Tales of Zestiria Reviews
The Tales franchise still feels like a great combat system in need of a much better game, especially given the banal script and dungeon design that mars this latest entry.
Tales of Zestiria has some good ideas, but the experience is underwhelming and disappointing
The dungeons are boring, the open world is sparse, and the skill system is obtuse, but a great cast keeps Tales of Zestiria moving forward. Between the cast and the combo-heavy combat system, JRPG fans will find a good deal of fun here.
If you're already embedded in one of the other great role-playing experiences on Sony's platform, Sorey's adventure is worth looking at as a follow-up. If you're not, this is a great place to start adventuring this fall.
Tales of Zestiria is a good JRPG, but it always just feels like the same game in a different shell. If you didn't like Xillia or Graces, you probably won't be turned around by Zestiria. However, I like them because I know what I'm getting, an over-acted story with daft and sometimes creepy humour, all wrapped up in an action RPG that hides surprising depth.
That doesn't make Tales of Zestiria a bad JRPG. It has its dull passages and a tendency for endless exposition, but it's still brighter, more colourful and more immediately fun than any of the recent Final Fantasies, and it's arguably the best thing the genre has thrown up since Ni-No-Kuni. Like many JRPGs, it gets better the more time you put in, the more you understand its systems and the more you get to know and likes its characters. All the same, this is another solid entry in the Tales saga rather than the breakout hit you might have hoped for. It will chime well with the faithful, but it's unlikely to bring any new converts round.
Tales of Zestiria doesn't deviate too far from its competent predecessors, but it's not a carbon copy, either. It may have linear dungeons and a less-than-stellar story, but it's open-world exploration, enjoyable customization, and flashy new Armitization feature are enough for it to stand on its own.
Tales of Zesteria is a fitting tribute to twenty years of the Tales series, giving you one of the greatest JRPG adventures in recent times.
Tales of Zestiria is an admirable addition to the legacy of the franchise, boasting a brilliant battle system and a very endearing cast of characters. While it does falter with a few of its fresh ideas, such as its somewhat sparse open areas and its overly complex skill management, it's not enough to detract too heavily from what is otherwise a grand adventure in an intriguing fantasy world. Get through the typically humdrum opening hours and you'll find an addictive RPG with a tale well worth telling.
Of course, these are all complaints that apply to previous Tales games, and with the series 15 titles old now, most of us will know how far (if at all) these issues irk us. While I would prefer to see Bandai Namco at least try and do something to modernise the series, it's difficult to really criticise it for sticking to beloved tradition. And as long as the narratives continue to be as enjoyable as they are, it's really quite easy to forgive each new game its flaws anyway.
Tales Of Zestiria is a highly enjoyable JRPG, with likeable characters, fun combat and an engaging plot, that's only mildly let down by a few technical hiccups and a lack of grandeur to the locations. For Tales fans, Zestiria is certainly amongst the best entry's in the franchise and one which deserves to finally enjoy success in the West.