Devil's Third Reviews
Devil's Third is entertaining in bursts, but its many frustrations far outweigh any of its positives.
Devil's Third is an ugly, unoriginal, archaic adventure that seems determined to sabotage everything good in it.
Staggeringly inept on almost every level, with crimes against game design, and good taste, that cannot be forgiven solely by the low budget.
Itagaki previously claimed that Devil's Third would be a revolutionary shooter, but I can now safely declare that statement to be laughable at best and highly delusional at worst. Devil's Third fails to be even an adequate game on almost every count, from its performance, to its gameplay, to its story and characterization.
Devil's Third is the videogame equivalent of a sad little erection from an old man whose mind has not aged with his depreciating body. At best, it's a curious relic from a bygone era of videogames in terms of both mechanics and attitude. At most, it's an ugly and boring game where the most interesting aspect is the prevalence an of inconsistent framerate despite looking like garbage.
Devil's Third will probably gain a cult following because it's a game from Itagaki, but it's nowhere near the quality of some of his earlier work.
Devil's Third is caught between genres it never quite brings together, and despite fun multiplayer never gets over its shaky foundations.
Devil's Third is not a complete disaster, but the troubled development process left us with a phantom of what this game truly was supposed to be. With that being said, I've had a lot of fun with what we got. Devil's Third is a rough experience with a lot of faults, but yet fun enough for a couple of sittings. This sword is unpolished, but it gets the job done.
Confused, inconsistent and technically poor, Devil's Third has some inventive ideas for multiplayer, but it suffers form the same flaws as its dreary campaign.
Today, Devil's Third is a fossil, its best ideas buried under layers of strata. And almost nobody has—or should have—the patience to dig them up.