Sekiro: Shadows Die Twice Reviews
Sekiro: Shadows Die Twice succeeds in its incredibly visceral combat and stealth all while being set in an engaging game world.
Sekiro: Shadows Die Twice presents a challenging duality. The first half is frustrating, but the second half redeems itself, offering a brutally satisfying experience. Its rigid structure may not suit everyone, but it remains rewarding for those who persevere.
Review in Italian | Read full review
FromSoftware cooked up one of the best combat systems with Sekiro: Shadows Die Twice and never did anything like it again. That may be a good thing, as it makes this game one of a kind. If you are a fan of Souls games or a borderline masochist, you will, without a doubt, love Sekiro: Shadows Die Twice because it is a masterpiece. It is a must-play for all hardcore gamers.
Sekiro: Shadows Die Twice brought a fresh wind to the Dark Souls games, not only with its distinctive gameplay style, but especially with its setting in Japan. It manages to get you out of your chair more than once and literally put you in a "mood" where you want to punch someone hard to relieve your frustration. The title also has hilarious graphics, sound and story and is a definite "must" for all lovers of Dark Souls games and Japan.
Review in Czech | Read full review
Sekiro: Shadows Die Twice is a fantastic new IP from the team at FromSoftware. It’s an incredibly challenging experience set in a beautiful yet twisted rendition of Sengoku Japan. It’s certainly not a game for everyone though. The learning curve can be steep at times and learning the best approach for a boss can be a long stint of trial and error. But those that are up for the challenge and stick with it are in for a real treat.
Tough and challenging but never unfair. All of Dark Souls games were just an elaborate tutorial for Sekiro.
Sekiro: Shadows Die Twice is much more than a video game: it is a philosophy to know, assimilate and make your own if you want to discover it in its entirety.
Review in Italian | Read full review
With Sekiro Shadows Die Twice proves FromSoftware still knows how to put their 'soulslike'-concept to the best of use. Although the game introduces a tremendous load of changes to the formula, it still knows how to create that same euphoric experience.
Review in Dutch | Read full review
Shadows Die Twice is an absolutely fantastic title that evokes associations with such, somewhat forgotten classics as the Tenchu series.
Review in Polish | Read full review
With Sekiro, From Software keeps some of their best features from the souls franchise, and mixes them with a new and fresh approach to the narrative and an even more elaborated level design. With that said, the game still suffers from the old technical problem that affected the previous game, while also having less options for customizing, greatly undermining the replayability of the game.
Review in Italian | Read full review
Sekiro: Shadows Die Twice marks the artful fusion of Tenchu’s core design philosophy with the tried and tested Souls formula. Its fresh combat loop offers tense and engaging moment-to-moment gameplay that tests your wits and rewards you for your concentration, all while making things more accessible without taking away the soul of the experience.
I have no complaints about this game. There is perhaps room for improvement in a sequel, but this is a masterpiece. It’s extremely unlikely that there will be a game to come out this year that will unseat this game for my game of the year. Of course, as a Soulsborne fan, that was a likely outcome. But even I was surprised at how well this turned out. Honestly it is pushing on Bloodborne to take my favorite FromSoftware game. But time will tell, I do still have 2 more endings to go before I have the Platinum trophy. For my first time through, exploring absolutely everything and defeating every single boss and mini-boss available, it took me just over 60 hours. Of course, the game can be finished in much less time than that if you know exactly where you are going and you don’t take the time to farm all the materials for every Prosthetic Tool upgrade (except two which will require NG+ to get more Lapus Lazuli). Either way that is a whole lot of game for the $59.99 asking price. I would have easily payed double for the game. But if difficult games are not for you, or if you are totally turned off by being a ninja, then this may not even be a game for you no matter the price. The game is punishing, but for those with the courage to put in the time and effort, Sekiro: Shadows Die Twice will reward you for it.
Sekiro is a must play title for the fans of Miyazaki, in order to experience the true evolution of the mechanisms which created a whole genre that has managed to maintain the experience, without anyone being able to even copy it.
Review in Greek | Read full review
Halfway between the soulsborne saga and the metroidvania, Sekiro is that bastard son born to rule. Without a doubt, this is one of the games of the generation.
Review in Spanish | Read full review
Sekiro: Shadows Die Twice is not a game for everyone. From Software has taken its philosophy of creating real playable challenges to the extreme and developed the most difficult game of the generation to date. A gameplay measured to the millimeter, a huge and beautiful world and a magnificent dubbing finish a game that is very close to becoming a masterpiece.
Review in Spanish | Read full review
Sekiro: Shadows Die Twice is the hardest game this year, and among one of the most challenging games ever put on a system. But for those that embrace the discipline needed to conquer the games numerous challenges, it is rewarding and thrilling to survive deadly encounters at the skin of your teeth. It's gameplay and focus on stealth distinguish itself from other action experiences, and the satisfaction of finishing some of the hardest bosses in gaming today is immeasurable. Sekiro: Shadows Die Twice is an immersive action experience, for those who pick it up.
After the brilliant Bloodborne, Sekiro: Shadows die Twice feels like a different formula using the same gameplay. The game is hard and can be frustrating sometimes, but when you learn to master some techniques, definitely becomes a rewarding game. From Software created another brilliant game and a sure Game of the Year candidate.
Review in Spanish | Read full review
Sekiro is a game made for fans of From Software who wanted a little more control over their actions. Gone are the builds and playstyles from Dark Souls and Bloodborne but the sword combat is the best that From Software has ever produced along with some stunning level design. The difficulty is brutal at times and may not be for everyone but stick around and you’ll find a journey that will pull you in like no other.
Having said all that, there are some wonderful boss fights here, with the Great Serpent and Lady Butterfly my personal favourites. I loved the way these developed and throughout the game there are glimmers of excellence sprinkled throughout. With a lack of customisation and replayability, Sekiro pales by comparison to what’s come before though. It’s a good game, no doubt about it, but it’s a game that can’t quite decide who it wants to appeal to. It’s likely to be far too challenging for the average gamer while Souls fans will likely lament the lacklustre combat compared to what’s come before. What we’re left with then is a beautiful game, one that’s stuck with a real identity crisis that some will love and others will loathe.