Paranoia: Happiness is Mandatory

Rating Summary

Based on 14 critic reviews
Weak Man

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Critics Recommend

Based on 14 critic reviews
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IGN Italy

Top Critic

5.5 / 10.0
Dec 24, 2019

Overall, Paranoia: Happiness is Mandatory feels like a missed opportunity.

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7.5 / 10.0
Dec 17, 2019

The combat could be more exciting and its over-reliance on walking and talking can be a bit tiring, but Paranoia: Happiness is Mandatory remains a challenging and rewarding experience nonetheless.

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Dec 11, 2019

I do wish Paranoia: Happiness Is Mandatory had been a bit more daring in the attempt.

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3 / 10
Dec 19, 2019

Happiness is incredibly unlikely if you decide to pay money for this.

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3.5 / 10.0
Jan 3, 2020

In contrast to its source material, Paranoia: Happiness is Mandatory is a bland RPG that is as slow as it is forgettable.

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4.5 / 10.0
Dec 31, 2019

Paranoia: Happiness is Mandatory is an isometric RPG set in a dystopian future, but the real dystopia is the game itself.

Review in Italian | Read full review

5 / 10.0
Aug 1, 2020

Happiness is mandatory, the Computer is your friend, and this game is mediocre at best.

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6.5 / 10.0
Jan 2, 2020

Paranoia Happiness Is Mandatory offers a fun-to-read game with some action based gameplay tossed-in. The fate of your clone character is interesting especially as you delve-deeper into the darker corners of Alpha Complex. The combat feels like the weakest part of the experience as it lacks the complexity required to fully engage the player. That said, if you can stomach some odd design choices then this game might appeal. With a bit of tinkering though it could be much-better, unfortunately it’s not and becomes a bit of an acquired taste for fans of the cult role-playing game.

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Geeks Under Grace
Robert Dever Jr.
7 / 10.0
Jan 1, 2020

Paranoia: Happiness is Mandatory has its moments of fun and wit, but a lot more could have been done better.

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The Partisan Spy
3 Step Game Review
Jan 7, 2020

Paranoia: Happiness is Mandatory (P:HM) is a 3D top-down camera game that can be played with a controller or POINT & CLICK actions. During the entire game, you have control of your character and, on missions, of other 3 teammates, each one with a different set of skills. The game happens around the Friend Computer, responsible for assigning the main missions. You will interact, shot and choose what to say to NPCs. To feel involved with the game a fair amount of READING is necessary. P:HM has much more of ACTION than of RPG as you can play the game by only mastering its mechanics. Even though the RPG elements can make missions easier, they have low influence on the gameplay results.

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