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In my time with Stick Fight, I did hit an occasional hard crash but they were few and far between. Otherwise the gameplay stays fluid with little to no slowdown. Unfortunately they did not include community generated content but this is a fantastic indie party game that fits perfectly on the Nintendo Switch. Stick Fight is a great way to jump start any family gathering… minus the guns and violence.
Wonder how a very well known publisher could stomach having it in their library. Wonder what in the world happened with the Switch version. Wonder where your $60 went.
Overall, once you get past the issues, it can be an in-depth and fun game to play for a rail simulation enthusiast, but those issues can be tough to overcome and take a lot of trial and error if you want to build more complex routes. It has a tough learning curve even with the tutorials. Some of this may just be me coming from another style of play but I actually had to restart the tutorial a couple of times until I got the hang of how the routing and scheduling system worked so I could design my tracks properly, but now that I have the hang of it, I'll probably continue playing it.
The added accessibility options are a much appreciated addition, and they make the package an even more inclusive party game for everyone. However, for veteran players, there may not not be enough new content here to justify double dipping this chip. If this is your first time in the kitchen, however, Overcooked! All You Can Eat is an essential pickup for some fantastic multiplayer action.
Best part is that I don't have to try and find a working NGPC in good condition anymore.
undefined.Lost Words: Beyond the Page is an emotional story with an enjoyable wrapper of art, music, and gameplay that lasts about three or four hours. Turn back if you want an immense challenge or brain-wrinkling puzzles, but if you're looking to shed a tear or two and take in a well-written story where you move a character around and occasionally solve some clever but basic word puzzles, this is a great game to experience.
Many times, an NPC would tell me where to go or whom to seek out, and I would just chance upon my destination rather than know exactly where to go; the naming conventions at play don't do the game any favors. Still, I'm leaving Narita Boy behind happy that I spent time in his world, and both captivated and a little miffed by how his story turns out. But sometimes that's the mark of a tale worth hearing.
The cast all feel like exaggerated members of your own family and the mini games are refreshingly varied to rarely become cumbersome. Video game comedy is known to be hit or miss but with this game there's fun to be had for everybody. After multiple playthroughs, I will continue to show off this game to anyone that will listen but until then… After while, crocodile.
undefined.When all is said and done and you've cleared the main story, which altogether should take you 8-10 hours depending on your skill level, online time trial leaderboards present another way to tackle each stage. With that and unearthing the game's secret levels, there's a lot of content to be found in Kaze and the Wild Masks. It's a wonderful homage to games I loved in the past and came at a perfect time in my life, helping me get used to my new surroundings. I won't soon be forgetting my time spent with Kaze. If you're in the market for a new 2D platformer, you can't go wrong with harvesting the fruits of PixelHive and Soedesco's labor, but maybe avoid the sinister-looking carrots.
Even though the aesthetic, soundtrack, and intelligent dialogue create a package that looks outstanding, Rip Them Off fails to come together in its puzzle gameplay. While utilizing trial-and-error can have its merits, Rip Them Off's method of having the player learn a mathematic language that it then changes constantly just doesn't make for a fun gameplay loop. Lacking hard solutions and ramping up difficulty before you've been properly taught makes Rip Them Off a puzzle title that is hard to recommend.
Every world throws one or more new wrenches into the works, and the basic formula and controls are fun and effective. While the music ranges from decent to out-of-place (given the cartoonish visuals), Chip's charming design and the overall clean aesthetic allow the gameplay to take center stage. Longer sessions may put a strain on your fleshy digits, but this is another Switch title perfect for its pick-up-and-play value. Anyone looking for a solid platformer that exchanges robotic bells and whistles for a charming presentation and replay value should grab their Nintendo Ultra Hand and grab hold of Get-A-Grip Chip.
TATE mode, clean and cartoonish visuals, and some neat unlockables make Barrage Fantasia a fun, bite-sized shooter. The variety of loadouts make it a solid pick-up for veterans and newcomers, but the absence of online leaderboards and sometimes obtuse localization do hold it back to a degree. Sifting through the barrage of eShop entries in the genre, I would certainly put this in the upper half of shoot-'em-ups on Switch.
While I did enjoy most of my time in the wilderness, hitting walls in terms of waiting for materials to process was ultimately a downer. The mayor gradually gives you fewer and fewer tasks to complete, and the focus shifts more towards the player in finding their own fun and setting their own goals. The emphasis on crafting in this Story of Seasons title works to an extent, and there is a fair amount of content to discover; just be prepared for a game loop that can become almost frustratingly familiar just as the leaves start to fall.
I put about 280 hours into Generations Ultimate and was playing it even up to the time this review goes live, but for mostly lack-of-PC reasons I never got into World. Monster Hunter Rise has enough content that I feel like I'll be able to go all the way with it, and be able to take on the new hunts as they're delivered. Even those who are just looking for a good action game, and have no history with the series, should jump in. If nothing else, I could use some help with Rathalos.
It's hack and slash combo system adds depth through replayability challenge modes and boss rush modes but is otherwise repetitive in single playthroughs. Along with that, the game suffers from occasional lag and stutters, and I even experienced a single hard crash. Bladed Fury is worth checking out as its run time is short and the story tells of the rich Asian culture that is the warring states period, but ultimately it stumbles to find its footing in the long run.
But combined with the frustrating controls and repetitive music, Root Film becomes a drag to play through. I sincerely hope that this story will be adapted into other forms, because there is a lot of potential here. A video game simply shouldn't have made the cut.
It is a very short experience, clocking in at just around an hour long, so even if you find the gameplay to be a tad tedious, the game at the very least does not overstay its welcome. If you're more interested in narrative as opposed to gameplay, you will likely find some enjoyment here, but those who are more interested in gameplay should probably steer clear. What Comes After has a lot to say, and even if a shoddy translation takes the impact down a bit, it's still worth a look if its premise has caught your eye.
This is a system where crowns make the world go round and everything is replaceable, for a price. The breadth of dialogue, world-building paragraphs, and light agency in storytelling let you build the world according to what you hear. It's a world I want to dive into again and again, even if I know this incarnation will be just as taxing.
Signs of the Sojourner is a refreshing game, succeeding largely in how well it takes eternally relatable ideas like talking to other people and transforming them into a very sensical card game that has a surprising amount of depth despite a straightforward presentation. The way playing cards represents conversations is genius, making this a standout for how unique it feels.
Minor nit picks aside, I highly recommend this RPG combo for any dungeon crawler aficionado and its price tag isn't a major ask for a pair of RPGs that will consume 50 to 60 hours a piece. Although certainly not for the casual gamer, this NIS-developed duo has very nearly hit the mark for its target audience. So rejoice NIS faithful, for Saviors and Strangers is here to roll for bonus stats and take names, and it's brought its 20-sided die.