Top Critic Average
Orangeblood feels like a great game mired by small technical issues and has a short road to being an easy recommendation. With the developers still working on and releasing updates for the game regularly, Orangeblood could be a great pick-up for the turn-based JRPG gamer that’s looking for something off the beaten path.
Ultimately I would have to call Orangeblood rather lacking as a package deal. There are tons of concepts there that could really rule, but just get pummelled and that ain’t cool. A game with a focus on music and hip-hop, should have some rhymes that just don’t stop. Instead what we get is some sub-par translations, I swear I’ve seen better in MTL stations. While combat and gameplay provides something unique, it just isn’t quite enough to get a winning streak. So while Orangeblood is definitely worth trekking, it certainly needs some quality checking. So while a somewhat subpar score I’m contriving, I really do hope these devs keep on striving. Peace out homes.
It tries to do a lot of things, and definitely has a distinct personality from anything else I remember playing. Layering everything with needless profanity is not the magic bullet to become amazing though, and using the game’s real bullets is often more complicated than it should be.
A game about anime waifus spouting rap slangcould be great, but somehow Orangeblood is simultaneously too insane and too boring to make it work.
Orangeblood throws you into an alternative history timeline where you control a party of girls taking on the dirty and corrupt underworld of a Japanese municipality. It’s a game that merges cultures and aesthetics in a uniquely interesting way, but also struggles to find its footing at the same time.
When all the profanities have been said and all the odd jobs have been done, Orangeblood is a one-of-a-kind experience that's equal parts endearing and incoherent. There's just enough to see, hear, and do to warrant a two-day getaway to New Koza.
Orangeblood is a game of half measures. It feels like it’s afraid of taking its bold style all the way, and the game suffers for it. While it did catch my attention at PAX West last year, actually sitting down with the full release was a disappointing experience.
Orangeblood has some really nice ideas, but the execution can feel lacking at times. However, the soundtrack and battle system is robust, which made getting through the game pretty entertaining at times. However, the confusing story and excessive padding keep Orangeblood from reaching its full potential.
Orangeblood is a mixed bag. On one hand, it's visually striking and has a conceptually deep battle system. On the other hand, the english translation is incomprehensible and your characters are too powerful to really have any sort of challenge or interesting fights. It won't physically and emotionally destroy you like the Lisa games, but it's still a decent enough RPG that I can recommend if it's on sale.