Jazzpunk ends up being scatological and surreal, but it's not sublime. Like Meatloaf says, two out of three ain't bad. But when's the last time anyone listened to Meatloaf? Jazzpunk is funny in its own peculiar way, but that's about all it is.
In all likelihood, you won't see everything that Jazzpunk has to offer the first time around. There are zingers tucked away in every nook-and-cranny that will only reveal themselves to you if you want them to. In so many cases, you are the key to the punchline. Without you, the clever quips stay hidden and will remain unearthed until you say so. Jazzpunk invites you to get involved in the comedy and, in many ways, become the butt of the joke. Funnily enough, there actually is a butt joke in there.
When all's said and done, that's a fantastic way to take a break from reality for a couple of hours. For all my gripes, I'll be surprised if any other game this year makes me laugh as much as Jazzpunk did.
Necrophone Games has a fantastic premise, a decent execution and a brave narration in Jazzpunk. Had I not had the pressure of trying to get through this for the purpose of review, I would have had far more laugh-out-loud moments, rather than a quick acknowledgements and the occasional laugh. At $15, there is some quality time you can get with this indie Steam title. Watch the trailer – if you're even the least bit curious, I say go for it.
Developer Necrophone Games and publisher Adult Swim deliver the ultimate playground in 'Jazzpunk', a game that lacks polish but makes up for it with a focus on fun.
What's here is undoubtedly high quality, but some may find themselves just wanting more of the game. It's a blessing and a curse.
Debates still go on as to whether video games have had their Citizen Kane moment, but with Jazzpunk we can at least rest easy knowing that games have had their Naked Gun moment.
As a "game" Jazzpunk could be completed in less than an hour, but running through to complete the story would be missing most of what makes it so enjoyable. The game (and its achievements) are structured in a way that encourage players to wander around and see everything there is. Even having completed the game I'll be going back through it again, just to catch some of the things I missed.
A fumbled finale puts a notable stain on the experience. They say one of the key rules in comedy is to leave the audience wanting more, but as Jazzpunk's credits rolled I was left feeling a little indifferent. But the game is something to be admired. Few titles dedicate themselves to comedy as wholly as Jazzpunk does. This is a game that delivers every silly, bizarre moment with a toothy grin and a badum-tish, waiting with barely contained excitement to deliver its next surprise. A few may be booed off stage, but when so many can hit the mark as closely as they do, I can't deny it a round of applause.