Sorcery! Parts 1 and 2
Top Critic Average
By wrapping classical adventure writing in a thoroughly modern play experience, inkle have turned Sorcery! into a great testament to the power and place of text in gaming's canon.
Technical frustrations aside, this is a fantastic piece of work.
Steve Jackson's Sorcery! Is an interesting digital implementation of a pencil and paper gamebook.
Sorcery! Parts 1 & 2 is an enjoyable enough attempt to recreate the gamebook experience and, as such, is more suitable to players familiar with the format and its inherent limitations, or those that are more interested in following a well-written fantasy than exploring a fictional world.
Sorcery smartly updates only the gameplay side of its source material, allowing the original writing to shine through. Though likely too simplistic for hardcore gamers, players looking for a quiet, absorbing role-playing experience will find much to enjoy.
If you like choose your own adventures, this is for you.
Inkle is fast becoming one of my favorite studios. 80 Days was excellent. Sorcery is much the same, forsaking the off-kilter Victorian Age for a more cliched land of swords and spells and knavery—and yet, by some combination of Inkle's own talents and Steve Jackson's original source, managing to wring some truly compelling ideas from the game's thin sword-and-board pretenses.
An immersive fantasy roleplaying experience with classic style and excellent presentation.
inkle has two Sorcery! books down and two more to go. If there's anything to complain about it would be the wait between installments- the third book (The Seven Serpents) can't get here fast enough.
When it comes to gameplay, Sorcery! won't be taxing for anyone. While the melee and magic combat don't shine on their own, they support the text adventure side of the game well, breaking up the extended periods of reading. Doesn't try to be an epic adventure, and will entertain over an afternoon.