Strike Suit Zero: Director's Cut Reviews
Strike Suit Zero: Director's Cut fixes many of the glaring issues from the initial release of the game, giving console and PC gamers the definitive edition of the game. The controls will take some getting used to, and in the heat of the intense dogfighting, it is easy to hit the wrong button or lose your target. Word of advice, don't crash into capital ships.
The game straddles the line between fun and annoying at times. Playing for extended periods will surely end in burn out, but for the short spurts played it offers some fun and exciting gameplay among some rather boring backdrops and generic story.
When it's at its absolute best, Strike Suit Zero: Director's Cut is a brilliantly bombastic, incredibly intense space combat game that's sure to give you wings. Complex controls, a couple of poor design choices, and some iffy mechanics can make it difficult to love, but conquering the final frontier will leave you with a sense of accomplishment that's currently unrivalled on the PS4.
There's plenty here to keep fans of space combat genre interested as well as newcomers trying out zero gravity warfare for the first time. Worth it for those wanting something more challenging.
There's not much more to say other than Strike Suit Zero is a fun game that fans of anime and space sim games should check out.
Strike Suit Zero: Director's Cut may not be for everyone, and if you suit up expecting a AAA budget game you might be disappointed. Looking past the surface, the combat is surprisingly deep and satisfying once you get the hang of the controls. With unlockables and 18 missions that range from 15-30 minutes each, there is a lot of game for $20 in a genre that has not yet found a foothold in the console market. Reminiscent of Wing Commander: Prophecy, Born Ready scratches an itch for those who love dog-fighting in space, regardless of realism.
In such an underrepresented genre, Strike Suit Zero certainly stands out and being able to play it on the Switch is very cool.
More an overhaul than a director's cut, Strike Suit Zero's console debut feels like the definitive version of Born Ready's space sim: the game we all wanted it to be. Empowering mech handling and rebalanced gameplay makes a universe of difference, turning frustration into fun and challenging action in the main.
At the end of the day, folks who enjoyed the original Strike Suit Zero may want to pick up Director's Cut, especially because upgrading on Steam is only a few bucks. Those who never got around to playing but have a particular affinity for space combat, missile-spewing mechs and loads of ship customization might also want to be pick up the game.
Yes, it's shades of Gundam/Macross, but it's also something so rarely done in a game—let alone done right—that this anime cliché still feels fresh here.
It's no show stopper, but I appreciate the game's commitment of sticking to the genre's old-school roots.
Oh winged death, how we've missed you...
Strike Suit Zero is a solid space shooter that offers a well-crafted balance between arcade blasting and tactical challenge. Unless you're a fan of dog-fights and sci-fi, you're unlikely to give Born Ready's console port a second glance, but if you're after a user-friendly blaster with a decent lifespan and enough variety to stave off the tedium often inherent in the genre, then this comes heartily recommended.