Morbid: The Lords of Ire Reviews

Morbid: The Lords of Ire is ranked in the 20th percentile of games scored on OpenCritic.
TheSixthAxis
Steve C
Top Critic
7 / 10
Jun 29, 2024

Morbid: Lords of Ire is not a game that'll usurp the FromSoft throne in any way but it is a very solid and enjoyable second tier Soulslike that stands alongside titles like Thymesia and is well worth the relatively cheap entry price for genre fans. It takes clear influence from Sekiro in its parry based combat but is relatively accessible for players who might bounce off that game's difficulty level.

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7 / 10.0
May 28, 2024

Morbid: Lords of Ire brings a couple unique things to the Soulsborne genre, like how to upgrade weapons and a simplified but enjoyable combat experience. While progression on all fronts lacks the polish needed to strengthen its case, Soulsborne fans should give it a try, especially at $30.

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6 / 10.0
Aug 8, 2024

Morbid: The Lords of Ire is another in a long line of fighter games trying to be gory for gore's sake. Although it's mostly well done, there's not much to differentiate it from the rest of the pack. Its visual quirks can be ignored, but it still seems to be a little less than what it could be.

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6 / 10.0
Jun 25, 2024

The new addition to the Souls genre doesn't blow your mind, but it has quite acceptable content that you won't get bored of.

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50 / 100
May 28, 2024

With a number of general design issues, questionable changes, a lack of technical polish, and a lack of creativity, Mobid: The Lords of Ire is a weak experience that's hard to recommend.

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7 / 10
Jun 19, 2024

Morbid The Lords of Ire is a slightly above average game that tries to reinvent certain aspects of the Soulslike formula, but falls somewhat short.

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3.5 / 10.0
Jun 26, 2024

Morbid: Lords of Ire outlined great potential in its calls. I had never played a soulslike until two weeks ago; I confess that I didn't have the best of experiences, and Morbid contributed to that. Wrong decisions, especially technical ones, greatly affect the game's performance. Even with a somewhat interesting combat system, with combination options that add value, one positive point does not justify another nine (being very modest) negatives.

Review in Portuguese | Read full review

Not Yet
Jun 18, 2024

With Morbid: The Lords Of Ire, Still Running invites us to discover a reimagining of his previous work, with a soulslike that leaves aside the pixel art graphics to give way to 3D environments. However, the technical section does not quite accompany the transition, causing the immersion to be notably diluted. As a result, Still Running's new work complies, but is a step below its predecessor.

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5 / 10.0
May 31, 2024

Morbid: The Lords of Ire is an unfortunate case of a game with potential but plagued by poor design choices and a lack of technical refinement. You can't keep thinking about what it stopped being, but there is the feeling of an idea that could have been better used if they continued with a footprint closer to its predecessor and refined its 2D isometric style instead of starting from scratch for an attempt pharaonic to build a fully 3D environment.

Review in Portuguese | Read full review

5.7 / 10.0
May 21, 2024
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7.8 / 10.0
May 16, 2024

While the level design is serviceable and the budget of the game clearly shows in things like the UI, the combat flows very well once you get a hang of it and the game is always giving you more monstrosities to slash into ribbons. Morbid: The Lords of Ire might not be the best soulslike I’ve played, but it’s absolutely one of the better games in the genre. And considering it’s not launching as a full-priced game, it’s hard not to recommend the game for fans of the genre looking for something similar but still fun enough to have a good time.

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