After finishing with Druidstone, I found it interesting to think how much less of a game it might have been if its developers had gone through with early plans to make levels procedurally generated. While a more random, improvisational version of Druidstone might have appealed to my appetite for turn-based tactical games, and might – in fairness – have been more replayable, I suspect I would have enjoyed it less, and gotten bored before the end.
This brief tactical RPG blends puzzle-like gameplay and deck-building mechanics in interesting ways.
As a tactical combat game, Druidstone offers some solid combat encounters, challenging missions with good objective variety, around 20 hours of content, and a unique take on character progression and gear, even if its not quite as deep as a traditional RPG.
Druidstone is pretty great but not without flaws. Fortunately, the unforgiving strategic combat, charming art style and light puzzles sprinkled in between the fights, far exceed the balancing issues. You just need to keep playing it beyond the first 5-6 missions, you'll find that Druidstone is a hidden gem.
Druidstone nails turn-based combat, with some remarkably user-friendly options, but is held back somewhat by an uninteresting story.
Tactics at heart will be delighted playing Druidstone: The Secret of the Menhir Forest. Fans of more traditional RPGs should probably look elsewhere, though.
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