Top Critic Average
Not as unique as you’d perhaps expect given the premise, but still a very stylish, characterful and funny adventure.
Double Fine's head-spinning sci-fi puzzler has plenty of style but not enough substance to sustain its lengthy adventure.
Headlander has a few rough spots, but its 70s retro/sci-fi aesthetic and head-swapping gameplay are out of this world.
What starts as a fine homage to Super Metroid and ‘70s style sci-fi ends as a disappointing waste of both story and gameplay potential.
The game is loaded with Double Fine’s signature humor, from snappy dialogue to turrets that apologize while firing at you
Headlander's weird world overflows with color, power-ups, and personality.
Headlander isn't Double Fine's funniest game, but it's one of its most consistently fun
Without those lackluster diversions, it would be an amicable trifle. Even at its best, the game feels like an idea gestating in real-time, like a sponge dinosaur filling up with water. So much of Headlander teases you with the idea of what could have been; a shame, because the game we actually got is kind of a bummer.
Headlander also has an extensive upgrade system for your helmet, but I found myself only making use of a small percentage of them, but this might act as the perfect example for the game itself: a ton of great ideas without fully making use of all of them.
For a certain nostalgic generation of gamer, it’s hard not to fall in love with Headlander’s retro futuristic stylings and the kind of “what if…” set up that wouldn’t feel out of place in a Terry Nation TV show or a film like Logan’s Run. The combat and and boss fights let it down, but this is an eminently enjoyable twist on the Metroidvania genre.