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Dr. Fetus' Mean Meat Machine doesn't meet the standard that Super Meat Boy set, but it's a serviceable puzzler that does bring something new to the genre. Appealing visuals and tight controls are positives here, though these are balanced out by the often excessively punishing difficulty and the lack of multiplayer or other modes. We'd give this one a light recommendation if you're tired of falling block puzzlers treading the same ground and want to try something that stands out from the pack. Otherwise, we'd suggest sticking with games like Mixolumia and Lumines Remastered.
Pair all of the above with spritework and sound design that feels amateurish, and Skautfold: Usurper ultimately comes off as more of a mid-effort flash game than a properly polished new eShop release. There are flashes of fun every now and then, but none of the ideas or concepts here cohere into something that’s worth your time. If you’re looking for a solid Metroidvania with Soulslike elements, Blasphemous, Hollow Knight, and Salt and Sanctuary all offer up a substantially more polished and enjoyable experience.
Story of Seasons: A Wonderful Life retains the charm and the pleasant tedium of the original while bringing enough features up-to-date that it's not a total chore to play. Fans of later farming/life-sims might find it too slow and too dull, but we encourage you to embrace the slow-and-dullness to find a surprisingly fulfilling and earnest game underneath. After all, this game is the granddaddy of Stardew Valley, and it's not too hard to see the family resemblance.Just, uh, use a guide. Trust us.
There's no sense of progression or improvement on offer, the story is a bore, you're made to walk circles around a tiny village and, even at the relative budget price of £20 / $28 it feels like Crypton Future Media is asking way too much. If you've got a very young child to entertain, maybe this will do the job for an hour or two. Otherwise, it's hard to recommend something so slight, unchallenging, and unwilling to engage with what makes its star such a joy to be around in the first place.
Batsugun remains a thrill ride: a barnstorming, explosive affair that holds a pivotal position in the history of the shooting game and its evolution. Its systems are not as in-depth as most Cave titles, and it's also comparatively short if you discount all the looping, but it remains a superbly entertaining and surprisingly accessible piece of gaming history. It's a shame the arcade originals aren't present, but, with all its very welcome bells and whistles, it's certainly the best home release yet.
In rounding off Katamari Damacy's rougher edges and upping the ante with more diverse mechanics and challenges, even goofier writing, and a terrific soundtrack, We Love Katamari cemented itself as a high watermark for video game sequels in 2005. Even without the remaster treatment, the game's maintained its luster remarkably well but Reroll + Royal Reverie is (an admittedly thin layer of) icing on an already decadent cake. With a number of solid quality-of-life updates and sharper, brighter visuals, this is undeniably the best way to experience the 2005 classic.
On its trip down the river, some of Dordogne's design ideas feel stodgy, performance is sometimes flaky, and it leans into its clunkiest gameplay elements as it nears the end. But to get hung up on these points is to miss a truly touching story bringing a beautiful world to life in sound and images. There's a lot to reward you here if you can navigate the obstacles and just go with the flow.
A surprisingly solid Soulslike, Bleak Sword DX does exactly what it sets out to do and nothing else, which makes it hard to fault. Once you get the timing down on the limited actions at your disposal, you’ll find the monsters full of character even as they try to beat you to death. You’ll die often but the game does a great job of making each death feel like a learning experience rather than a punishment. Short and sweet.
Convergence: A League of Legends Story successfully blends a cool visual style with fun time-bending action to make for a Metroidvania that's well worth a shot. Though it's on the short side, Convergence uses this to its advantage to craft a thrillingly well-paced adventure which will likely hook you until its end. That said, it's important to underline that this Switch port suffers from some noticeable performance issues, even if the rewind mechanic helps remedy mistakes frame drops might cause. All the same, we still enjoyed our time with Convergence and would recommend it to anyone looking for yet another Metroidvania to add to their collection. The genre may feel overstuffed, but this game is a good example of why there's always room for one more good one.
Even without Takahashi Meijin's association, Star Gagnant would still be a Terarin work that genre fans can rely on. Its simplicity is what makes it so engaging: a clean, enjoyable shooting game with a deep scoring system to mine like crazy, and tons of modes in which to do so. And this, really, is where its creativity is strongest, drawing on games from the late '80s and '90s to build a new, Meijin-flavoured tapper that reworks those elements into something fresh. It's primarily pitched at existing Terarin fans and PC Engine shooting-game aficionados, and ably achieves its goals.
It may be confusing to navigate, but Warhammer 40,000: Boltgun has definitely got it where it counts. When you aren't busy trying to remember how many times you've been through a certain room, the comically violent combat sequences offer up consistently thrilling engagements with just the right amount of difficulty. We wish that it controlled a little better, but it's impossible to deny that Warhammer 40,000: Boltgun is just a plain fun game to tear through. We'd recommend this to anyone looking for a solid boomer shooter to add to their library; it's not a game that you need to rush out and play right away, but you'll probably be satisfied once you get around to it.
Maquette's strength mostly lies in its beautifully told narrative and wonderfully voice-acted characters, and if this were a review of the story alone, we might give it a higher rating. The gameplay is interesting, however, there's often only one right answer. Plus it's hard to ignore performance issues like stuttering and the dreaded restarts. For us, playing Maquette was a lot like Michael and Kenzie's relationship. It was sometimes wonderful, sometimes frustrating, and, though it's probably not something we'll return to, it was worth our time – even if it didn't last long.
Etrian Odyssey Origins Collection feels like an odd release to recommend, but we'd be doing you a disservice to suggest you pass on it. On one hand, the three games are undeniably solid DRPGs that are worth your time and attention. On the other, the cost at launch feels astronomical for what are essentially straight, no-frills HD ports of decade-old portable titles. This collection is worthwhile because this series is and always has been great, but the collection itself feels subpar given the rather lackluster effort that has gone into bringing them to modern hardware. We'd still give Etrian Odyssey Origins Collection a recommendation, but with the caveat that you're probably better off either waiting for a deep sale or just buying one of the games-we would recommend Etrian Odyssey III the most out of these three. Etrian Origins Collection may not be the 'definitive' re-release that many hoped it would be, but these games are well-respected in the DRPG space for good reason and it's great to see them on Switch.
While Loop8's story has the potential to be incredibly interesting, it never really lands and fails to leave an emotional impact towards the end. It's all presented beautifully and has a unique mix of gameplay styles and ideas, but their repetitive and frustrating nature makes the whole experience a chore. It's like toiling away at your summer job and going through the motions until it's time to leave.
There’s something weirdly wonderful about Pulling No Punches, though. Its four chapters comprise just over an hour end-to-end, but there’s so much to see that one can’t help but be absorbed by it. Whether the awesome character designs, the blazing f-bombs, the untranslated onomatopoeia of its fisticuffs, or the divisive theme itself, Pulling No Punches is not only a competent scrolling beat 'em up, but has a power of intrigue like few others. Frankly, we’re not sure Nintendo’s board of approval paid much attention to it, and in a world littered with a host of sanitised indie retro-themed games, its daring, politicised demeanour is a breath of fresh air.
There is fun to be had in Farming Simulator 23: Nintendo Switch Edition, but those who find it will need to be intimately familiar with the farming process. This version feels like a significant downgrade over the PC edition released in late 2021 and has some gameplay quirks that hinder the actual experience of running a farm. Unless you are desperate to take your farming on the go with the Switch, there are better entries in this series out there to play.
Lego 2K Drive is a racing game that so nearly reaches its potential, but it steps on a few stray bricks along the way. The core driving feels good, the Story mode has plenty to do, and the creation tools are legitimately impressive. However, it's let down by technical shortcomings, a lack of sharing options, and somewhat slimy monetisation. The foundations of a really great arcade racer are here, but poor optimisation in this Switch version and certain design decisions mean it's unlikely to overtake the competition.
We still have a lot of adventuring left to do in New Wirral, and we're in no way upset about it. More monsters to record and remaster, a few more mysteries to uncover, characters to grow fond of, and about 13,970 more fusions to see. Some (hopefully pre-launch-only) performance issues, wonky balance, and overly complex battle mechanics did little to affect how much we enjoyed Cassette Beasts. In fact, it's one of the better monster-battling games not starring a little electric rodent that you can enjoy on your Nintendo Switch.
It takes a lot for a roguelike to feel truly fresh on Switch, but Fights in Tight Spaces does a great job of taking a well-worn format and making it feel just that. The turn-based combat means you'll constantly be weighing up the right strategy while the unique difficult levels mean that completing your first run is only the start of the fun. Though it isn't quite optimised for the Switch, it still looks and plays very well. Recommended.
Nightmare Reaper does, however, achieve most of what it sets out to do, pushing boundaries in terms of weaponry, spectacular abilities, and more trinkets than a fully loaded cargo ship. It’s at its best when it devolves into a spectacular bloodbath at the whims of your creative weapon and ability choices. And, while imperfections exist, its violent, adrenaline-fuelled highs will make it very appealing to fans of the old-school FPS.