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Despite its repetitiveness and short length, Penko Park is still a wonderfully charming successor to Pokémon Snap. From the delightfully creepy atmosphere to some fresh new upgrade ideas, Penko Park is successful in both honoring its roots and creating its own identity. Fans of Pokémon Snap would be remiss to overlook this game and will surely have a great time discovering everything that Penko Park has to offer.
You'd be wrong to assume the cute fox-like protagonist and colourful world implies Tunic is a relaxing little adventure for all ages – it's anything but. Tunic requires a lot of intuitive thinking and patience to navigate its beautiful world with its brilliant in-game instruction manual. Coupled with an unforgiving combat system that punishes impatience and rewards measured study of opponents, Tunic is a game designed for those versed in old-school adventuring and experienced in difficult, sometimes frustrating swordplay. Given all this and its evident Hylian inspirations, and even with some unfortunate performance hitches and obvious downgrades from the versions on other platforms, Tunic feels right at home on a Nintendo console and we recommend it as a creative and concise adventure that both draws and expands upon some prestigious inspirations.
Despite deriving a lot of its influences from games like Animal Crossing, especially with its island life and anthropomorphic animal inhabitants, Hokko Life severely lacks in personality and unique identity. For a game that promises a relaxing experience, you spend more time walking around trying to find something to do rather than sitting back and enjoying the game's gentle progression. There are a few redeemable factors through customisation and its sound design, but outside of that, Hokko Life doesn't offer anything we haven't seen before.
Airoheart is a passable game, but hardly one we would recommend you rush out to buy unless you simply cannot get enough of the 2D Zelda formula. It follows A Link to the Past's template so closely that it could never be classed as 'bad', but in a crowded market of homages, tributes, and variations on the theme, it does very little to stand out. We would suggest you pick this up only after you've played through A Link to the Past, the Link's Awakening remake, and both the Blossom Tales games, and you still don't feel you've gotten enough of that specific brand of top-down gameplay. Airoheart provides an adequate adventure, and for $40 at the time of writing, we simply expect more.
Return to Monkey Island reaches into your heart, rips out your desire to know THE SECRET, and clenches it in front of your face. As hard as it would be to concede that The Secret of Monkey Island™ might always have been a McGuffin, it's agonising to contemplate that your 30-year longing for the Monkey Island 3 might be just the same. Delighting as you tremor, Return presents to your transfixed gaze a phenomenal point-and-click adventure, bubbling with passion and fun. All the way through, you will hope, achingly, that the big reveal is coming – and then…
Shovel Knight Dig is another triumphant and enjoyable entry in the popular indie knight's growing legacy, offering up thrilling, challenging gameplay that will appeal to fans both old and new. Though it may be a little on the short side, every minute of Shovel Knight Dig positively oozes quality, whether that be the snappy action-platforming or the fresh 16-bit art style and animation. We'd give this one a high recommendation to anyone who enjoyed the original platformers or to anyone looking for a tough (but not offputtingly tough) new roguelite. Shovel Knight Dig has got it where it counts and can stand tall beside its noble predecessors.
Easy Come Easy Golf is, all taken into account, very easy to recommend for fans of golf games, and a great Nintendo debut for the Everybody's Golf series. It's enjoyable and polished golf with some fun twists while offering a huge amount of content to unlock and solid multiplayer options. Even with minor performance hitches and some iffy audio, we found ourselves having plenty of fun and kept coming back for a few extra holes. It's certainly under par, in a good way.
Despite its shortcomings, The DioField Chronicle is still a solid tactical RPG experience with enough JRPG tropes to interest fans of both genres. The unique gameplay provides plenty of challenge, though it can require a lot of grinding to keep pace with the difficulty curve. The art style is beautiful both in and out of combat but the characters and plot fail to live up to the same standard. In this case, its ambition outstretched its means and it fell just short of where it wanted to be.
Still, these aren't major issues. In fact, we can’t think of a legitimate reason not to recommend OneShot: World Machine Edition to anyone with a passing interest in point-and-click adventures. There are, after all, much worse ways to spend an afternoon or two than guiding Niko through one of the most endearing and creative indie titles available on the Switch.
In a series renowned for its stellar writing, twisting plots, and wonderful characters, The Legend of Heroes: Trails from Zero is a stand-out RPG. Narrowing the focus of its story to one state, and honing in on a smaller cast of characters, makes for a fantastic and engrossing adventure that is about both intimate relationships and huge, secretive scandals. The fact that this is just one half of a duology means that, while the story wraps up nicely here, we have tons of questions that we're itching to get answers to in Trails to Azure. If you haven't played Trails, it's time to overcome that barrier, because there's no better place to zero in on this fantastic series than in Crossbell.
Clarifying Radiant Silvergun's place in the genre is trivial in light of its achievement. It remains, despite its uncompromising nature, deservedly celebrated. The game wears its hardcore credentials on its sleeve, and its depth in both technical and artistic terms is astonishing. As stimulating and rewarding as it is exhausting, it's a labour that has transcended not only the genre but the medium to some degree. Regardless of its difficulty - and in that difficulty, its lack of immediate connection - those who learn to fell the game proper can say they truly lived Radiant Silvergun. That's an experience worth fighting for.
Voice of Cards: The Beasts of Burden is an excellent entry in this quirky new franchise, pulling together a darker story, a new battle mechanic, and that ever-present cozy atmosphere to make for a hypnotizing and immersive experience. Though some may be miffed at this being yet another one of these games in a relatively short window, we feel that Yoko Taro and company have moved the series forward another (single) step with this new entry. If you enjoyed the last couple of games or are just looking for a new JRPG that doesn't require a ton of investment, we would certainly give this one a recommendation; it's easily worth both your time and money.
It may not last terribly long, but Jack Move manages to pack in all the important elements needed for an excellent cyberpunk JRPG adventure. The inventive battle system, enchanting world, and appealing graphics all come together to make for a perfectly paced, gripping, and memorable release that no RPG fan will want to miss out on, and that goes double for time-poor genre aficionados. It's not often that you see a JRPG that leans so hard into science fiction tropes, and Jack Move makes the most of every minute of its runtime. Highly recommended.
NBA 2K23 makes the inevitable downgrades and cuts that we see every year with this franchise on Nintendo's console and, just like other last-gen versions of the game, it's also missing both The City and the brand new MyNBA Eras. Loading times can be frustrating, and 30fps basketball feels noticeably stodgier than the 60fps found in other versions. However, if you can put up with these necessary downgrades and slight technical shortcomings, this is still a solid port of a superb basketball sim that's stuffed full of enough content to see fans through another season.
Even without the endgame content, Temtem is worth a look for anyone who has enjoyed a Pokémon game in the last two-and-a-half decades, especially those who have wanted a steeper challenge to go along with their critter collecting. It's a familiar, imitative experience in so many ways, yet we came away satisfied with just about every tweak made to the well-established formula. Sure, the main quest becomes a bit of a slog, and yes, the Nintendo Switch does struggle to keep up at times. Despite these qualms, Temtem's engaging battles enshrine it as one of the most innovative additions to the genre in recent memory.
As much as we adored the charming back-and-forth between Ivan and the General, we also began to lose interest in Ivan’s predicament near the end. There’s no narrative payoff here, no greater meaning or memorable conclusion that sticks with you. In Little Orpheus, The Chinese Room flirts with providing a more engaging experience that never quite materialises, made all the more apparent by the lack of puzzles intuitive enough to give us the barest hint of a dopamine-laced ‘aha!’ moment or a chase sequence or two with enough challenge to make us sit up on our sofa. That aside, the richly detailed worlds and superb presentation provide just enough reason to see Ivan's tall tale through to the end, but we ended up wishing there was more on both the puzzling and narrative fronts.
As a whole, Tinykin is more than just a wholesome, stress-free 3D platformer or 'Pikmin Lite'; it's a lesson in appreciating the simple things in life, including the help from those around you. Even with a mass of collectables and a free-flowing storyline to follow, Tinykin never feels cluttered or overwhelming. Despite feeling a lot like a certain Nintendo series when you first pick it up, the game has enough of a unique identity to separate itself from the pack, offering a pleasant, pure platforming spin on Pikmin.
Made in Abyss is an odd game to recommend; the gameplay is great once you unlock the mode that actually features it, but until then you're stuck having to trudge through a stripped-down, too-long-for-what-it-is easy mode that isn't actually easy. If you aren't willing to do that, you won't get to play the actual game that makes the price tag worth it. For those who do make it past that hurdle, the survival mechanics are well-implemented, the character progression is satisfying, and this is overall a perfectly enjoyable release. We wouldn't necessarily recommend you pick up Made in Abyss, nor would we say you should pass on it outright; it's an interesting game with plenty of redeeming qualities, but it's gonna make you work to see them in ways that feel unnecessary.
We really like BPM; it’s a great game, but perhaps it’s one best experienced on another platform — especially if you play in docked mode.
Splatoon 3 is more of the same, but refined to borderline mechanical perfection. It's the most fun we've had with an online shooter in years, and for series veterans it makes Splatoon 2 feel entirely redundant for all but its unique single-player content. It feels like the development team has solved every problem the Splatoon community was bleating on about, and then fixed some more that we didn't even realise were problems until they were fixed. There's nothing revolutionary about it compared to its predecessors, and it's perhaps missing a Big New Idea™ that you might expect after five years, but Splatoon 3 is the pinnacle of the series, and the pinnacle of shooters on Switch.