has to show for trying to be all of them at once.
A bit too short, a little fiddly and a little less than invitingly re-playable to recommend to many more than the concrete fans or curious WiiU owners intrigued by the last hurrah of a dying platform.
I hate giving such a low score to a game inspired by a childhood favorite, in a genre that tends to excite me, that tried to bring innovation and immersion to a generally simple genre. However, the fact remains that the game is divisive at the least. I can't imagine a non-gamer being able to appreciate this game, and gamers have already shown that not all of them can appreciate this title. Had it not been Nintendo or Star Fox, I feel the design choices alone would have doomed this title.
Star Fox Zero is, simply put, a great Wii U game. While the control scheme is unconventional, it's fitting for a game that goes out of its way to surprise you with additional modes, trophy rewards, hidden locations, and a spin-off with gameplay never before attempted within the series. Which, in a way makes sense. Star Fox 64 was incredible, after all. Of course a game inspired by it would be amazing in its own right. And Star Fox Zero is. Once you find your footing, you'll be proud to be part of Team Star Fox.