Each new career is entertaining in its own way, but you probably won't want to play through them more than once.
Despite several issues with the Doctor and Detective careers, Get to Work makes the case that The Sims 4 is now ready for a full purchase.
Get to Work introduces some brilliant interactive careers with workplaces being brought to the table for the first time, but is let down by it's barely-average retail system which leaves you wanting so much more.
Get to Work is all about the careers of your Sims, and it does it well. It is the first expansion of the Sims 4 and is a great addition worth any Sims fans attention.
With 'Get to Work', EA Games and The Sims Studio have put together a good expansion pack that sets a decent standard for the rest of 'The Sims 4' series.
There's no doubt that The Sims 4 is all the richer for 'Get to Work', but it is merely one small step towards building the game into a worthy successor to its classic counterparts and satisfying a vast fan base.
The Sims 4 Get to Work does a lot of right things for being its first expansion pack that only stumbles in a few places. The manageable retail businesses and photography skill are great additions to the base game, while the new career venues suffer from repetitive gameplay and frequent load screens. Sims fans shouldn't hesitate in picking up the Get to Work expansion pack as the new gameplay features and added content are well worth the purchase.
The Sims 4 - Get to Work is a very nice addition that brings even more diversity to the popular sandbox. However, like previous DLCs, it's just a piece that was cut from the core game functionality, made with the patterns similar to the DLCs of the previous games. Get to Work should be one of the first to get into the shopping cart of any fan of The Sims, unless, of course, a fairly high price of 1,499 rubles is not a problem.
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Although we feel the Detective path is the weakest point of the new careers, there's still plenty to do in Get to Work that may justify that £29.99 investment. We love the fact we can follow our Sim to work now and explore the professional side of a life simulator – or as much as The Sims allows anyway. The retail businesses are an interesting addition, but we feel they won't prove as popular as the career paths.
With so much more, well, work to do, the expansion bolsters a core game that was a bit sparse at launch. At the same time, it's hindered by the limitations of The Sims 4, which make it very hard to balance careers, family, and fun.
Believe it or not my biggest problem with The Sims 4 Get to Work isn't that my bakery was a bust. It's that pretty much everything it adds to the game is one-sided. As far as I can tell I can't send my sims to the hospital or the police station or the lab to look around. It's interesting enough to work in these locations, but how much more interesting could it be with outward-facing interactions?
We're not at Sims 3 level of things to do quite yet, but Get to Work is a decent expansion that adds new, unique experiences to The Sims 4's gameplay.
Drawbacks aside, there is still so much here that adds to the base Sims 4 game I have to mark this as a "must have" for Sims 4 players. Like I mentioned in my first Sims 4 review, the series is a bit of a living, breathing thing that is always changing and evolving. Bugs emerge, patches are released, and that big old Sims world just keeps on turning.