Tokyo Dark: Rememberance
Top Critic Average
Tokyo Dark Remembrance doesn't get everything right. For a visual novel with point and click adventure elements, its game design and the way it flows puts a lot of limits on the player's options and its art style seems somehow mismatched from its well written plot and involving soundtrack. Nonetheless, the game has a lot of potential and very good ideas, it could have simply benefited from a better execution and design.
Review in Portuguese | Read full review
I enjoyed my time with it, about 10 hours, and Itō's quest to find the truth at great personal cost is compelling. That said, if you're looking for a solid point-and-click, I can't really recommend it. It's just too thin on that front.
Like the very best horror, Tokyo Dark takes a look at real-world issues and tensions in a way that's memorably shocking. There's a strong subtext to Tokyo Dark's story, and its told in a nuanced way, with memorable characters and intense imagery. Cherrymochi is a unique developer that has created a unique thing here, and for that the team has certainly earned my attention for whatever it has coming next.
Walking the line between a visual novel and classic adventure game, Tokyo Dark: Remembrance succeeds in telling its story while having players question their decisions.
Tokyo Dark – Remembrance does an amazing job of combining the gripping storytelling of a visual novel with a choose your own adventure game. I think fans of horror and mystery genres will especially enjoy playing through all of the different outcomes.
Any players who enjoy visual novels, choose your own adventures, or supernatural murder mysteries would enjoy this title. As the game itself can be played through to one ending in just a few hours, Tokyo Dark: Remembrance is a great casual game with minimal time commitment. Playing through multiple endings on New Game Plus is still enjoyable, though a bit tedious.
Ultimately, my gripes with the game are limited. I have mixed opinions on specific endings and found the game a bit too short at 5 hours for the first full playthrough. The good far outweighs the bad with fantastic visual design, sound design, environment design taking center stage.
These foibles were there, and noticeable, but I still loved the game. This speaks to the storytelling, which I would think is paramount in a visual novel game. Sure some of the character models were a little … off, but this is not some huge project. This game started as a Kickstarter, and I thank the people that supported it. I should also mention that there were improvements made to the base PC version to bring the game to the Nintendo Switch.
Overall, Tokyo Dark was an interesting title that was worth the experience. It definitely has some faults that are hard to overlook, from the scattershot presentation to the lull in the story, but pushing through these reveals a relatively well-told horror mystery tale.
Overall, I really loved Tokyo Dark Remembrance. The feel of having your choices permanent with the constant autosave really gives weight to your choices, and the story and characters are really interesting. The artstyle is well done and the backgrounds are really well done. The story was engaging and with more than ten possible endings, there’s a lot of replayability value. Tokyo Dark is a game I almost instantly got hooked on, and with good reason too. I had a great time delving into the depths of Tokyo, and I hope you do too.