Headlander Reviews
Headlander may be a mixed-bag, tonally speaking, but in terms of everything else there’s a clear sense of purpose and intuitiveness to it. From the level design, to the combat, to the puzzle solving, to the secrets, to the progression system and power-ups you can unlock. It’s probably be the best severed astronaut head game you’ll ever play.
Headlander's retrofuturist aesthetic is creative enough to make up for the fact its underlying mechanics are anything but.
Headlander is a great metroidvania whose retro-future style, humorous story, and tremendous exploration come together in one of the summer’s most complete experiences.
While lackluster combat and simplistic puzzles would prove a damning criticism for most games of this type, Headlander’s tone and aesthetic is so fully-realized that the whole package manages to be a groovy, retro delight.
There are attempts at switching up the formula, but these are brief departures. Like the combat, it feels like the game’s story, outside of gags, also has nothing to say. Headlander filters transhumanism through a comedy lens, but it never provokes thought. Considering you’re all head, you’d think there would be more brains.
Headlander is a Metroidvania style game that will not only take players on an out of body and world odyssey but it will serve as an example of the influence that science fiction of the 1970's has had on pop-culture.
I was immediately struck by how classically “Double Fine” this game’s design is. If you’re not familiar with what I mean, I weep for you, for you have clearly been asleep for the past ten years.
Headlander’s vibrant sci-fi trappings can’t make up for dim execution
Headlander is an enjoyable 2D metroidvania that successfully merges the usual wacky style of Double Fine with some straightforward gameplay mechanics.
In the end, Headlander is a very good adventure game for fans of the Metroidvania blueprint. The gimmicks that come from a flying head are used well, and the idea never feels tired. The action in firefights is good, and the number of areas and slightly hidden passageways in the world makes exploration equally worthwhile. It does feel like a drag whenever you have to perform the same action multiple times in different parts of a level, but the game is short enough that the padding doesn't feel too bad. Overall, genre fans will have a great time with Headlander.
Headlander probably won't be the best "Metroidvania" everyone has ever played, but it is one of the most unique. Its overuse of door-based progression is unfortunate, but is more than made up for by a plethora of inventive scenarios. This is all backed by solid controls and combat mechanics, which is always appreciated. The visual and sound design is reason enough to convince players not to quit until they've finished the game. The way everything comes together makes for an unparalleled sci-fi experience.
Headlander deftly delivers a smart story via a constant stream of varied, original ideas, to ensure a journey that feels remarkably vibrant and fresh from start to finish. Crammed full of Double Fine's trademark humour, and loaded to the brim with references to classic sci-fi, it pays loving homage to that corny, yet fun, era of film and television, that often gets overlooked in the age of the green screen and digital effect.
Overall, Headlander is the most fun I’ve had with a Double Fine game since the first time I played through Psychonauts. With gameplay revolving around an elegant, but surprisingly involved head landing mechanic, and audio and visual flair in spades, this is definitely something any video game fan should check out.
Headlander injects new ideas into a familiar genre and does it brilliantly. While the story might be unsatisfying and the gameplay gets repetitive, the balance between combat and puzzles is so good that'll keep you coming back for more.
Review in Persian | Read full review
I loved my time with Headlander. It’s 70s sci-fi inspired aesthetic, tight Metroidvania gameplay and crazy “dock your head on other bodies” mechanics have been keeping me happy for a while. As I did my Headlander review I kept thinking about how varied Double Fine’s output is. The studio has given us adventure games, action games, Russian nestling dolls games, and games that are the most metal ever. I can’t wait to see what the studio does next, and I highly recommend that you give this one a go today.
While Headlander's brand of humour isn't quite as pronounced as Adult Swim might have wanted it, there are so many absorbing elements at play here.
Headlander is a funny, well designed game with an excellent aesthetic, it's a shame that a few shortcomings let it down in the long run
Headlander may not be perfect, but I'll be darned if it isn't one of the most enjoyable games of the year so far.
Headlander it an outstanding game artistically speaking, gameplay-wise its really fun and even though it's story is lost midway through, it's not something that hurts the game at all. The difficulty scales linearly as the game progresses, finding more powerful enemies as we advance, enemies which in turn we can posses, making it all beautifully balanced. Some gameplay mechanics fall short as they are not used enough, however the game is enjoyable from beginning to end. This is why i absolutely recommend this game, it's a fun experience all the way through, although clocking at around six hours, it left me wanting for more.
Review in Spanish | Read full review