Randall is buggy, loose, and unresponsive, but worst of all a completely boring platformer that isn't worth your time.
There are very few things that Randall gets right: The platforming is sloppy, the combat is dull, the story and writing is unintelligible, and the boss fights are unbearable. When they work, mind control abilities are entertaining, but poor game design and game-breaking glitches make Randall a thoroughly unpleasant gaming experience.
Randall's gameplay comes up short, but offers a distinct style. However, the controls and repetitve combat prevent this title from ever feeling gelled together. Although the art and music are the standout portion of this game, it's not enough to distract from a flawed experience.
Overall I was left feeling empty whilst playing Randall. A game that tried very hard to shine with its varying gameplay styles, but ends up failing on all fronts; and totally messes up the platforming elements, making it frustrating to play.
Where Randall shines, if dimly, is its visuals.
We Force Studios develops an action-platform full of bugs and lacking anything fun. Randall is a metroidvania without identity and personality.
Review in Italian | Read full review
Despite many ideas for gameplay, Randall fails at base aspects of the game. Unpolished and badly designed controls are an instant turn-off.
Review in Polish | Read full review
Randall should be better than this. It's got all the elements in place to be good but they just don't work right.
Randall is a fun beat'em up and Metroidvania. It may not leave a lasting impression, but it's a fun way to spend your weekend.
The metroidvania-lover in me wished Randall turned out to be more enjoyable. There are some interesting ideas here, like the use of mind control, but the good of that is buried under a litany of technical problems and just general sloppy design. Like the titular hero, I found myself frequently battling headaches during my time with the game.