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I suspect I'm not in the audience that Cast of the Seven Godsends is targeting. I think speedrunners will get a lot of mileage out of this game, and if you somehow managed to enjoy Super Ghouls and Ghosts back in the day take the Cast out for a spin. As for me, I'm moving on to less painful pursuits, like sorting out E3 rumors.
It does a fantastic job of making a captivating atmosphere that's both fun to explore and filled with things to do. There are frame rate issues and the lack of diversity among quests is a bit disappointing, but the jaw dropping visuals and superb audio design left me pining for more. While it certainly won't be everyone's cup of tea, those looking for a laidback trip through a stunning world, look no further.
No deep challenge exists in any of the four games, but the in-game collections and achievements add replay value. Online leaderboards compare your best completion time or score (for Fairune Blast only) against other players, so speed-running fans might want to look into Fairune Collection, too. Without further ado, cue that Zelda treasure chest sound effect!.
I found myself constantly in good spirits exploring new routes, accepting or rejecting reports and cleaning up quests quickly. While some elements are keen to repeat a bit too much, there was something calming about every go I had. From what I could tell, each playthrough can be completely different and this will likely keep me coming back for more later down the line.
Strange Journey is a stark contrast. I never found myself confused on what I was supposed to do next and after committing to some light reading of the tutorials I felt like I had grasp on all of the different mechanics available to me. I can wholly recommend this as a litmus test for fans of Persona 5 who haven't yet gotten into the main Shin Megami Tensei series.
At the end of the day, Wizard of Legend is a totally fine arcade-style dungeon crawling roguelite. It's not near the top of the genre, or even near the top of the genre's Switch representation, but with the fun two-player experience, it's a respectable addition. If you'd rather sling spells then shoot guns, dance among the dead, or jump around, Wizard of Legend is a good game to pick up.
The Adventures of Elena Temple is a great platformer in a super-cool package of retro novelty. If what you're looking for is a quick fix of good gameplay with some old-school flair, this is a perfect choice. However, if you are looking for extensive exploration or near-impossible platforming, this experience may be underwhelming to you.
The large variety of aircraft and weapons also help to keep the player engaged. Topping things off with excellent optional motion controls makes this a great Switch port from the original PC version. If you like arcade flight-sims, rogue-lites, or just sublime low-poly graphics, Sky Rogue is worth checking out.
All in all, Nihilumbra is a fun platformer, which allows for those who are new to puzzle games and those who are well versed in them to enjoy the game equally. With the creative and unique elements that are used in each puzzle, it is definitely a nice game for its price.
The overworld is nicely streamlined and the dungeons, aside from being a tight fit on the Switch screen, are fun to explore. To top it off, the Joe Mad art is excellent and the overall presentation is superb. Nightwar is truly a fantastic RPG, and if you could wipe away the minor technical woes, it's one of the best available on Switch so far.
Everything about Glaive: Brick Breaker feels like a generic Breakout clone.
However, buying enough stat boosts to really feel the impact takes a long time, and long runs that result in no meaningful progress frustrate. If you're looking for a solid, retro-influenced, first person shooter on Switch then this game is worth a look. Just be prepared to die and restart a lot.
undefined.Overall, The Adventures of Bertram Fiddle plays well on the Switch and is a wonderful little entry point into the genre made popular by games like The Secret of Monkey Island and Day of the Tenticle. The Adventures of Bertram Fiddle isn't quite as epic or hilarious as those two gems, but it has its moments. I'm looking forward to doing more adventuring and “exploratoring” when Episode 2 hits the eShop in the near future.
Three Fourths Home feels like reading a short story more than playing a game, which is expected for interactive fiction. I personally wish there had been more to do, but the dialogue told the story and gave me lots to think about. If you want an interesting story about relationships and regret that will give you a few hours of entertainment, this is worth picking up.
Garage is a game that, to put it bluntly, feels unfinished.
The wacky narrative escapades in Death Road to Canada are where it excels, but it falls apart when you actually want to progress. The brutal, random nature too often made me feel like I had little agency in my quest, which made it hard to really care about ever making it to Canada reliably. The reward for my death road was the unusual tales I created along the way, not the gameplay.
The highest praise and most damning criticism I can give Devious Dungeon is that it is functional and something I could burn time with at a doctor's office or in a plane. With the consistent stream of games coming to the Switch, you're better off waiting to see if one of its better contemporaries gets released.
If you're looking for something substantive or something that doesn't have vexing controls and frustrating moments, this doesn't deliver that. What you see is what you get. No more no less.
I'm not thinking about Laura. I don't care about her job or what her friends are doing. While Another Lost Phone: Laura's Story has noble intentions, it doesn't have a heart. The first game was about leaning on others and drawing strength from a community; this one is just about reading someone's texts.
Agatha Knife is insanely intelligent and strives through its unique narrative. The art direction and music compliment the theme, making it a solid package overall. This brings well-deserved diversity to the point-and-click genre. The developers brought something very new to the table and proved the vast amount of potential in a game focused solely on a fun, weird story.