With weak combat, useless violence, and pay-to-win multiplayer, Devil's Third is not worth your time.
Devil's Third is caught between genres it never quite brings together, and despite fun multiplayer never gets over its shaky foundations.
Outdated and clearly troubled, Devil's Third has escaped development hell only to burn out publicly.
Staggeringly inept on almost every level, with crimes against game design, and good taste, that cannot be forgiven solely by the low budget.
Something is wrong when the only fun a game offers is by giving you the opportunity to laugh at its ineptitude
Devil's Third is entertaining in bursts, but its many frustrations far outweigh any of its positives.
Confused, inconsistent and technically poor, Devil's Third has some inventive ideas for multiplayer, but it suffers form the same flaws as its dreary campaign.
After sensing a sinking ship, Valhalla Game Studios was smart to start development of the free-to-play PC version of Devil's Third. Multiplayer is easily the shining star of the experience, and I can see a lot of people picking it up with the right marketing. That day is not today though, and not with the Wii U version of the game.
Itagaki previously claimed that Devil's Third would be a revolutionary shooter, but I can now safely declare that statement to be laughable at best and highly delusional at worst. Devil's Third fails to be even an adequate game on almost every count, from its performance, to its gameplay, to its story and characterization.
Devil's Third's singleplayer campaign is dumb, misogynistic, shoddy and borderline broken at times, but its multiplayer may well be its saving grace. While it remains lo-fi and decidedly rough around the edges, there's some fun to be had and an experience that could see it gain something of a cult following on Wii U.