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We Should Talk

Whitethorn Digital, Insatiable Cycle
Jul 16, 2020 - Xbox One, PC, Nintendo Switch, PlayStation 4, Xbox Series X/S, PlayStation 5
Weak

OpenCritic Rating

60

Top Critic Average

20%

Critics Recommend

Gaming Nexus
3.5 / 10
Screen Rant
4 / 5
Pure Nintendo
8 / 10
GBAtemp
5.5 / 10
New Game Network
48 / 100
Explosion Network
6 / 10
Game Freaks 365
2 / 5
Hey Poor Player
3 / 5
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We Should Talk Media

We should talk. Launch Trailer - Nintendo Switch (NA) thumbnail

We should talk. Launch Trailer - Nintendo Switch (NA)

We Should Talk Screenshot 1
We Should Talk Screenshot 2


Critic Reviews for We Should Talk

Insatiable Cycle's zeal in tackling dialogue choices is something to appreciate. But that can only go so far when the script is tacky, the game design is clumsy, and the retail price is terribly overvalued.

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We should talk says a lot with a little.

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We‌ ‌Should‌ ‌Talk‌ ‌is‌ ‌a‌ ‌great‌ ‌game‌ ‌that‌ ‌was‌ ‌fun‌ ‌to‌ ‌play‌ ‌through.‌ ‌As‌ ‌you‌ ‌dissect‌ ‌your‌ ‌various‌ ‌relationships,‌ ‌you‌ ‌are‌ ‌in‌ ‌for‌ ‌a‌ ‌treat.‌ ‌The‌ ‌overall‌ ‌story‌ ‌is‌ ‌unique—more‌ ‌than‌ ‌I‌ ‌expected‌ ‌it‌ ‌to‌ ‌be.‌ ‌I‌ ‌also felt the balance between text and the actual conversation was very well balanced and well done. The asking price of $6.99 is well worth it.

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With its bugs, loading issues, extremely short playthroughs, limited cast and predictable outcomes, We Should Talk feels more like a demo than a complete, polished game.

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We Should Talk is an interesting first effort from the small team at Insatiable Cycle, but it feels more like a beta than a finished product. There's just not enough content here to justify taking the time to check out this narrative adventure.

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The exploration on how words can change the way people receive you — or in this case, how an evening at the bar can go, is interesting, even if there’s not quite enough going on behind the scenes to make nine playthroughs feel necessary.

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I wanted to give this game a higher score because the concept is genuinely interesting, but it feels like an unfinished project. You only get a chance to scratch the surface before the story is over.

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I could have forgiven We should talk.’s narrative if it weren’t for the length. I could have forgiven We should talk.’s length if it weren’t for the narrative. The game could be short. The game could push a specific philosophy in relationships. But it couldn’t be both and still get high marks unless you absolutely already 100% agree with the developer’s stance on relationships.

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