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Ultimately, there are a ton of potential issues you may or may not run into, and seemingly no real advantages to running Kingdom Hearts Integrum Masterpiece on Switch - unless you simply have no other choice but to play these games on this console. As a fan, and as a player who just wants a consistent gameplay experience, it's incredibly disappointing. If you can buy this package for another system we'd earnestly implore you to do so - it may not be handheld, but at least it would be yours to keep and it would run reliably and consistently. As it stands, Kingdom Hearts on Nintendo Switch is defined by compromise.
A wonderful experience from the moment you set sail, FAR: Changing Tides builds out the world and gameplay ideas of its predecessor with scale, detail and awesome moments of discovery. Okomotive has started with its original neat mechanic about a left-to-right juggernaut, then taken it in every other direction it could go.
It’s a rare day that an indie shmup, so well-buried that most have never heard of it, manages to be this good at what it does. It hasn’t got vast worlds to soar over, nor does it try to break new ground. Instead, it delivers an old-school shmup experience in a fresh new way, fired up on influence and ambition, and the love of a genre. Fans would be raging mad not to pick it up.
From start to finish, Ocean's Heart is an enjoyable, albeit short, adventure following the familiar 2D Zelda formula. Having a brand new world to explore, filled with various side quests, should be enough to get any fan of that classic top-down template excited. While the writing and dialogue feels subpar at times, the familiar, yet still-solid gameplay makes up for it. Ocean's Heart is undeniably a 2D Zelda game in all but name, but Tilia's adventure shows that a game doesn't always need to be groundbreaking to be a good time.
Arriving mere months after its predecessor, we're happy to report that Voice of Cards: The Forsaken Maiden proves itself to be a satisfying and endearing sequel. It's mechanically almost an exact copy of the first Voice of Cards, but things like the new setting and Mark Atherlay's narration help to make it feel like a distinctive entry that stands well on its own. We'd give Voice of Cards: The Forsaken Maiden a high recommendation for anyone looking for another 'cozy' game to add to their collection or for players who want to try an engaging, but not overly demanding JRPG. For all its brevity and minimalism, Voice of Cards: The Forsaken Maiden is an unforgettable experience.
While both Dream Drop Distance and Fragmentary Passage are good stuff, this is a much more niche product than the previous compilation, and far more difficult to recommend. It's essential if you're a fan, but... let's face it, if you're a fan, you've already played these games. And on a system on which they run natively, rather than this (again!) erratic, temperamental Cloud Version. We feel like it's our destiny to repeat ourselves on the matter, but if you can buy this package for another system we'd earnestly implore you to do so - it may not be handheld, but at least it would be yours to keep and it would run reliably and consistently. As it stands, Kingdom Hearts HD 2.8 Final Chapter Prologue on Nintendo Switch is yet another compromise. If your internet connection is consistent and strong, it runs great... when it's running great. But, you know, stuff happens. Using Ethernet while docked helps, but it's still putting a sticking plaster on a glaring wound. So, once again, another good package but presented in the worst way. And slightly less good than the last one.
You're being treated here, not to a replica of 16-bit graphics, but the genuine article, and that in itself carries a wonderful charm. With varied locales and great music, River City Girls Zero cleverly all takes place in pseudo real-time, the sun setting into night and eventually dawning again as you near end of your journey. It's an endearing romp across a quaintly rendered Japanese urban landscape that continually offers new places to scrap - from fairground rides and collapsing buildings to nightclubs and sun-drenched bays - all becoming especially colourful in the last hour. While it's very much a game of its era, River City Girls Zero is still rewarding for those interested in experiencing one of the saga's more creative entries.
Monark proves itself to be an interesting, low-budget take on an SRPG, combining its Persona influences with original ideas to make for a compelling experience. Risky, rewarding combat, a creepy atmosphere, and an interesting story make this one easy to recommend, but things like the low-quality graphics, repetitive environments, and nonexistent enemy variety keep it from ever approaching greatness. We'd recommend Monark to any SRPG enthusiasts (especially those that are sick of fighting on a grid) or fans of the old-school SMT and Persona games. It may not have nailed its execution, but Monark is an experience that we think is still worth your time.
What we have here remains a fine collection of games and an interesting demonstration of the first decade of the Kingdom Hearts series. If you have a reliable enough internet connection, this is almost as good a way to play Kingdom Hearts as any other. If you don't, absolutely leave it on the digital shelf. We'd like to score Kingdom Hearts 1.5 + 2.5 HD ReMix on the assumption that you can run it, but that's not necessarily an accurate representation of what many people's experience is going to be, and our experience - with robust and rapid internet - was patchy. If you have any other way at all of playing these games, we recommend you do so. Ultimately, this is a great package delivered in the worst possible way.
FIFA 22 marks the third time EA has given us FIFA 19 with a different shirt on. It may clearly state Legacy Edition on the title, but being kicked in the groin isn't any less painful if your assailant tells you they're going to do it in advance. Once again, EA has insulted Switch owners by giving them the version it usually releases on dead systems. Do not accept it.
If you're a fan of this now very old series, you might find Sol Cresta's mould appealing. It's certainly fun to improve, win shields, and prolong your survival by grabbing back lost ships; and to be able to whip your craft into formation and quickly destroy bosses with a countdown of powerful ordnance - and the audio is sublime. At the same time, with all of its interesting ideas, one can't help but feel that there are elements here that need more polish and careful implementation. There are very few memorable boss attacks, and while some stage junctures are somewhat shrewd, others come off as ill-conceived or uninspired. By no means is that to say it's unenjoyable - there is a definite groove within its visual mess that becomes clearer over time as you chip away at the interesting core gameplay - but the fact of the matter is that Sol Cresta is up against a wealth of extremely steep competition, and to stand out it needs to be hitting the all-important notes with greater finesse.
Grapple Dog isn't quite perfect. We feel that more could have been done with the grapple itself, as it's a little restrictive in its application. A less friendly, more freeform approach would interfere to an extent with the tight level design, but it would still be cool for speedrunners if the grapple really let them cut loose. That's pretty nitpicky, though, because developer Medallion does precisely what it sets out to do — deliver an unpretentious platformer that's a hell of a lot of fun to play.
Dynasty Warriors 9: Empires is a poor Switch port of a disappointing entry in the long-running spin-off series. This is a hugely downgraded version of the game, with seriously dialled-back visuals failing to put a stop to consistent frame rate issues during the heat of battle. With a lack of gameplay modes, zero multiplayer options, terrible AI and cosmetic customisation options gone AWOL at launch - Koei Tecmo choosing instead to go the DLC route - this is a truly lacklustre package, a bargain bin affair with a premium price tag, and a Dynasty Warriors game you can feel quite comfortable skipping entirely.
Honestly, it's tempting to give Powerslave a 10 just for being available again, but no. That would, of course, be naughty. Here it is, though, in even more than all its glory - a brilliant, beautiful reworking that captures the very essence of what made it so awesome back in the day while giving the best of both the Saturn and PlayStation's distinct versions. For such a prototypical take on Metroid Prime, it's alarming and impressive just how much confidence Powerslave Exhumed shows in its design, making it the best kind of retro game - one that's even better today with full knowledge of how ahead of its time it really was. An easy recommendation to FPS fans of any vintage, Powerslave Exhumed will keep you playing and playing, searching for those last niggling secrets.
It feels like parts of this review might read more like a documentary, but much of the significance of EarthBound Beginnings - of Mother - lies in its spirit and the influence of such on subsequent games. EarthBound is absolutely the overall better title available to folks right now, and those who have yet to play either should definitely start with that. If you do enjoy EarthBound, however, then Beginnings is well worth investigating, especially given mod-cons such as save states and rewinding which help take the rough edges off a formative but less refined game. Sticking through its older style of play, with its difficulty and occasional fluctuations in balance, will yield a fine story and a strangely transcendental sense of nostalgia, like a letter of love written to a child who hadn't even been born yet.
Many of the avoidable snags found in GetsuFumaDen: Undying Moon were solved by genre predecessors long before this game was announced. There is no doubt that in a few patches time this could be a fantastic game - but that's if Konami, which hasn't been in many gamer's good books for a long time, actually grants the development team the time and the funding to work on it. As it stands the game could end up being something special, the trouble is other similar Switch titles already are.
While Infernax is tough, it's resolutely fair - you can't really make the game 'easy', but you can absolutely mitigate the difficulty or take a break doing something else when you get stuck. Don't expect a simple ride, though, and don't expect to take the right decisions on a first playthrough - not that anything seems particularly 'right' in this beautifully bloody little world. It's only familiarity that lets Infernax down - there's nothing really new here, but it's all done and delivered so well that you won't really care unless you're desperate for a completely fresh experience. In which case why play a faux-retro NES throwback to begin with? A cut above most efforts in the subgenre, Infernax both demands and requires attention.
For those who never got to experience the game back in the '90s there was always the chance that EarthBound was over-hyped bobbins, a game that couldn't possibly live up to its reputation as a quirky, 16-bit masterpiece. However, as so many have discovered in the years since it's become more widely available, Mother 2 (as the coolest kids call it) is still a touching, engaging, genuinely brilliant adventure to go on - a lengthy experience that's wonderfully humorous and fun from start to finish. It remains an absolute must-play for any Nintendo fan and fortunately it's much easier to play nowadays than it was for a long time. If you've never had the pleasure, get stuck in immediately and finally understand why bands of fans won't pipe down about Mother 3.
Don't be put off too much by its smart device origins - Egglia Rebirth is an enjoyable and charming RPG that's a delight to experience on Switch. The bite-sized levels make this one easy to pick up and play, while the ongoing barrage of new quests, friends, and levels keep giving you good reasons to come back for more. It must be said that the gameplay can feel a little shallow on extended sessions and the constant presence of timers can sometimes make it feel like a weird fit for a console. However, if you're a fan of Legend of Mana or are just looking for a light RPG that doesn't require too much mental investment, Egglia Rebirth is a solid title we can recommend.
Maglam Lord has a lot of potential, but you'll need to stick it out and try to squeeze some joy from its repetitive combat system and stale dungeon design. Along with its writing, an excellently drawn cast of characters - who can be recruited and romanced through the dating mechanic - offer shining moments in an otherwise unremarkable action-JRPG. The potential is certainly there for something special, and the game's visual cues for possible results of dialogue options removes much of the guesswork common in other games, but the execution falls flat in the combat department and holds back the enjoyable visual novel elements of this package from being as good as they could be.