RemiLore: Lost Girl in the Lands of Lore Reviews
RemiLore is a game that tries to do a lot with a few simple instruments and it does a decent job at that, especially when it comes to its looks. Unfortunately its combat system does not hold on for very long and its levels quickly turn out to be rather dull and repetitive, which will put off those looking for a more involving experience.
Review in Portuguese | Read full review
Combine the uninspired enemies and level design with a checkpoint system that’s more than happy to erase half an hour of progress if you die midway through a run, and you’ll find that RemiLore becomes a game that’s more tedium than fun.
RemiLore ~Lost Girl in the Lands of Lore~ is out now for Playstation 4, Xbox One, and Nintendo Switch, with Steam in the pipeline for release.
While I consider RemiLore a hard pass, I think it might have an audience for a more casual crowd looking for something with a spark of charm, but that definitely wasn't enough to save it for me.
I really wanted to like this game more than I do. It looks very pretty and there's a large range of weird and wonderful weapons to collect, but sadly that's about all it has going for it. The story is dull, the combat is bland, and it just feels really repetitive. Overall, it's not a very challenging game and is unlikely to hold your attention for long.
The quest in RemiLore: Lost Girl in the Lands of Lore is inconsequential, and the only reason why anyone would play this is to have a cute hack'n slash with the utter bare minimum of rogue elements. Bringing a friend along will help keep things interesting, but there is just not enough substance to keep most hooked. It is too easy, and one has to play very carelessly in order to feel the rush of walking that razor's edge that comes with the better rogue-likes.
As cute as RemiLore: Lost Girl in the Lands of Lore might look, there is literally nothing else redeeming about it. Not only is the story forgettable, it has so little going on it might be better to have nothing. From there, even though you have over 200 weapons to choose from, most are worthless and even a bad weapon with good magic is enough to beat the game. Add in one of the most frustrating grading systems I've seen, a pointless cash system, paper thin gameplay and you have an experience that I'd be hard press to recommend to anyone.
Limits, unfortunately, are ultimately what keep this game from greatness.